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Whovian41110

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Everything posted by Whovian41110

  1. Is there any way to make the IVA for the truck cockpits (cabs?) not have the helmets on?
  2. Is there any way you can also release the newer versions compiled for 1.0.5 as well as 1.1 (especially the IVAs)? Most of my mods aren't yet ready for the plunge into 1.1
  3. With USI and this mod how do I recycle mulch into fertilizer? There is no way to do so as far as I can tell.
  4. With Planetary Base Systems how do I recycle mulch into fertilizer? There is no way to do so as far as I can tell.
  5. Thank you all for your wonderful help with my question Thank you very much
  6. Is it possible to paint heat tiles on the bottom of spaceplane parts and wings? (Only the bottom)
  7. It's a group of multiple Vector engines. A couple other designs I've had had a "ring" of SRBs and thus the launch pad looks ridiculously lit up when they all ignite.
  8. Is there a way to make a MM patch to "cap" the brightness of an engine cluster (and if so could someone do it? I suck at MM)? My shuttle is getting ridiculously lit up.
  9. Thanks. None of those apply though I used a MM patch to slightly increase the thrust of the R.A.P.I.E.R.
  10. hey @Raptor9 How should I launch any of the SVR series with mechjeb ascent? Also I can't get the SR-19 to go supersonic at a 15 degree climb
  11. Umm this happened. So I walked up to my Mun base and it spontaneously helicoptered away. Here's the log https://www.dropbox.com/s/ttdnpsl6cdjwxsf/KSP.log?dl=0 I think it's this mod's fault because i got a JSI alert on screen
  12. Lack's SXT, Modular Rocket System, Taurus CSM, Tweakscale, Procedural Parts, FASA Launch Towers, Hullcam VDS, Near Future Tech, and Procedural Fairings.
  13. The Sarnus X is my version of the Saturn V Specs Mass at Launch: 809,065 kilogram Thrust at Launch: 19,000 kilonewtons Height: 67.7 meters Crew: 7 Kerbals (Specs in album brought to you by the Department of Redundancy Department) Mission Plan Take off from KSC into 200 km orbit Munar injection burn, periapsis of 55 or so Munar orbital insertion Jettison transfer stage and use remaining fuel to impact the Mun Flip the CSM to dock with the Scepter lander Transfer all crew to Scepter lander Land on Mun (Surface activities) Take off from Mun and rendezvous with CSM Transfer all crew back to CSM and ditch the Scepter as a "museum" in Munar orbit Make your return with a periapsis of 30 km and deploy your chutes when it is safe to do so (.craft file and mod list available on request)
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