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Andi K.

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Everything posted by Andi K.

  1. @The Minmus Derp If you could also edit out the duplicate message, that would be great. I did some intense calculating based off of the numbers @ProtoJeb21 provided for Tau Ceti e, and everything checks out. Through those calculations, I determined that Tau Ceti e's ocean should be 5,157 km deep, and the radius of Tau Ceti e's mantle and iron core should be 7,266 km. This is perfectly in line with what would be expected from an water-world. This means that Tau Ceti e's ocean will be about as deep as Earth's radius.
  2. Yeah you did. Look at the post where you said "Whoo, pretty." You posted the same thing twice. Also, with long messages like the one you were responding to, please don't quote the entire thing. It just takes up unnecessary space.
  3. Hypercosmic is right. Only 2 confirmed exoplanets in that system. Also, you posted your last post twice.
  4. What I mean is that given the TRAPPIST-1's small size compared to it's planets, and the system's close proximity to Earth, it makes it an ideal system to analyze the atmospheres of exoplanets. Not that we're going to find life on any of them.
  5. @Hypercosmic Honestly, TRAPPIST-1 was over-hyped. The only thing I'm really excited about is that it's a prime target for the JWST when it finally launches in the year 3,000...
  6. No it wasn't. Given the amount of stars in that system, I'd have to use sigma binary to get the star system to work properly. Unfortunately, I believe I've had problems with sigma binary and this mod. The mod is for version 1.3.1 of KSP. 0.1.1 is the mod version. Hey guys, Tau Ceti e is turning out really well. If you look closely at the second screenshot, you'll be able to see Proxima Centauri and Alpha Centauri next to each other, and the Sun some distance above the two.
  7. I first need to add the planets that were in the original Constellations. Once that is done, then I'll start taking suggestions for new systems. 55 Cancri is definitely an option though.
  8. What do you think the density of each of the planets would be after considering that they would contain higher amounts of magnesium-rich rocks? @The-Doctor You wanted an updated Constellations, well here it is
  9. I actually read what hypercosmic said incorrectly. I read "less viscous magma" as "more viscous magma." So yeah obviously magma that is less viscous would result in more convection which means more magnetism. Cool!
  10. @ProtoJeb21 @Hypercosmic Does this therefore mean that many of the planets would not have a significant magnetosphere and, especially for the planets closer to Tau Ceti, not be able to retain an atmosphere?
  11. @ProtoJeb21 You're the expert on exoplanets right? I was curious what your take on Tau Ceti e and f is. From what I've read, they both planets seem to be in a hazy spot between super-Earth and mini-Neptune.
  12. So far it is just the Proxima Centauri and HD 10180 systems. There are more to come in the future! Once I start adding more systems, I'll create a running list of all them.
  13. Hey guys, so I'm thinking about changing my username to something shorter like "AndrewDraws" or even just "Andrew." It's a one time thing though so there would be no going back. What say you?

    1. ProtoJeb21

      ProtoJeb21

      I think “AndrewDrawsPrettyPictures” is fine. 

    2. Andi K.

      Andi K.

      Alrighty. I'll keep my absurdly long username then.

    3. The Minmus Derp
  14. Oh cool! I'm definitely excited to see this released! I guess it's probably a good idea to follow the development thread for KSPIE.
  15. Hey guys, Real Exoplanets, the successor to Constellations, has been released!

     

  16. This mod has been superseded. You can access it by clicking here. - - - - REAL EXOPLANETS All rights reserved WHAT IS THIS? Real Exoplanets is an expansion for Real Solar System that adds several new confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance and texturing of all exoplanets are based off of our current understanding of planetary science. The only area where realism is being sacrificed is in the distances to the planetary systems. Due to the limitations of KSP and other factors, all planetary systems are located 1/10th of their real life distance. This will make the exoplanets more accessible, while still maintaining the incredible size of the universe. SCREENSHOTS MORE ADDITIONAL MODS DEPENDENCIES Real Solar System Kopernicus Module Manager ModularFlightIntegrator RECOMMENDED MODS Realism Overhaul KSP Interstellar Extended BetterTimeWarp COMPATIBLE MODS Distant Object Enhancement RSSVE (required for REX Visuals) DOWNLOAD ON SPACEDOCK CREDITS CHANGE LOG
  17. I remember before you and I were talking about the possibility of adding solar sails that can be propelled faster using lasers into KSPIE. Is this something that has been added or have you not gotten around to it? Sorry I'm just lazy and don't feel like sifting through change logs .
  18. Yeah just making sure . After reading about the history of the French space program (CNES) I'm starting to get back into KSP.
  19. I don't make promises, but I'd expect an update for Constellations within the coming weeks.

    1. The Minmus Derp

      The Minmus Derp

      Ooooh! Will it have Muns?

    2. Andi K.

      Andi K.

      Moons? Unfortunately, no. I'm basically going to be gradually adding every star system that was originally in Constellations, but this time, the planets are going to be of much higher quality.

    3. The Minmus Derp

      The Minmus Derp

      oh. can you add moons later? They would be Kool.

  20. @JadeOfMaar I'm going to be reviving my old Constellations mod soon. Could I use the sun flares from this mod for my various stars?
  21. You mean the Kopernicus discord? I pop in there every now and again.
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