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Andi K.

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Everything posted by Andi K.

  1. Do you think that there would be the same haze that is on Titan?
  2. Here is the next planet I am working on, Barnard's Star b: @ProtoJeb21 What do you think the atmosphere of Barnard's Star b would be like in terms of composition and pressure?
  3. I'm changing the light intensity curves, so the inner planets of the Valentine System will now appear much brighter, and the outer planets of Valentine will appear much dimmer. Here's an example to show you the difference: Solyth is clearly a lot brighter than Lomina Also, here's an improved Heba texture and a slightly terrifying screenshot from orbit around Heba I've also slightly changed Kuprus' texture: I'm also working on making Extrasolar compatible with more visual enhancement mods
  4. Kopernicus. One of the greatest mods out there, and no planet mods would be possible without it. Another good one is Realism Overhaul. Couldn't play career mode without it.
  5. Awww shucks No, not yet, but I definitely plan on adding it in the future.
  6. Star position stuff is pretty readily available on the internet. All that's needed is to convert declination and right ascension into degrees. As for exoplanet orbits, that information is also readily available, though planets do not have information on their inclination or LAN. The reason I used it for stellar orbits is because astronomers use a completely different reference plane compared to KSP when specifying the orbital parameters of exoplanets and stars, so I needed to mess around with some of the orbital parameters to match it to roughly how its orbit is in real life.
  7. Thank you I didn't know that mod even existed! I'm definitely going to be using that.
  8. Yeah I've been using SE as a reference for binary star orbits mostly. I'm not really interested in making a carbon copy of SE, though.
  9. Hey at least I'm adding stars within only 50 ly of Earth . In all seriousness, it wouldn't be that hard for someone to use Sigma Dimensions or something to scale down the distances by whatever factor they want.
  10. After 6 months I've finally updated this mod. The Tau Ceti system has been added, Proxima Centauri b has been overhauled, and I've changed the stellar distance scale to 1:1. Unfortunately, because I decided the change the scale, HD 10180 has been removed because it was causing the kraken to be summoned. Hope you all enjoy the update!
  11. More Work on Tau Ceti g: All I need to do is create an atmospheric curve for Tau Ceti f and sort out some things in the Alpha Centauri binary system, and the update will be ready to upload!
  12. Hey, me again. Copy and pasting started working again, but now the links to the webpage for the calculators do not work.
  13. Tau Ceti h: Tau Ceti f: Further improvements to Proxima Centauri b
  14. That just makes things needlessly complicated. The HD 10180 system is really nothing but gas giants, so I might just get rid of it, and recycle the textures for some other planets later on.
  15. Yeah I'm going to wait until these exoplanets are confirmed before I add them to REX. There's definitely some interesting stuff going on with this system, though! Side note: I have a dilemma. I really want to make REX be scaled 1:1 in terms of stellar distances, but I would need to remove the HD 10180 system from REX. That system kind of has sentimental value because it was the first system added into the original "RSS Extrasolar."
  16. Wait, that is absolutely amazing. So excited to here this! You can definitely count on Barnard b being included in REX.
  17. I usually roleplay as a different country each time I play with RSS and RO. Last time it was France, this time it's the UK.
  18. Small manned spacecraft in RSS that will spend 30 days in orbit before it returns safely to the Earth
  19. I swear to god you are so much better at making planets than I am. Good stuff!
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