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Everything posted by Andi K.
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Curious. Do you know why that mitigates the problem? I'd be interested to know. I'm not exactly sure why this problem exists, I only really know that it happens when you have the star at a significantly large distance from where your active vessel is located in the case of the map view, or in the case of the tracking station view, a large distance from the KSC. The further the distance from your active vessel, the glitchier all of the scatterer effects are, including the sun flare. This isn't too bad of an idea. I'm just hesitant to do it since nothing else in KSP in scaled logarithmically in this way, so it would seem kind of inconsistent and arbitrary. Additionally, it would make it harder to communicate what the scale factor in the settings file is actually doing. It's much easier to say "put in 0.1 and it will be 1/10 real scale." Those are my only two major concerns. Regardless, there are plenty of interesting systems within 50 ly so I already have my work cut out for me haha. No doubt it would be fun to create some of the more exotic (and very distant) systems out there, but I think there are enough interesting planets and stars within 50 ly to keep myself and players busy. I think 1I/'Oumuamua and 2I/Borisov will be particularly interesting additions into REX, since they will likely be the first interstellar destination players go to that don't necessarily require future technology. Ok, rant over I'm so glad that y'all are interested in this mod. Not going to lie I've been feeling rather unmotivated when it comes to modding, so these types of comments remind me to stay motivated! Thank you.- 348 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Here's how the new dwarf planet Teeko looks like: It orbits a substantial distance away from Kerbol, that's why it is so dim. Its orbit shouldn't conflict with any of the planets in OPM- 132 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
As promised, a couple of days ago on Extrasolar's 4th birthday I released an update adding the small dwarf planet Teeko. I will continue to add more small dwarf planets like Teeko into the future.- 132 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
I also saw that Proxima Centauri c was recently confirmed, so I will be working on that as well!- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
In the coming weeks, I will be making the interstellar objects Borisov and 'Oumuamua, as well as making Arrokoth (AKA Ultima Thule). The strange shape of Arrokoth and 'Oumuamua will prove difficult to capture, but I am not giving up!- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Literally four posts above you, this same problem with the flares was already addressed. Please when you are pointing out an issue, look back to see if it has already been covered. As for the grid-like dots, to my knowledge that's a problem with scatterer and has nothing to do with REX. As for principia compatibility, again, just three posts above yours this was already addressed. It doesn't take that much energy or time to just read a couple of posts before yours before asking a question.- 348 replies
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Hey for some reason I can't see any of the screenshots! Regardless I'm sure it looks good
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Thank you very much for your input. I think I'll try to put it between Valentine and Kerbol and see how that works. I'll just have to make sure that it doesn't ruin compatibility with OPM. Thanks! It is compatible with OPM.- 132 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
I haven't completely decided if it should be in a wide orbit around Valentine, or in a wide orbit around Kerbol. I originally wanted it to orbit around Kerbol, further out than even Valentine, but if I were to do that, the light from Kerbol would be too dim to see the texture I just spent a day working on . More likely than not, I'll end up putting it around Valentine as a small dwarf planet.- 132 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
So this afternoon, I've been working on Teeko, and here's what I have so far. It actually looks surprisingly good! I'm pretty happy with it. I'm trying to make it somewhat reminiscent of Pluto. The color map will most definitely change between now and January 24th- 132 replies
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So Extrasolar's birthday is in 20 days. It'll be turning 4 years old. I have something special planned for its birthday: a new planet! I will post screenshots of this planet once I've, you know, actually created it.
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
January 24, 2020 will be Extrasolar's 4th birthday. I sometimes forget how old Extrasolar is. I made Extrasolar when I was still in middle school, and now I'm almost in college. Time really does fly. In celebration, I want to add a new planet into Extrasolar, which I know hasn't happened for quite some time. I'm tentatively calling this planet "Teeko" though this may change. That's all the information I'll give for now- 132 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
All of the planets have an atmosphere because they are all earth-sized or super Earth's. None of the planets I've added so far would make sense to not have any atmosphere. As for exomoons, this has been addressed before. I do not plan on adding exomoons, as REX only adds confirmed celestial objects, which means exomoons are out of the picture.- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
I know it really would be nice if Principia could work with REX! If anything, the axial tilt feature would be sooo helpful. I'm happy that you're excited to try out REX! I've put a lot of time into it.- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
That issue with the flares is known and (to my knowledge) cannot be fixed. However, it's a bug that only appears in the tracking station. If you send a probe over to the star and then go into the map view, the flares should be positioned properly. As for principia, unfortunately principia does not work with interstellar distances. Don't misunderstand, I would totally want principia to work with REX as well, but it isn't possible at the moment, and likely won't ever be possible.- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Just released a new update for REX. The most notable changes are biome maps, some improved textures and optional stock-alike names which can be enabled or disabled in the settings file.- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Thanks for pointing that out! All of the planets will have their own descriptions in the next update.- 348 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
I didn't even know Kerbalism added that feature. That's actually really interesting.- 132 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Teegarden c without scatterer/EVE- 348 replies
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The KSP Interstellar Proxima Centauri Challenge
Andi K. replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
I still do not recommend using kopernicus in a version of KSP that it doesn't support. That's just generally a bad idea and will cause problems for you. Also, there being "excess light" isn't really a thing unless the makers of those mods didn't make the stars' light curves correctly. -
The KSP Interstellar Proxima Centauri Challenge
Andi K. replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
@pmborg I'd seriously not recommend using REX in a version of ksp that kopernicus doesn't support. Also, you should NOT disable REX_RSSVE and REX_RSS. Those are very important files and you will encounter issues if you disable them. -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Right now, I only have this screenshot of Proxima Centauri b on me- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Happens to the best of us- 348 replies
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Andi K. replied to Andi K.'s topic in KSP1 Mod Releases
Yes, and the colors are warmer, just not as exaggerated as what you usually see in exoplanet art. If I showed a side-by-side comparison of how the surface looks with a white light source and how it looks with a slightly warm light source, you'd be able to see the difference.- 348 replies
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