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Kebab Kerman

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Everything posted by Kebab Kerman

  1. I made a bootleg Aigaion that undergoes ICA for no discernable reason within 3 minutes of spawning (even though I have unbreakable joints and no crash damage on), but that looks kinda cool. Measures around 400 by 650m.
  2. This has been postponed indefinitely. Sorry to disappoint. If you see this, mods, please close this thread.
  3. Postponed indefinitely. Sorry for the letdown, but I can't bring myself to work on this anymore. Should've said this sooner, but oh well. If any forum staff see this, please close.
  4. I'd love to post one, but I'm currently at school and don't have access to my screenshots folder. I'll post a pic later, when I do have access. I know the issue has to do with the TWR after the SRBs separate, but I can't really add more engines to the bottom without them clipping, which I'd like to avoid. The payload capacity goal was 600 tons to LKO, as its predecessor can lift 500 tons to LKO, and I wanted something even more powerful, but it seems I may just have to stick with said predecessor. EDIT: Here's a screenshot of it. It has 8 Freya SRBs and 55 Vector engines for the first stage, and is around 120 meters tall without payload.
  5. Spent 4 hours trying to fix that new giant rocket of mine and failed miserably. Went to bed after giving up for the day; as it turns out, I need to either shorten the first stage tank or reduce the diameter of the second stage, neither of which I want to do, because then it might look weird. Anyway, page 2204? What's next, 2205? EDIT: oh no
  6. Made another giant superheavy rocket. It has 55 Vectors and 8 Freya SRBs for the first stage, giving it a maximum first stage thrust of 166,400 Kn. I don't have access to my screenshots folder right now, and I forgot to post it on Steam, so I unfortunately cannot post a screenshot. But I do know the height (sans payload) is around 120-140 meters tall. The goal payload capacity was 600 tons to LKO; during the first test, however, it was only hauling a 47.55 ton payload, and yet the TWR went below 1 when the SRBs were spent and ejected. I suspect it has something to do with the size of the second-stage tank. Anyway, the second stage has 37,800 Kn of thrust, and the third has 19,200 Kn of thrust, making this rocket the most powerful one I've built so far. Might have to add some engine pods to the sides if I can't fit and more engines on the first-stage thrust plate, or reduce the height of the second stage. I've named it the Superheavy Launcher for Interplanetary Missions (SLIM.)
  7. Launched a refueling station into LKO in a single launch. Ignore the fact that some parts are floating, they are attached, the part models just didn't render for some reason. And here's a picture of the Minmus station I mentioned previously. Both were launched into space using the superheavy (Does a 500 ton max payload even count as superheavy anymore? I feel it should be something else.) lifter I've dubbed the "giant boi." The refueling station nearly didn't reach orbit, and I only just found out that it was actually 600 tons, so I'm going to have to watch the weight from now on, and if I launch another refueling station, that it is empty when launched, and to simply fill the tanks in a later launch. EDIT: What should I go about using on my next superheavy lifter, a metric crapton* of stock Vectors, or a cluster (5-7) of SpaceY Emu engines? *As many as I can fit on the bottom of a 10m tank
  8. Launched a station into orbit of Minmus without even using the third stage. Also posted the rocket I used to KerbalX. Don't have a screenshot of the station, but I do have one of the rocket before launch. https://kerbalx.com/KebabKerman/giant-boi
  9. I made a bootleg morgan and an airborne aircraft carrier. The carrier can carry 7 microfighters, possibly up to 10, but I don't have a screenshot of them right now. On a side note, I found out you can stack the missile rails from BDArmory.
  10. Update: I managed to get 10 F-15e's into formation... kinda. Two of them got stuck on the wing, and that kind of sucks. It's like they're glued there, they just... Don't come off. EDIT: Note: Do not set the lag value to anything other than max in wing command. Your escorts will drift into the propellers.
  11. BDArmory's AI pilot managed to land an F-15e on the wing of an Arsenal Bird... I'm not even sure how he did it. I can't get him off. It's like he's glued there. If you want the Arsenal Bird, it's on KerbalX (Not mine, it was made by Colonel Cbplayer.)
  12. I've been having an issue. For some reason, on the server I started up, vessels just... Teleport 650,000km into space whenever they make contact with a planetary body or enter an atmosphere. I don't know if it's something with the mods I've been using, or something else entirely, but whenever it happens there are three red rings on the X, Y, and Z axis, and the launched vessel is always on one of the rings, and the ring it's on is offset from the others. I'm extremely confused as to why this is happening. I'll fill in a bug report later, but it seems to be related to, if not the same, issue that Talavar was having, albeit on a more extreme level. Edit: It seems that both/either Kopernicus/Vesselmover contribute to the issue, but without them, I'm still teleported 600m up whenever I touch the ground or go below said teleportation altitude, on all planetary bodies. I think it may have to do with plugin-related mods, but I don't have any experience with this kind of thing, so I'm likely wrong.
  13. Just some more info on that poll: Adding Mk3XL parts will mean adding a minimum of 11 new parts, and at max 37 (counting variants as separate parts,) because I just gotta get that full set. EDIT: 1,000 DOWNLOADS!
  14. Wow, 4 months... Has it really been that long?

  15. Alright guys, I'm gonna try and work on this again. We're nearing 1,000 downloads, and I want to do something special for it. After the next update, this may only get updated to new versions with the occasional new part or two. Sorry for any disappointment that this gave, and I hope you enjoy.
  16. I haven't played KSP in over a month... I'm not sure what to think about this.
  17. 1/1000000th scale. 0.6 meters. Perfect. Kerbals can achieve orbit simply by jumping!
  18. So, I finally got around to making parts for this mod. Should be done before the end of the month. Here's a sneak peek of some of the parts! Won't be released for a while, sorry. I mean, it should be released this month, so at least there isn't a long wait. Postponed indefinitely. Sorry for the letdown.
  19. Ok, so now I'm picturing an ultralight on top of a B-52, with the ultralight carrying the entire weight of the plane with no effort whatsoever. (The following is otherwise unrelated.) Y'know that image of a cat with it's mouth open and wide eyes with expanded pupils, with the hand trying to pet it, with the caption "he begged "no more" but the holy hand ignored his plea"? The cat represents the kerbals. The hand is me. I think this perfectly represents Danny2462 as well.
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