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Everything posted by HebaruSan
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Imgur has multiple URL formats. You want to post the one that ends in "png". Doesn't work: https://imgur.com/gallery/POehF Doesn't work: https://imgur.com/4AI41Fc Works: https://i.imgur.com/4AI41Fc.png
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Taking a look at the files, there doesn't seem to be any such thing. The vanilla assets are all in asset bundles, and the "first parts mod for KSP2" seems to have done everything in C# code; maybe @LuxStice can confirm? https://github.com/LuxStice/SORRY
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What may ultimately drive me away from the Kerbal Space Program
HebaruSan replied to Klapaucius's topic in KSP2 Discussion
There is indeed: Hover a user's name to get a member info pop-up. Click "Ignore", then check the "Posts" checkbox in the next screen and click "Update Preferences". -
Discussion about games in the KSP franchise and related topics. That's just the moderators keeping things tidy and well-organized. It's one of the nicer things about this place that you don't have to scroll through fifty duplicate threads posted to the wrong sub-forum to find the content that you're looking for, outside of the Science & Spaceflight subforum. The moderators seem to agree, as the stated reason for locking those threads was the ceaseless pointless bickering between forum users, not the fact that player numbers were pointed out.
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This is a perfect example of how and why saying "see title" fails.
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Rational Resources 2.0.6 [Apr 02, 2024]
HebaruSan replied to JadeOfMaar's topic in KSP1 Mod Releases
FYI, taniwha's broken server is going to cause problems for people trying to install this (but it already would have been for the old module):- 976 replies
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Developer Insights #19 - Try, Fail, Try Again...and Again
HebaruSan replied to Intercept Games's topic in Dev Diaries
For the record, my opinion on KSP2 qua KSP2 is: It has far too many severe bugs for me to enjoy or purchase. (I also don't buy pre-orders, and for me this would constitute a pre-order for the features that were announced but aren't included yet.) I only have it in my Steam library because a generous soul donated it so I could look at the files to add CKAN support; but I have not yet been able to launch it for uninteresting reasons related to OS versioning. So that's not why I was objecting to your complaints about the bug reporting process. -
Developer Insights #19 - Try, Fail, Try Again...and Again
HebaruSan replied to Intercept Games's topic in Dev Diaries
No, nothing was bolded. I think you may be referring to the foreground/background coloring that the forum auto-applied when I pasted the copied text. I did not notice this because it matched my theme. I have gone back and cleared this formatting. -
Developer Insights #19 - Try, Fail, Try Again...and Again
HebaruSan replied to Intercept Games's topic in Dev Diaries
Sorry, what? Between the two of us, only one has used all-caps words in this thread, and it's not me. Intercept's process for receiving external bug reports is at most 69 days old and was created by the same people who are changing it now. Your notions of "newbs to a company" and "established processes" are quite peculiar indeed. (But also just as irrelevant as the initial attempted tangent about your own bug tracker template.) -
Developer Insights #19 - Try, Fail, Try Again...and Again
HebaruSan replied to Intercept Games's topic in Dev Diaries
OK, that's fine. Now imagine you're working on some other project, and when bug reports start rolling in according to the first requested bug report format, you look at them and find that many of them are impossible to investigate or otherwise just not actionable. Do you stubbornly stick to the original format out of fear that someone on the forum will be upset that you changed something, or do you look for ways to improve it so future bug reports will be better? -
Developer Insights #19 - Try, Fail, Try Again...and Again
HebaruSan replied to Intercept Games's topic in Dev Diaries
Maybe there's a reason for that. Imagine being on the other side of the development veil, and when bug reports start rolling in according to the first requested bug report format, you look at them and find that many of them are impossible to investigate or otherwise just not actionable. Do you stubbornly stick to the original format out of fear that someone on the forum will be upset that you changed something, or do you look for ways to improve it so future bug reports will be better? -
Maybe it's not a coincidence that multiple games do this. An intentionally unspecified unit with unknown conversions to other more familiar units could serve as a way to hide discrepancies for purposes of game balance. Either way, this is less of a bug report than a disagreement about design.
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
HebaruSan replied to UltraJohn's topic in KSP1 Mod Development
Wow, that was fast! Confirmed that it's fixed and is now in CKAN.- 256 replies
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
HebaruSan replied to UltraJohn's topic in KSP1 Mod Development
Hi, unlike the previous release, this ZIP file uses backslash ("\") in file paths. The ZIP spec requires forward slash ("/"): https://pkware.cachefly.net/webdocs/casestudies/APPNOTE.TXT FYI, this has prevented this release from being added to CKAN.- 256 replies
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You can't; it's not a mod, so there's nothing to install. You already have; since it's just mock-ups, your browser already downloaded them to display them to you.