Jump to content

Awaras

Members
  • Posts

    1,359
  • Joined

  • Last visited

Everything posted by Awaras

  1. It is impossible to be 'in a slower orbit'. If you are moving at 50 m/s you WILL fall back down to Kerbin. What you probably saw in the Scott Manley video is the RELATIVE speed between the craft he was flying and the space station. To see the relative velocity you must first select your target in the map view and then click on the speed indicator on the navball until it reads 'target' instead of 'orbit'.
  2. God, the first time you open the door and the hybrid attacks you with the pipe.
  3. Normal decouplers leave pieces of themselves stuck to both decoupled objects. This one doesn't.
  4. Check this thread out: http://forum.kerbalspaceprogram.com/showthread.php/43674-Double-Sided-Radial-Decouplers
  5. Also, you CAN steer the rocket from the map view. Just click on the small tab on the bottom of the screen and the navball will pop up.
  6. Hey, don't get me wrong, if you don't change a thing in this mod will still be one of the best KSP mods EVER in my book. I am fine with placing the struts manually. I understand that automatically placing struts to the payload could cause problems and glitches. What if it 'lands' on an undeployed solar panel or landing leg? The strut 'stub' would just float there and look weird... How about if the automatic struts were made to connect the top of the fairing to the fairing base above? The fairings remain unconnected to the top base at the moment and can sometime start to wobble strangely.w In-line interstage fairings need structural strenght the most anyway... OR, if there is no fairing base on top (the fairing is the nose cone) then the auto-struts connect the fairings to each other to reduce wobble. And, of course, the struts break once you decouple the fairing...
  7. If you play around with the camera to see inside the fairing, you can place struts inside that keep the fairings stable and eliminate the wobble. I made this thing to be as wobbly as possible on purpose. If I try to launch it without the fairings, it falls apart as soon as it leaves the pad: If I try to launch it WITH fairings, the payload just clips through them and it falls apart: but when I place struts like in the picture it becomes rock-solid and flies straight as an arrow! It would be nice if the fairings could act like struts on their own or automatically place struts between themselves and whatever is contained within.
  8. It might help you if you have low framerates during launch even with a very small craft. It won't help if you get decent framerates with small craft but low framerates with huge ones, because that is limited by CPU. I still think you would get more performance if you replaced your graphics card with a single more powerful card than with SLI...
  9. Just extract the content of the zip file into your KSP_win folder and that's it...
  10. A tiny problem I noticed just now: the fairings work great when I first place them, but when I return from the launch pad to the VAB or I load a ship with procedural fairings, I get this: It's easy to fix, you just pick up the fairings, place them again and all is great, just thought I should report it. *edit* Oh, and the inline fairings can be a little difficult to place sometimes. Especially with the smaller ones because the connection nodes are so close together. They keep 'trying' to connect using one of the side nodes instead of the center one:
  11. Well yeah, they stitched up the scenes in more or less chronological order...
  12. Here's the extended trailer as well: http://www.youtube.com/watch?v=uuMU2q00w3I
  13. Yeah, there was no glow in TOS. The first time they added the glow was in the first movie (or maybe even The Wrath of Khan? - I just quickly scanned through the first movie, and in every scene I could find that shows the ship from the back the 'impulse engines' are just dull gray...).
  14. Are the large wheels supposed to be white or am I having some kind of texture issue?
  15. So basically, the only reason I would want to use the old small and large ASAS modules (whatever they are called now) is to add SAS functionality to an unmanned probe or a craft piloted from an external chair? Then not adding a probe-sized ASAS ("flight computer") part makes even less sense... :/
  16. So is there a difference between the SAS and the ASAS parts now? The ASAS description says it contains a flight computer, but I can't see any difference between their behaviors...
  17. If there was another civilisation that reached a similar tech level as us, they would have probably used up most of the oil reserves and there would be none left for us...
  18. So you just... aim slightly to the left of your destination?
  19. He means the first probe core in the fourth row, it used to be a part of KSPX, but I guess they are making it stock now...
  20. How do you 'burn towards apoapsis'? Do you mean prograde?
  21. It's like that in my country. 1000 million is called a 'milliard' and a million million is a billion.
×
×
  • Create New...