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Awaras

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Everything posted by Awaras

  1. The link seems dead to me....
  2. Started reading Evolution a few days ago after reading your comment in another thread. Very impressive so far.
  3. Wait, they made a pc version and they don't let you zoom in and out with the mouse wheel?
  4. We might see one or two as a propaganda stunt, other than that, not untill the time (if it ever comes) that we have a sizable population living and working in space.
  5. Mousewheel? What are you playing it on if I may ask? You zoom in and out by 'pinching' the screen, as you would on a photo or any other image.
  6. And saying 'god did it' is just the same as saying 'it just exists, shut up'...
  7. You might as well argue the scientific merit of using unobtanium instead of adamantium in 'The Core'. Hollywood doesn't give a d*mn about scientific accuracy.
  8. I start turning once my altitude hits 10Km, and get to around 45 degrees before hitting 20km. I turn all the way towards the horizon as soon as my apoapsis goes over 45-50km and keep it there until I increase my apoapsis to the desired height. This leaves me with having to make only a relatively small burn (a few hundred m/s dV) to circularize once my craft reaches apoapsis.
  9. "The metric system is the tool of the devil! My car gets 40 rods to the hogshead and that's the way I likes it." -Grampa Simpson
  10. Don't take it personally, noone has anything against Russia. It's just that the posts in the general forums should be in english because virtually all KSP users understand it. The international sub-forum is the place for people to use their native language among themselves. ßрøòõт!
  11. I guess that we will eventually have several 'tiers' of parts to be unlocked by research. The first ones will probably look cobbled together from stuff found on the side of the road, while latter ones will look more modern and streamlined.
  12. It's the little star next to 'blog this post' or 5 stars in the 'rate this thread' menu!
  13. That's not how you embed Imgur albums here. Howto: http://forum.kerbalspaceprogram.com/showthread.php/36010-Introducing-the-Ability-to-Embed-Imgur-Albums! Your albums:
  14. If off-center thrust DIDN'T cause stuff to pitch off course, then RCS thrusters wouldn't work at all.
  15. Not at the present, but the devs plan on adding the ability at some point in the future.
  16. Because the force the string exerts on the object you are spinning around is constant no matter how long it is while the force of gravity drops at the square of the distance? Actually, the muscles are NOT powered by electricity. The nervous system produces relatively tiny amounts of electricity that would not be enough to power any significant movement. The electric current is used only to transmit a signal to the nerve ending touching a part of the muscle itself. Once that signal is received, the nerve ending releases a chemical that goes into the muscle cell where it triggers a reaction that causes the muscle to contract. This reaction is powered by 'burning' ATP - an energy rich compound that fuels most of the processes that make life possible. Of course, this is just a gross oversimplification of the whole process...
  17. This? It was made for the ioncross life support mod, the download link is in there somewhere: http://forum.kerbalspaceprogram.com/showthread.php/26935-0-20-Ioncross-Crew-Support-Plugin/page20
  18. Pressure goes up, temperature goes up, gravity gradually decreases the lower you go, because more and more of the Earht's mass is above you, pulling you in the other direction.
  19. It's pretty easy to run into it by accident, since it's right on the mun's equator.
  20. Currently reading Science of Discworld IV. That made me chuckle.
  21. Still, too few links in the 'chain' and it looks silly, even worse than what KAS has. Too many links and you get performance issues. :/ I hope there is a middle ground, but even with a relatively modest amount of links, having two or more cables on screen at once would decrease performance a lot... *edit* This looks promising, but I still don't know how it would affect KSP performance... http://www.ultimategametools.com/webplayers/ropeeditor/WebPlayer.html
  22. But that's the point, the single docking port (not two docking ports put together) acts exactly like a decoupler. The only difference is that you have to manually separate it through the right click menu instead of through staging.
  23. The KAS cables ARE drawn exactly the same as struts or the strings on the stock parachutes - they are just raycasts (straight lines without any collision detection). In order to have a true cable or rope that realistically interacts with the enviroment (drags along the ground) and other parts (can be pushed, pulled, or climbed on), the physics engine would have to make it like a chain made of a lot of small parts all strung together and with physics interaction simulated between every single part. You can make a similar arrangement yourself in the VAB - just string together a whole lot of the smallest cubic struts into one long line. Or something like this: (especially the parts at around 0:25 and 0:55) This would drastically increase the 'part count' for the purpose of physical simulation and also the hardware requirements of the game...
  24. I think that's a SAS module under the decoupler in the image, not a docking port. Unless I am mistaken... *edit* No, my bad... That's a docking port. Yeah, just right click/decouple node... He didn't even NEED a decoupler there then.
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