-
Posts
124 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by hanhan658
-
Evolution [1.3.1] [Kopernicus]
hanhan658 replied to The White Guardian's topic in KSP1 Mod Development
Does it work in 1.7.3?- 169 replies
-
- kopernicus
- planets
-
(and 1 more)
Tagged with:
-
I can't seem to find it anywhere in the folder, does it i have to write the config manually? If so, should i write something after the colon in "principia_gravity_model:"? Where do I need to place it, what should I name it, do i have to fill in other things such as gravity parameter and mean radius which is irrelevant for things i want to edit? That page doesn't answer any of those questions at all.
-
I don't exactly know why, but no matter what shape i tweak the wings, they seem to only generate minimal thrust, rendering the plane not maneuverable at all, it can for example have an angle of attack of 50 degrees or more at over 200 m/s, but the navball prograde marker only turns at like 2 deg/s. I try to make the exact same plane with the same wing shape, except this time, the wing is made of stock parts, and it works perfectly fine. Anyone who can explain why? I also have FAR btw
-
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
hanhan658 replied to Shadowmage's topic in KSP1 Mod Releases
Does this work in 1.6.1? -
But we will have to get his permission before that "someone" takes over, doesn't it? Let's just hope he'll come back asap either way.
- 2,035 replies
-
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
hanhan658 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Does this mod have nukes? -
Hello? No replies? I'm using BDAc 1.2.1 in KSP 1.4.2. I deleted extension and the nukes still has a blast radius of only 50 m. @harpwner
- 2,035 replies
-
Is it only me or is it that if I download weapons extension, every nuke in this mod loses its power?
- 2,035 replies
-
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
hanhan658 replied to Andi K.'s topic in KSP1 Mod Releases
https://imgur.com/DEkucr3 https://imgur.com/zVBbTNB https://imgur.com/91znvTO Yeah, the pictures above basically explains the issue. And by the way, scatterer and sunflare is working fine in the stock system, and no, nothing is installed from CKAN. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
hanhan658 replied to tomek.piotrowski's topic in KSP1 Mod Releases
I tried to make a comsat network but none of the dishes are working, even if activated. If the rocket gets out of the 15km range, all signal cuts out. Only the short range (communotrons) are working. But these doesn't have a significant range. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
hanhan658 replied to StarCrusher96's topic in KSP1 Mod Releases
What annoying? LoL- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
hanhan658 replied to StarCrusher96's topic in KSP1 Mod Releases
Thanx Yes I will- 4,170 replies
-
- 2
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
hanhan658 replied to StarCrusher96's topic in KSP1 Mod Releases
When is this mod going to be updated?- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
hanhan658 replied to JPLRepo's topic in KSP1 Mod Releases
This mod has to have the option to take off eva suit in oxygen atmosphere. What's the point of running out of oxygen while eva in an oxygen atmosphere? -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
hanhan658 replied to Pamynx's topic in KSP1 Mod Development
I can't download this from CKAN. Am I not supposed to?- 242 replies
-
- civilian population
- revamp
-
(and 1 more)
Tagged with:
-
I've scrolled through the whole KSP forum and haven't found a single topic mentioning how we can improve the planets without surface. My idea is: assuming a spaceship can tolerate everything including infinite temperature, pressure, g-forces etc. Jool, for example, can look like some sort of an ocean planet, which gas giants actually are in real life (except that the ocean is made of hydrogen); smooth looking from space, maybe a bit hydrogen color ish (whatever the color of hydrogen is). Then the clouds can be added by for example a VE mod of some sort to make it look like a typical good'ol gas giant. If landing a ship on it, the temperature of the "ocean" surface may be 100 - 200 degrees due to hydrogen greenhouse effect, the ship quickly sinks till the density of the ocean is so great the ship stops sinking. In the case of The Sun, same, the photosphere can be an intensely white glowing "ocean" of much lower density, the ship may sink tens to hundreds of thousands of kilometers before stopping (unless you have some real good floating mechanism). Sunspots can be where the ocean is still intensely white glowing, except that it's glowing thousands of times less than the surroundings. An intensely red atmosphere (the chromosphere) can be placed right above the photosphere. Oh nevermind the things above is just as impossible as it could be LOL. (But that's only an idea)
-
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
hanhan658 replied to Andi K.'s topic in KSP1 Mod Releases
I know, but i don't know how I should post it here.