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Everything posted by hanhan658
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A problem (answer fast): The EVE is working, but not the Scatterer, and yeah I have all the dependencies and the right version of everything. What should i do now?
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[1.2.X] [Kopernicus] Planet Cyran
hanhan658 replied to The White Guardian's topic in KSP1 Mod Releases
A thin grey atmosphere and some lakes of liquid ammonia will explode Dres' popularity! I realy appreciate you taking my idea into account Thanks -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
hanhan658 replied to Andi K.'s topic in KSP1 Mod Releases
But where is the scatterer Distant object enhancement and eve config for this mod supposed to be? -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
hanhan658 replied to Andi K.'s topic in KSP1 Mod Releases
A better idea: Instead of changing the colors of the planet to look more realistic, in reality, red dwarf stars are orange-ish, so you could just make it cast orange-ish light over all these planets instead of changing their colors. -
Hi, i've been looking for this type of mod for ages, and i finally found it! It'll be even greater if all the stars (including Kerbol) moving randomly instead of all orbiting Kerbol, is it possible? I'm-confused-questions: Since you took Scatterer into the planet pack, do it mean that the stars have scatterer sunflares, and you said in the 0.2 update that scatterer is only applied to these 2 planets (i don't remember their names), is it still a "test" and only applies to these 2 planets? Keep up the good work, now i can finally travel interstellar in my Kerbal Space Program series! But before i install it: do anyone know if it can run on 4 GB ram?
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1. Do all planets have different textures now, instead of using the stock solar system planet textures? 2. Are all these stars orbiting kerbol or orbiting an galactic center or staying still? 3. Can i generate a S-type binary solar system or P-type binary system? 4. Is researchbodies or scatterer or EVE support?
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I have a bit of a problem, as there is the venusian atmospheric pressure is exactly the same as mars', is it a bug, since i checked the config for venus and there it stood "Key=0 10905..." Which means 10905 Pa, which is right, is it a bug or just a writing fault?
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The planetpack around kerbol problem
hanhan658 replied to hanhan658's topic in KSP1 Mods Discussions
Oh, never heard it before, but very glad to know. Phew, took me long time to find it, but let me know is that compatible with 1.2.2? -
Hey, ive looking in various types of planetpacks and other solar systems mod, such as Constellation, otherworlds, Kerbalinterstellar etc. and there is many new an interesting planets. VERY NEIZ! but there is 1 common (at my opinion) problem, and that's all stars revolve around Kerbol, i mean, that's unrealistic, cant we just have a universal planet pack addon that adds black hole that all stars revolvs around at. Sorry for bad english.
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I said "ullage motors begins to not be ideal" but anyways, i havent yet even developed ullage motors.
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I have probably some issues with the engine stability, like, i am playing with career, and so i not yet developed rcs, when the rocket is launching, and the first stage is used, the second stage immediately turns unstable, and in space, it is unstable all the time, so ullage engine begins to not be ideal, how can i fix that problem before rcs technology, or how can i just somehow disable engine stability feature?
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Ok, first, i dont know where i should place this topic, so i just randomly placed it here, but anyways, since i'm dumb, i just used the KSP to do the modded KSP, which is still on 1.1.3, but then i realized that, so i decided to copy that modded KSP, then delete all the mods on the other copied version, i deleted mods, saves, and all things in my opinion, could make KSP unable to update. Then i realized it was still 1.1.3, and i forgot my steam password, couldnt find it anywhere else (i must go into steam to (maybe) upgrade KSP to 1.2.2). How can i update KSP now?
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Hey, i have randomly deleted the current persistent file, so i cant open my save again, and i have come very far in the game, i tried to get the file back by pressind ctrl+z but it doesnt work, can i somehow get the files back?
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Hey, iwill mod some mods based on all your ideas, but first i must know how to mod (for newest ksp wersion) and how to use various modding programs like Blender, or Unity. But anyways, i have a plugin suggestion, that is if with this plugin installed, can somehow render all the KSP mods compatipable to the newest ksp version, i know that is easier said than done, but if make a cfg/something that stores data for all mods can render it compatipable (must update at every new ksp update). What is your ideas, or something about my idea?
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[Haulted Development] Canine's Planet Pack
hanhan658 replied to The CanineCraver's topic in KSP1 Mod Development
For looks, clouds on these planets and scatterer support looks great. -
I think most likely the kerbin will be in a new system...
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But are rocky planets randomely textured now? Btw, instead of all stars orbiting the Sun, apparently, all the stars can orbit a supermassive black hole, and another idea is that a new telescope part (or several telescope parts depending on technology, first, ground-based planet-waggle-spectro-detecting-telescope-type-thing (wont work in air nor in space),then transit telescope, then infrared telesciope, then direct image telescope (works just for distant orbiting planets, and the planet will just be a blurry), and then coronagraph thelescpe, which can photo the planet diirectly, and a high resolution pic of planet), to uncover these planets (or just travel to them directly, but thats much harden if planet not uncovered).
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My idea is to make more life in the cities, as i know, there is just empty, BUT, why not adding random kerbals moving randomly around, like, when it is night, all of them go into their buildings, when days appears again, they can go into their cars, or to the airports and planes that can fly, but you not control, or go to the buildings called for stores... OK i begin to talkin out of this term, i know that is not gonna work, BUT, atleast why not small cities (1 km - 5 km), medium size (5 - 10 km) large (10-50km), all of this WITH SUBURBAN AREAS?... to maybe match the citylight textures form the EVE mod?
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[Airships in 1.12.3] HooliganLabs Mods
hanhan658 replied to JewelShisen's topic in KSP1 Mod Releases
But i didnt find that anchor in the airship looking tab in vab or sph -
[Airships in 1.12.3] HooliganLabs Mods
hanhan658 replied to JewelShisen's topic in KSP1 Mod Releases
Witch tab? Do you mean that looks like an airship, if this is the case, whitch,n because there is one at the spacecenter view, hangar wiew, and fly view. or something different -
Can it also have EVE support, that will look way more fa tastic!
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[Airships in 1.12.3] HooliganLabs Mods
hanhan658 replied to JewelShisen's topic in KSP1 Mod Releases
*Purpose*