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Everything posted by IronCretin
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Project Manager - Autonumber Your Launches and Maybe More
IronCretin replied to Beale's topic in KSP1 Mod Development
Zeroth. -
It's a relay. I've used it as such. It's short range though, but enough to cover, e.g., the far side of the Mun.
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The HG-5 is deployable, but it might be too short-range.
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Most of the sizes I've used are used in mods. a lot of them scale very well to certain historical rockets. 0.9375m, 3.125m and 5.625 are all used in Bluedog Design Bureau for various rockets and stages. For example, the Delta IV, S-IV, and Ares 1 all scale to 3125m, and the Agena stages scale very well to 0.9375m.
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I've noticed that a lot of mods use extra sizes besides the stock ones. This is great, and adds a huge amount of flexibility. However, besides a few like 1.875m and 5m, a lot of them are ill-defined, and other aspects, like node size and bulkhead profiles, are even more poorly standardized, and there is often little consistency. Size Scale Diameter Real-life Bulkhead Node Size 0.1 0.125 0.2 0 Size 00 0.25 0.3125 0.5 size00 0 Size 0 0.5 0.625 1 size0 0 Size 0.5 0.75 0.9375 1.5 size0p5 0 Size 1 1 1.25 2 size1 1 Size 1.2 1.2 1.5 2.4 size1p2 1 Size 1.5 1.5 1.875 3 size1p5 2 Size 2 2 2.5 4 size2 2 Size 2.5 2.5 3.125 5 size2p5 3 Size 3 3 3.75 6 size3 3 Size 3.5 3 3.75 6 size3p5 4 Size 4 4 5 8 size4 4 Size 4.5 4.5 5.625 9 size4p5 5 Size 5 5 6.25 10 size5 5 Size 6 6 7.5 12 size6 6 Size 7 7 8.75 14 size7 7 Size 8 8 10 16 size8 8 Google Sheet Please let me know if I missed anything. I'd like to make this reference list as complete as possible.
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Here you go: // Rebalance of Cormorant Aeronology STS stack parts for rescaled systems // Values largely based on SpaceY Lifter parts, wich are themselves based on stock values for fuel density, dry mass, etc. // Author: PickledTripod // ET rebalance, LF+O config only @PART[CA_ET] { @mass = 34.65 @description = 5m tank, holds a bigly amount of fuel. For use with space shuttles. !MODULE[FSfuelSwitch] {} RESOURCE { name = LiquidFuel amount = 25515 maxAmount = 25515 } RESOURCE { name = Oxidizer amount = 31185 maxAmount = 31185 } } @PART[CA_ET_extension] { @mass = 7.7 @description = Extra fuel tank to make your shuttle stack more imposing. !MODULE[FSfuelSwitch] {} RESOURCE { name = LiquidFuel amount = 5670 maxAmount = 5670 } RESOURCE { name = Oxidizer amount = 6930 maxAmount = 6930 } } @PART[CA_ETnose] { @mass = 11.55 @description = Aerodynamic nosecone that holds some more fuel for your shuttle. !MODULE[FSfuelSwitch] {} RESOURCE { name = LiquidFuel amount = 5670 maxAmount = 5670 } RESOURCE { name = Oxidizer amount = 6930 maxAmount = 6930 } } // SRB rebalance, values directly based on the S223 2.5m SRB from SpaceY @PART[CA_SRB4] { @cost = 7200 @mass = 27.3 !RESOURCE {} RESOURCE { name = SolidFuel amount = 16380 maxAmount = 16380 } @MODULE[ModuleEngines*] { @heatProduction = 400 @maxThrust = 3500 @atmChangeFlow = False @useAtmCurve = False !atmCurve {} thrustCurve { key = 1.00 1.0 key = 0.05 1.0 key = 0.00 0.1 } } } // Nosecone and separator pack rebalance, more thrust and fuel to compensate for the heavier booster @PART[CA_SRBnose] { !RESOURCE {} RESOURCE { name = SolidFuel amount = 48 maxAmount = 48 } @MODULE[ModuleEngines*] { @maxThrust = 96 } } @PART[CA_boosterPack] { !RESOURCE {} RESOURCE { name = SolidFuel amount = 48 maxAmount = 48 } @MODULE[ModuleEngines*] { @maxThrust = 96 } }
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- totm march 2020
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BDB is designed to work with rescaled systems, as it's also a stock-balanced replica pack. As for Cormorant, it's balanced for the stock system, but @PickledTripod made a config for it, that I can link you if you want.
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- totm march 2020
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No, but if you made one, I'll bet @Beale would include it as an optional extra.
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Raptor's Craft Download Catalog - Tested & Proven
IronCretin replied to Raptor9's topic in KSP1 The Spacecraft Exchange
What's wrong with the attach nodes? If it's just the wrong root docking port, you can actually re-root floating assemblies now. -
That's a known issue. Because Kerbin is so small, replica parts that are scaled and balanced with stock parts are OP in the stock system. If you want realistic performance, try using a 2x or 3x rescale mod.
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- totm march 2020
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