Jump to content

IronCretin

Members
  • Posts

    269
  • Joined

  • Last visited

Everything posted by IronCretin

  1. My real rocket name config is finished! You can grab it from the extras folder on the repo. It has real names for every (I think) Historical part in the mod. Pleas test it out for anything I missed, and don't hesitate to report any mistakes.
  2. That's because it'snot compatible with 1.2. The main function of the mod is broken.
  3. I'm still working on it, I've been a bit busy, but I've "only" got Saturn, Titan, and Juno left, plus the new things like aardv and vega.
  4. It seems that way, yeah. I haven't tested it extensively though.
  5. Tested it, I get the same text every time. It is still a Crowd Sourced Science report though, so I'm happy.
  6. Maybe not multiple, I haven't checked. Can you get multiple entries by running the same instrument twice, or is it more complicated?
  7. I'm having this problem too. Any way to resolve the conflict between Revamped Stock System and OPMVO?
  8. If you want to cover the gap, why not use a shroud or the fancy new structural nodes? That way it's toggleable, and in one piece, so we can have it both ways.
  9. With the higher level probes, or even the lower ones if the maneuver is simple enough, you can execute preprogrammed maneuvers. Plot your node, tell the probe to hold to node, if you can, or if not, manually point it at the node, and then hammer on the throttle when the time comes.
  10. I use thuds all the time. They make great extra engines when your first stage needs a bit more thrust, because their stats are in line with the lifter engines. One of my most used engine configurations in my last career was a skipper and four thuds, because I didn't have the mainsail yet, but my heavy payloads were too heavy for the skipper alone.
  11. Can you add an option to Science Relay to make it require a relay antenna to receive science? I think this would better match the stock behavior, like the probe control point.
  12. I don'd know where you're getting this "unplayable" on PC from. 1.1 was very playable for me. Even if there were a few bugs, they didn't interfere with the core experience. They wre things like wheels and docking ports. Annoying, certainly, but not gamebreakingly so. The console players, on the other hand, from what I've heard, have to deal with things like corrupted saves and constant crashes. That is unplayable. "I have to install a simple mod to make my docking ports, a useful but nonessential part of the game, work" is not unplayable.
  13. I know Wild Blue Tools can do all sorts of cool part switching, perhaps it could be configured to switch the Redstone tank between avionics and fuel?
  14. Stock balance patch, for all you stock-ists: https://drive.google.com/file/d/0Bwg3Sequ0Tm9RUlkX0lIZko5ZDQ/view?usp=sharing
  15. It should be trivially easy to whip up an MM patch to fix that. I'll see what I can do.
×
×
  • Create New...