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Everything posted by IronCretin
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
IronCretin replied to DuoDex's topic in KSP1 Mod Releases
That's because it'snot compatible with 1.2. The main function of the mod is broken. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
IronCretin replied to DuoDex's topic in KSP1 Mod Releases
It seems that way, yeah. I haven't tested it extensively though. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
IronCretin replied to DuoDex's topic in KSP1 Mod Releases
Tested it, I get the same text every time. It is still a Crowd Sourced Science report though, so I'm happy. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
IronCretin replied to DuoDex's topic in KSP1 Mod Releases
Maybe not multiple, I haven't checked. Can you get multiple entries by running the same instrument twice, or is it more complicated? -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
IronCretin replied to DuoDex's topic in KSP1 Mod Releases
Works for me in 1.2. -
I'm having this problem too. Any way to resolve the conflict between Revamped Stock System and OPMVO?
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[WIP][1.3] Modular Pod Extensions
IronCretin replied to TiktaalikDreaming's topic in KSP1 Mod Development
If you want to cover the gap, why not use a shroud or the fancy new structural nodes? That way it's toggleable, and in one piece, so we can have it both ways.- 150 replies
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With the higher level probes, or even the lower ones if the maneuver is simple enough, you can execute preprogrammed maneuvers. Plot your node, tell the probe to hold to node, if you can, or if not, manually point it at the node, and then hammer on the throttle when the time comes.
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I use thuds all the time. They make great extra engines when your first stage needs a bit more thrust, because their stats are in line with the lifter engines. One of my most used engine configurations in my last career was a skipper and four thuds, because I didn't have the mainsail yet, but my heavy payloads were too heavy for the skipper alone.
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
IronCretin replied to DMagic's topic in KSP1 Mod Releases
Can you add an option to Science Relay to make it require a relay antenna to receive science? I think this would better match the stock behavior, like the probe control point. -
It's Been Over A Quarter Of A Year
IronCretin replied to Jeremiah's topic in KSP1 Suggestions & Development Discussion
I don'd know where you're getting this "unplayable" on PC from. 1.1 was very playable for me. Even if there were a few bugs, they didn't interfere with the core experience. They wre things like wheels and docking ports. Annoying, certainly, but not gamebreakingly so. The console players, on the other hand, from what I've heard, have to deal with things like corrupted saves and constant crashes. That is unplayable. "I have to install a simple mod to make my docking ports, a useful but nonessential part of the game, work" is not unplayable.