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SiCaRiO31

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Everything posted by SiCaRiO31

  1. Its still not updated on ckan right? it still shows my version (1.3.2) as the latest.
  2. you are absolutly right. It just looks so much better (kinda still want that docking port skirt with decouplers/stack separators though, you never know when one would come in handy :P)
  3. Anyone knows what is the columbus module ? cant find it in any node.
  4. Ah! I was confused by the pressure readings I had on the kerbalism windows. I guess thats the readings of the pressure inside the suit. If that the case, the confort on that capsule surely are abysmal and not suited for long period missions . I was planning to make the 30 days in space contract with that pod but I guess better wait a little until I have a bigger pod .
  5. ah! I see. Will try that tonight, but from the image I am worried it may clip the top with a ungly docking port ring thingy . Im asuming thats because the shroud would be part of the docking port, instead of part of the decoupler/stack separator. I was under the impression that the shroud was a part of the decoupler/stack separator, instead of the docking port itself, since when you attacht one to an engine, the shroud stays on the decoupler once you stage, not in the engine.
  6. What does the nitrogen do in EVAs? My MK1 command pod has no nitrogen, so kerbalism tells me that it cant do EVAs (im asuming because it depressurizes the cabin and cant pressurize it again), howevery I did 2 EVAs and didnt loose any cabin pressure. Is this working as intended? EDIT: also, my pod does not have a Pressure controler
  7. I dont know if this is the right place for a request, so sorry in advance. Its just a cosmetic issue, but the new Launch Scape System for the mk1 from restock+ does not have the same option of having the "docking port shroud" that the normal restock LES has, and as a result, there is a small aesthetically unpleasant gap in my rocket :P. Could that be added in the future? Also, since I am already requesting stuff, is it possible to add automatic shrouds to all docking ports once you put a decouppler/stack separator on top of them?
  8. thanks! I was experiencing the same issue and that change was the solution.
  9. Im using kiwi tech tree in my current carreer mode, but I been wanting to try this mod for a LONG time. Does it has comunity tech tree support?
  10. Do kerbalism fuel cells dont use Liquid fuel for power? I just unlocked them (using Kiwi's tech tree) and cant find a way to make them work. I have no access yet to presurised tanks.
  11. Yeah I guess it is (I trough it was already in the mod). Oh well, I know you have tons of mods under your belt and this is a fairly small mod, so Its understandable
  12. I found that field, however I was under the impression that you could change the keys for translating the kerbal too. For instance, I want to swap I and K to translate up and down respectively, instead of down and up, but found no line to edit.
  13. So, I followed the instructions at the first post but cant find the way to change the keybindings. Im on 1.11.2.
  14. Same problem, planets apear over atmospheres and over the sun when they are behind them.
  15. Do the SP-X modules have IVA interiors? I just started using one and when inside everything was black except for the windows,
  16. I believe kerbalism doesnt change the rest of the parameters, this is what I could find in GameData\KerbalismConfig\Support\NFElectric @PART[reactor-25]:NEEDS[NearFutureElectrical,ProfileDefault]:AFTER[NearFutureElectrical] { @MODULE[ProcessController]:HAS[#title[Fission?reactor]]{@capacity *= 200.0} // 2000 EC @PART[reactor-375]:NEEDS[NearFutureElectrical,ProfileDefault]:AFTER[NearFutureElectrical] { @MODULE[ProcessController]:HAS[#title[Fission?reactor]]{@capacity *= 200.0} // 2000 EC However, there is also code to remove some modules from the reactors? now sure if this may cause the similarities between the 2 reactors. // ============================================================================ // Add Nuclear reactor process's to all NearFutureElectrical Nuclear reactors and remove modules // ============================================================================ @PART[reactor-*]:NEEDS[NearFutureElectrical,ProfileDefault]:AFTER[NearFutureElectrical] { !MODULE[FissionGenerator],* {} !MODULE[FissionReactor],* {} !MODULE[ModuleCoreHeatNoCatchup],* {} !MODULE[ModuleUpdateOverride],* {} EDIT: ah! found the answer in the Kerbalism Mod support page: Near Future Electrical 1.0.0 Limited support Nuclear reactors are replaced with very OP Kerbalism processes : no heat management / no fuel transfer restrictions.
  17. Well, there IS a comand that changes the power of the stock antenna in \KiwiTechTree\Configurations\Core, altrough im not sure if it is a bost or a nerft // Tier 3 - basicScience @PART[HighGainAntenna5] // hg-5 { @TechRequired = basicScience @MODULE[ModuleDataTransmitter] { @antennaPower = 5000000 } }
  18. This RA-1 relay antenna seems a little overpriced compared with the stock HG-5 High Gain Antenna (given the that the later has double the range for 1/3 the cost :P, and at the same tech node!).
  19. this happened to me. I simulated a crewd vehicle, got the milestone archivement (firt time in orbit) in the simulation, terminated, build the craft and launched, but the archivement was not granted again. I havent completed a contract in a simulation yet so I dont know if that also doesnt revert. Im on 1.11.2, stock, with the latest version from CKAN (0.5.33.3)
  20. You have to be very precise with outr orbits. I tested it with a transfer to Moho, with a theoretical departure orbit of 100 km , but since my ship was at a slightly different orbit (102-97 Km), the parameters for the burn were quite off. I wish somebody updated this mod to make it possible to introduce exact orbits of your vessels, instead of just using ecuatorial circular orbits.
  21. you are absolutly right. I just tested it and it changes the size of the options I had (from 4-16 mb to 128-512 with 1 or 22 upgrades). I got confused by the options I had at the start of my career, I trough it was supppose to have only 4 mb available at the beginning. However, the SAS controls are present from the beginning without any upgrades applied.
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