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PrimeDirective96

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  1. Whoops I meant to say Termania, I wrote that very tired. Petrichor is still bone-dry and was left mostly as standard save for the addition of scatterer, some thin wispy CO2 clouds, aurora and the dust storms, which really adds to the atmosphere there, just waiting for those lost cities and it will be the best planet in my opinion. Parts of Hados are survivable but you have to be on one of the mountain peaks high in the atmosphere, but reaching those areas and slowing down in the rarified air is sketchy due to the high gravity, the lower levels are still hell though. The "habitable" elevations hover around 300K, as you enter the lower levels the temperature gradually rises up to 700K as you approach sea level, just manageable with a suit, but then it rapidly goes up to 1300K within a few metres of the lava and leads to spontaneous kerbal detonation. The atmosphere is thus very unstable as you can imagine, dust and ash storms are frequent here so I went little nuts with the clouds, ash plumes and lightning . My plan is to try and ad some kind of valuable resource to make it a worthwhile site for mining operations, then I'll have to get to work designing some elaborate orbital cargo transportation system, which will be tough since the Delta-V needed makes Eve look like Duna by comparison. I'm not even sure I'll get around to doing any of that anymore sadly as I'm about to get super busy with study and work.
  2. Cool. Also, umm...I may have...kinda.... sorta....gone ahead and given your system the full Scatterer and AVP treatment myself. They now have appropriate Clouds, Aurora, Lightning and Dust Storms on some worlds (Like Petrichor, Anos and Hados) and Snowstorms (On Ieros and Termania) Correlae looks like a toxic tropical paradise and orbits Hados, which looks like friggin Mustafar with lightning, dust and volcanic plumes in a deep red-orange atmosphere. I also corrected the temperature curves so that "Sea Level" on Hados is at 1300 Kelvin within a few meters of the lava itself, and will legitimately explode a Kerbal if they get to close lmao and melt parachutes, but the temperature decreases to "survivable" levels if you go high enough. I gave Anos a few shallow hydrocarbon lakes and a thick smoggy atmosphere like Titan. Edit: I also forgot to mention, I added a resource config to allow for Hydrocarbon fuelled Jet propulsion using the Explodium Engines mod. Using Oxidizer as a "Fuel" and the surrounding fuel vapours in the atmosphere in place of oxygen, Jet travel is now possible there. I also kinda...sorta changed a few of the names of the planets, modified the sciencedefs, took a few planets out, added a few in and um.....effectively upended the structure of the system completely, I hope you don't mind . The system is now orbiting on the outskirts of Kcalbeloh, visitable via the Wormhole, with the stock system still intact and unaltered save for OPM, and a few bodies I retained and repurposed from Kerbol Origins . Another of the changes is Ichor, instead of orbiting on the fringes of the binary, because of the now reduced Hill Sphere of the binary system, I ended up moving it into Interstellar Space around Kcalbeloh but in a completely different part of space, much closer to the "Core" but still barely heated by the anaemic light of the blackhole's accretion disk. It has a patchy Aurora and is still so cold I gave it streams of liquid oxygen on it's surface, which matches up with the liquid-carved landscape it's scaledspace texture has from space. Anos is no longer it's moon, it's new home is one of the Gas Giants, which are now further out in the system. Temporalis now orbits tidally locked around the habitable zone of the L-class brown dwarf, and has a cloud pattern I took from Suluco from Kcalbeloh just inverted, so it fits the "Tidally Locked" theme you had going on there and the views from it's surface are quite something. I also made Termania's red oceans blue but kept the red landscape, although I'm tossing up whether to go back to the red because with scatterer and the clouds it looked very striking with that deep blood-red algae. Right now it looks like a beautiful arctic world with exotic red terrain, sporting the colors of the French, British or American Flags though lmao. I can show you what I've done if you like, as soon as I get a free minute to put together some good snapshots .
  3. Yes! That should do the trick. Thank you so much, you've been a huge help, now time to go to bed
  4. Any idea when Petrichor is getting the ruins of a destroyed civilization scattered across it's creepy surface? Can't wait to see that in game!
  5. Well that'll help a ton, alot of that I've already worked out on my own. Is there a list of the available BUILTIN object files? Is there a special program needed to access the hidden KSP files or something?
  6. Is there a tutorial on how to add terrain scatters to planets? Also where are the stock scatter files located?
  7. Nice hidden gem of a pack you got here. I love Petrichor, can't quite put my finger on why, it just seems eerie and mysterious, and it's gorgeous to look at. Will this ever get Scatterer support? It looks great as is, but with scatterer it would look amazeballs.
  8. Awesome pack tbh. Not sure if this is still being updated but were the clouds removed? I'm using AVP and they're not showing up. Edit: Some funny business with Scatterer as well.
  9. I'm trying to modify a planet in a pack. I'm satisfied with the color but want it to look more vibrant and "Soupier", it looks okayish at the very low altitudes but fades away into black nothingness too quickly during accent despite the static pressure being really high. Not game-breaking just looks odd. What parameters do I need to modify and by how much?
  10. Thank you so much! Question: How much does changing the concentration percentage affect engine performance?
  11. How would one add the Explodium Vapour resource to another planet's atmosphere in say a planet pack config?
  12. I really like this mod, it adds much to the somewhat unfinished base star system. Although it struck me how many of the atmosphere pressures, heights and temperatures of some of these bodies make zero sense from a real world perspective. Daphy being the most egregious example, a 2.1 km high atmosphere that is 60% that of Kerbin Surface Pressure, despite it's piddling gravity. It certainly turns the ideal gas laws and thermodynamics on it's head in a wacky way. The atmosphere of Fonso likewise makes little sense. On a more serious note, Keelon's terrain is very bugged below 1900 metres.
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