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pheenix99

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Everything posted by pheenix99

  1. Guess I need to go make some more science and unlock them then
  2. Perhaps someone can help shed some light on these 2 issues: The first is that on every video related to this mod I've seen, the wheels are initially attached in a compact fashion. Mine attach straight down. Mine look nothing like this when I build my rover-crane. There's no "start extended/start retracted" option that I see in the vids, just "deploy", "stow left" and "stow right" The second issue being when I deploy the legs, as soon as they're fully deployed, the vehicle starts twitching and bouncing around. Help! (screencap from random youtube vid) My in game screen cap.
  3. The "Infinity Drone", a Coatl/USI/BlueDog mashup. Electric fans with solar/RTG power sources. Controlled by TCA.
  4. Greatest quad-copter related mod ever!
  5. Anyone know of a guide to help explain the servos and such so I can configure the wheeled legs to stow and deploy at the desired angles?
  6. I'd do it as well, but I have this whole "several more hours before I can leave work" thing going on right now.
  7. Makes me wonder if other parts packs (even non USI) would work in the same fashion.
  8. Yet another awesome mod from @RoverDude. I wonder what he'll come up with next. It was never released for any version prior to 1.2 pre, so I personally wouldn't expect it to. Install it and let us know.
  9. @akron, I kind of did a thing...... Coatl Drone Mashup. Consider it a proof of concept, still needs lots of work. Seems stable as hell.....though it flipped due to an inexperienced drone pilot (Valentina Kerman).
  10. I'll remove it asap and let you know when it has been. My apologies.
  11. Initial release includes 66 pseudo-random flags ranging from nation flags (and parody versions) to Jeb Kerman's personal flag. Simply copy the flags from the .rar file into gamedata/squad/flags and they will appear in game just like any other flag. I claim no credit for creating them beyond file formatting (GIF/JPEG -> PNG) and texturing where needed with the exception of the "Breaking Orbit" flag. Next update will include more historical space based flags ranging from Apollo to SpaceX logos/mission patches. Link: http://spacedock.info/mod/1018/Pheenix's Flag Pack The majority of these were found on imgur and this site and were simply gathered into a single source. If you are the the creator of any if the images and do not want it to be included, shoot me a PM and I'll remove it. If you would like credit, I will be more than happy to accommodate you. Samples from this release: [image snip]
  12. Downloaded (though I'm at work, so I can't install until tonight). Do I still need to add control surfaces myself? Thanks
  13. I was about to say that once the main components are in place & working as intended, minor details like thrust & price can always be tweaker. I'm definitely looking forward to watching this mod evolve.
  14. I forgot to mention life support (supplies storage, recycler, etc).
  15. So glad I found Science Relay. Gives new purpose to my LKO science station.
  16. Love it. Are there any plans for a ladder by the hatch or perhaps USI/TAC life support integration planned for future releases?
  17. I think my issues are stemming from wing design....procedural wings? can't say I've heard of it
  18. I can't seem to build a plane that wants to fly to save my life Could someone perhaps post a link or 2 to their craft so I have a decent starting point?
  19. I wasn't paying attention to the exact URL of the github link in the OP and didn't realize it was release specific. Found the test release. Woohoo
  20. You think 5 hours of quiet is bad? The Keridian Dynamics thread has been dead since last week. What's that part right below the docking port?
  21. Fair enough. I suppose I can always just play with those parts in the VAB/Hangar for now and get an idea for how I want my next station to look. I like both the USI and the SSTU style station components (though SSTU is winning since there is a dedicated science lab module among other reasons ).
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