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MrGeekArt

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Posts posted by MrGeekArt

  1. 4 hours ago, Stevie_D said:

    Frankly, just reading a few of the pages in this thread, there has been far too much childish whining, moaning, and arguing about everything under the sun, and not nearly enough of this...

    Nils277 wrote :

    It doesn't matter how, where or why these guys announced that they decided to leave KSP's dev team. At all.

    They've made a massive contribution to this game, and have shaped its style and substance.

    The game is in far better shape now than it was before these guys came on board, and everyone should be universally thanking them. Even after joining the dev team, they still carried on doing extra work in their own time for their mods. I don't think most people comprehend how monumental of a task it was to migrate an entire game from Unity 4.whatever to Unity 5, nor the scale of the problems involved.

    The stuff they've produced after that has given a real polish to the product. You couldn't ask for more from them. Top notch stuff, guys, thanks.

    If anyone had read the latest devnotes, it seems clear there will be new guys added for the hinted plans for an expansion or two. So all the doom-mongerers aren't worth listening to, either.

    It's a sad day, but sometimes a fresh impetus and a new set of eyes with a fresh perspective can be good for a project. 

    Here's to looking forward to the exciting upcoming announcements and reveals.

    Not nearly enough that's for sure.

    Thanks you   @Arsonide@Claw, @Mu.@NathanKell@Porkjet, @Romfarer, @sarbian and @taniwha

    I'm <censored> by the fools that posted earlier in this thread.
    SQUAD is bad at communicating : Where did you live the previous 10 years ? Do you find that EA, Ubisoft or Blizzard communicate as much as SQUAD ?
    SQUAD must explain what's going on : No, paying KSP did not entitled you to have that kind of info. What you deserve is already in your hard drive, and it's DRM free !

    It's not a sad day ; It's a time of changes, at most.
    Only the miss-oriented passion of some is darkening the future of this game. Fortunately, this won't have any effect.
     

    Again, Thanks you   @Arsonide@Claw, @Mu.@NathanKell@Porkjet, @Romfarer, @sarbian and @taniwha !!!!!

  2. I guess I'll share my mod list for 1.1, pick what suit you the best !

    Chatterer
    ForScience (change significantly the game play, you might want to avoid it) (not on CKAN yet but updated for 1.1)
    JettisonFuel
    MechJeb2 (overlapping with KER)
    ModularFuelTanks (not on CKAN yet but updated for 1.1)
    Navball Up default
    StrutFinder

    I'm waiting for Contract Pack: Anomaly Surveyor to be updated for 1.1

    I would also suggest some that I don't play at this moment :
    Infernal Robotics, KIS and KAS but they also drastically change the gameplay.

    I choose to pass on any visual enhancement mod.
     

  3. 29 minutes ago, GregroxMun said:

    Permission denied. We have braking boosters on the caboose. (we used to only have a brakeless brakevan, but that wasn't good enough after 1.0)

    Breaking booster ?? But why ? I don't see a point in that.

    I don't believe in breaks on a Hype Train®

    The Hype Train aim for infinitive lucratic speederino and should, would and could not be stopped fo any reason

    I'm on my way to sabotage these.

     

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