-
Posts
635 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Fireheart318
-
I WANT TO SEE YOUR BIGGEST, MOST TERRIFYING ROLLING BEASTS OF WAR AND/OR SCIENCE!!!!! Example - H.U.L.K.K. III (incomplete) - https://kerbalx.com/Fireheart318/HULKK-III-WIP Kerbal-X links are appreciated
- 13 replies
-
- giant rover
- base
-
(and 1 more)
Tagged with:
-
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
Sweet!... ...literally -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
I want to give Kerbal Foundries a bit of publicity and hopefully boost the devs' morale. I think the best way to do that is with the ever-recognizable hoverpads. Okay or no? -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
Is that a yes or a no? -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
Ayyyyyy To make this a not-spam/pointless comment, does the race have to be in KSP 1.2.x? If not, are hoverkrafts allowed? -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
@Cupcake...! -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
Something actually sane - -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
There was a lot less gore than I expected but Kerbals and Ferocious Robotic [something] Death-machines do not mix. -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
I suppose in the center, however, I'd like to see what would happen if I put him in the inner part of the ring. Kerbals and Freds don't normally mix. In its debut, Fred V1/M1/S1 attempted to kill Wehrlock Kerman before kamikazing a rocket into the SPH and Mission Control, creating a robot plague. It would be next to impossible to mount a seat without destroying Fred M-Ro/V1/S1's mind. Come to think of it, that might not be such a bad idea -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
Possible entry - RollerFred http://imgur.com/TcYHTtm Insert other media isn't working. Dammit! -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
So I can't retry with the same rover? What about with a clone of it? -
I tried to make a hypersonic passenger plane but failed horribly. I had to go to my orthodontist to have my braces adjusted so that's where my run ended for a while. I just opened up KSP to heat my computer up because the thermostat isn't quick enough. I'm waiting on an explanation on how to install a certain mod
-
Yup! 100% 'Merican! I guess I meant 1, .5, and .025cm parts. At least 0.25 and 1. You have no idea how many times I've had that one tiny gap I had to fill and a 25 was too big
- 103 replies
-
- structural
- parts
-
(and 1 more)
Tagged with:
-
Okay. To be safe, I'm gonna go build an explodification device for a Dunar/ian rover I built. Also, some of the textures are inconsistent with each other. Texture 1 on one part can resemble texture 86 on another more than texture 1. I can't think of the texture names right now. Also, if it's possible, a 100cm, 50cm, and 25cm bar would be great!
- 103 replies
-
- structural
- parts
-
(and 1 more)
Tagged with:
-
Update ETA?
- 103 replies
-
- structural
- parts
-
(and 1 more)
Tagged with:
-
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Fireheart318 replied to RoverDude's topic in KSP1 Mod Releases
This may've been asked before, but what's the difference between angular momentum and velocity with the drives? If I'm trying to adjust my orbital velocity before a jump to automatically be in orbit around the target body when I arrive, which one should I use? -
Some parts are in a suboptimal spin when placing and symmetry has all sorts of weirdness going on: Sometimes it doesn't work, other times it's on the same part of the craft, and other times it rotates wrong when using the rotate tool
- 103 replies
-
- 1
-
- structural
- parts
-
(and 1 more)
Tagged with:
-
[1.12] Extraplanetary Launchpads v6.99.3
Fireheart318 replied to taniwha's topic in KSP1 Mod Releases
Said subfolder does not exist. I'll get the relevant info to you when I can -
[1.12] Extraplanetary Launchpads v6.99.3
Fireheart318 replied to taniwha's topic in KSP1 Mod Releases
I use Karbonite and Kethane. My UmbraSpaceIndustries folder has the following contents: ReactorPack, Karbonite, KarbonitePlus, Kontainers, WarpDrive, CHANGELOG.txt, and USICore.version Are any of these messing with EL? If so, how do I fix it without totally rebuilding all of my bases and a VERY low-orbiting Gilly station? -
[1.12] Extraplanetary Launchpads v6.99.3
Fireheart318 replied to taniwha's topic in KSP1 Mod Releases
I'm having the same problem on Duna (and presumably my other bases too)! PLEASE SEND HELP! -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
My rover has an adjustable rear wing for downforce when needed as well as a reaction wheel for emergency adjustment mid-jump. Am I disqualified? -
KerbalX.com - Craft & Mission Sharing
Fireheart318 replied to katateochi's topic in KSP1 The Spacecraft Exchange
Can we have a save-submission service, please? I'd love to give people this rover parkour course I'm working on! -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
I know Dakar is a car race, but drones are allowed, which made me wonder if planes are allowed. Also, how do you build a drone in KSP? -
Mission idea: Kerbal Dakar 2017
Fireheart318 replied to Triop's topic in KSP1 Challenges & Mission ideas
Are planes allowed? The inclusion of drones and jet engines yet no mention of planes confuses my tiny mind. Are they drone copters, drone planes, or both? If planes aren't allowed, can they be? -
I built a "TIE" fighter to fly around on Duna. Before you get too excited, it's not a Star Wars TIE, just an ion glide that happens to have Twin Ion Engines. Also, it SUCKS! On top of all the suckiness, realistically, couldn't get within a few kilometers of it without getting severe radiation poisoning because the engines use ionizing radiation as a propellant and get the electricity from a nuclear reactor! Take this and keep it far away from kerbals: https://kerbalx.com/Fireheart318/Ion-Fighter-DUNA-ONLY