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Everything posted by quarrion
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
quarrion replied to Galileo's topic in KSP1 Mod Releases
I played a little on my kerbalism + gpp + setii save and I encountered a few bugs: 1) As I noticed before, kerbalism does not treat tellumo and hadrian as planets with breathable atmosphere: I hyperedited myself there - kerbals definitely do not trust the atmosphere there - as you can see down here 2nd problem - while trying to land there I've learnt one thing - GPP + Real Chutes isnt the best idea ever - on physics warp, my lander started to oscillate and exploded. Landing there was either long and boring or James Bay style Log: https://pl.scribd.com/document/340609480/KSPlog- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
quarrion replied to Galileo's topic in KSP1 Mod Releases
Yay I've just installed fresh GPP install with Kerbalism and SETI and encountered this issue. That it is what I call community support! Kudos for that and this brilliant mod - you made me go back to KSP May I ask what is rald? Confirmed, works great: http://imgur.com/a/36Pxp Another question: is it intended, so that tellumo would have unbreatheable atmosphere or is it secondary to the partial support od kerbalism?- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
quarrion replied to Galileo's topic in KSP1 Mod Releases
Haven't this issue on known page - seems like global warming has struck Geal too View on KSC after splash-landing spaceplane Seems to go back to normal after reload- 7,373 replies
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
quarrion replied to silverfox8124's topic in KSP1 Mod Development
Hello guys, we haven't heard from you for a long time - any dev update? I've just finished my studies and now I have way more time - I could help a bit with testing if needed. Awesome work so far, keep it up! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
quarrion replied to silverfox8124's topic in KSP1 Mod Development
That is some incredible piece of work, you guys should really make a paper out of it PS. Just a quick question - is the state of the sim saved between the sessions (launches of the game)? -
Jool 5 challenge - Quarrion Grand Voyage
quarrion replied to quarrion's topic in KSP1 Mission Reports
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Hello, I'd like to post here updates of my attempt on Jool5 challenge - First: My design to get there: http://imgur.com/a/tO4ni Filippa: Laythe SSTO: http://imgur.com/GsK5oIT (didnt load to the gallery somehow)
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
quarrion replied to sdj64's topic in KSP1 Challenges & Mission ideas
@Thalamask ,Thanks for clearing this out then Another inconsistency I found: (NFC) Near Future Construction is listed as allowed but B9 Fuel Switch isn't, while it is required by NFC (Nertea has switched to this in one of the latest updates). My current design relies heavy on octo-trusses so it is kind of life-or-death issue My design so far: -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
quarrion replied to sdj64's topic in KSP1 Challenges & Mission ideas
@Thalamask KIS and KAS are on "greenlist" are they allowed or not then? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
quarrion replied to sdj64's topic in KSP1 Challenges & Mission ideas
Hey, I have a question - i'm midway the challenge when I realised that I set up one of my fuel lines on tylo lander backwards and I forgot to pack screw/anything to swap it. Can I send a probe with just this item (as refuelling mission which in other case I wouldn't need)? I imagine that dialogue: Jeb: Bill we have a problem, one fuel line is malfunctioning, you took your toolbox right? Bill: ... Crap I knew I forgot something -
Jool 500 Kolonization Challenge
quarrion replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Any chance of adding KSPRC visual pack? It contains Kopernicus but all planets remain in the same place - it completely revamps terrain and removes many negative height-map bugs- 171 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
quarrion replied to SuicidalInsanity's topic in KSP1 Mod Releases
Download link on spacedock seems to be broken. Awesome mod btw, Can't play without it- 1,520 replies
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Hello, does pre-release work with OPM /OPM-VO or Ven stock revamp? Really great work @Proot, you are truly an artist. After downloading this mod and I just kept pushing "warp to the next morning" just to see sunsets. Somehow you managed to avoid this "dark-clouds-during-sunrise-and-sunset" effect - they look awesome and really realistic. And EVE is a killer!
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
quarrion replied to pingopete's topic in KSP1 Mod Development
@pingopete Good luck on your exams then! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
quarrion replied to rbray89's topic in KSP1 Mod Releases
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Jool 500 Kolonization Challenge
quarrion replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Hello, little progress so far (finals) :/ I just wanted to make a little mod request. Including Hooligan Airship mod would enable us to build floating airship-colonies on Jool which is ultra-cyberpunk-cool- 171 replies
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[1.2.1] TRP-Hire (formerly KSI Hiring)
quarrion replied to TheReadPanda's topic in KSP1 Mod Releases
Thanks for your effort, we really appreciate it! -
I made fresh install from Github repo, removing manually previous EVE and SVE version. Actually Minmus looks really cool this way, just wanted to let know I mean it would look better if it weren't most persistent in cirrrus cloud layers - cirruses are white and get highlited in orangish - red colors during sunrises sunsets. And yes I know it is not possible for now Bot for cumuluses layers it is perfect. Just perfect @Poodmund Main cloud layer is OK, I think the top one is to be tweaked. BTW Awesome update You, @Nhawks17 (and @pingopete) you guys really make the difference to this game. I know that feel - i've been playing on potato until I got my scholarship. I am still poor but at least happy person now
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Well I have this issue which I have seen somewhere in this topic - in my system kerbals seem to have colonized minmus http://imgur.com/4wLwyzk log: https://gist.github.com/anonymous/f6a6197c76f5898a40205f10b4f21456 On kerbin some cloud layers are also very dark, even during the day, not only during sunrises and sunsets http://imgur.com/Coq1aPM http://imgur.com/GW58WXb Don't know whether it is a bug or a feature
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@SpaceEnthusiast... What will basilcally come down to porting RVE port to stock system back to RSS Did you have any problems with cloud heights/city textures? PS I ported RVE to 1.12 by using @Rhavoreth solution, but i get lots of Nullrereference from citylights @Three_Pounds Yeah, Rp-0 is working correctly without this. Still, asteroid day hasn't updated for 1.1, and probably won't be:
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@Blacks nice, almost like RVE
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
quarrion replied to Andi K.'s topic in KSP1 Mod Releases
Is EVE from SVE compatible? -
I've just encountered a problem - after maximally zooming out textures for citylights seem to be doubled, when scrolling (zooming) these textures seem to be flickering http://imgur.com/LPDnO7d http://pastebin.com/rm9qBWqM Mods:SVE Ultra + Scatterer Distant object enh Texture replacer PBS and hooligan labs I'm checking this on lower resolutions EDIT: update: lower resolutions look exactly the same, checked just on SVE + scatterer