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Everything posted by Gleisix
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Gleisix replied to Galileo's topic in KSP1 Mod Releases
Ok, good to know. I'll probably hold off on making a new save then. Sorry to hear about your graphics card, best of luck with everything irl and thanks for your hard work!- 7,371 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Gleisix replied to Galileo's topic in KSP1 Mod Releases
Will a 1.2.2 save of GPP work on 1.3 once the update comes out? I appreciate any replies.- 7,371 replies
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- gpp
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Does anyone know of a realistic H-IIA mod or know if a patch exists for this mod? https://mods.curse.com/ksp-mods/kerbal/223187-japanese-launch-vehicles-pack#t1:other-downloads I'd appreciate any info Thanks in advance!
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That is great to hear! I would always use RSS Expanded for Ceres, Vesta, and some other minor bodies, and Uranus having some moons is some awesome news. I ended up going back to RO/RSS in 1.2.2 for some enhanced realism but will probably update to RSS in 1.3 once the new release is here. Keep up with the good work!
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Ok cool, thanks!
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If I use the 1.3 patch to start a new save, will it be compatible with the official 1.3 release of RSS?
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Does anyone know how to scale down the size of the sun "surface" with Kopernicus? When Kopernicus is installed the sun's "surface" view when the sunflare is blocked by a craft is much bigger than it should be. It is so big I can see it outside of the sunflare, just curious if there is a way to disable this feature or to scale it down. Example Fixed using SVT sun configs!
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Just wanna say how much I appreciate the work that goes into this mod and how amazing all of the parts look. I have not been able to play any save without this mod installed because any other satellite or probe cannot compare to the awesome looking ones that come out of this mod. Thank you!
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Firstly, I would like to say I love this mod and the remodel of Dragon and Falcon look awesome! Great job! However, I've noticed a small issue with the new Rodan command pod. When a kerbal is EVA and try to climb back in, they can't, there is no ladder to grab on to and using the EVA pack you cannot board the capsule through the hatch either. I'm not exactly sure what caused this but figured that it was good to see if this only happens for me. Again, thank you for your awesome work!
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Gleisix replied to Nereid's topic in KSP1 Mod Releases
Nevermind, I did it! So I left the FF folder and took a look at the RSS folder and how it was formatted with the Ribbons folder inside. When looking at that group of celestial bodies, I noticed a config that came with them. The config contained a path that said "ribbon path = RealSolarSystem/Ribbons" so, I noticed the pattern how the folder the ribbons were located in matched up with that path (should've realized that earlier). I dropped the Ribbons folder in the SSRSS folder and changed the path to say "ribbon path = SSRSS/Ribbons" and it worked! Fix for future reference: http://imgur.com/a/iRG7D I would like to thank you for helping me, I really appreciate it! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Gleisix replied to Nereid's topic in KSP1 Mod Releases
Ok. Thank you, I appreciate the help! If there is any way I can help (providing my FF folder, etc.) I'd be happy to do so. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Gleisix replied to Nereid's topic in KSP1 Mod Releases
Tried this: http://imgur.com/a/iefKS Didn't work Am I doing something wrong? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Gleisix replied to Nereid's topic in KSP1 Mod Releases
I didn't do anything until I realized there were no ribbons for the SSRSS bodies (Moon, Earth, etc.) -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Gleisix replied to Nereid's topic in KSP1 Mod Releases
Does anyone know how to get SSRSS ribbons working? I was fiddling around with the RSS pack but can't find a way for it to work. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Gleisix replied to sDaZe's topic in KSP1 Mod Development
This works up to 1.2.2!- 2,401 replies
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- rss
- real solar system
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Gleisix replied to sDaZe's topic in KSP1 Mod Development
I've been fiddling around with the RSS ribbons for final frontier but can't seem to get them working for SSRSS. Anyone know how to get them working?- 2,401 replies
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- rss
- real solar system
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I just updated Mechjeb (Thank you), and downloaded procedural parts 1.2.7 again. For some reason the first time I downloaded it, it was called ProceduralParts-Master and I just assumed that was the correct name. I now have the "non-master" version and it works! Thanks for helping me fix that, I really appreciate it!
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Gleisix replied to Galileo's topic in KSP1 Mod Releases
You da best! -
The v1.2 Hype Train Thread - Prerelease is Out
Gleisix replied to Whirligig Girl's topic in KSP1 Discussion
I think they will release it tomorrow, strange time for a release right now.- 1,592 replies
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- experimentals
- not the patience ferry
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Hey there! So I have recently came upon a bug, which is a kind of strange one. As you an see by the title, when selecting a target it will instantly unselect, but that isn't the strange part. The strange part is that not all crafts do this, some always do and some always don't. I thought it was a certain part at first but couldn't find one that was in common (except docking port). It's really weird because I have used these mods many other times and this is the first i've come across this issue. So I hope some of you smarties out there can find the fix to this, I would appreciate it a bunch! Thanks! Mod list: http://imgur.com/a/OM5HF Edit: Found the issue, for some reason the Ven's Stock Revamp docking port is the cause to this strange bug... Ill have to find another docking port to use.
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Hey there, Firstly I would like to say the work that was put into this mod is amazing and I would like to thank you for making this. Now, I was planning on starting a new save with Small Scale Real Solar System and was planning on using this mod for my contracts. The only issue is that I'm not sure which version to use (RSS or Stock) and if either will work at all. If anyone has experimented with this or just knows the answer that would help a bunch, and if not I'll just have to try it myself!