Billy_Is_Dead
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Posts posted by Billy_Is_Dead
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Hey @RoverDude! I love the mod and I'm excited for the update. I'm wondering with the recent release of Kerbalism, can you perhaps move the toolbar icon for this mod in with the stock apps and make it behave like those windows? Like, it stays near the toolbar and gets closed when another is open.
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The 1.1 update wait begins...
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1.1 is out!
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Wow... this mod is good... WAY better than I expected. The only thing I would change are the parts, they don't really fit stock. I really like the menu though, and how it doesn't add to the toolbar chain every modded KSP game is doomed to.
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12 hours ago, IgorZ said:
New versions available.
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KIS: 2016-04-12 Alpha 3:
- [Enhancement] Improved search tags and descriptions in parts. From @Billy_Is_Dead
- [Fix] Parts got replicated and attachment didn't work when surface attaching parts onto radial adapter.
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KAS: 2016-04-10 Alpha 3
- [Enhancement] Improved search tags and descriptions in parts. From @Billy_Is_Dead
- [Change] Increase hooks break strength with respect to Unity 5 physics change.
Thanks for adding my stuff! I messaged you with capitalization fixes and the screwdriver fix.
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KIS: 2016-04-12 Alpha 3:
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35 minutes ago, hoojiwana said:
That's not texture fighting, the old models seem to be still there when the MM patch should be removing them. Do you have any other mods that would alter the stock models at all? There may be an incompatibility popping up there.
If you're using the pre-release get the latest version of ModuleManager (2.6.21 at time of writing) from this thread, the version shipped with the mod itself (2.6.18) doesn't work with the pre-release.
Well it's not perfect, the Rapier gimbal doesn't work in the yaw axis, the IVA overlays show how much the IVAs don't fit and there may be some other wonky things I haven't spotted yet. I will not be releasing any updated version until 1.1 is out of pre-release though, so don't rely on that engine for yaw control until then. No idea why it would look better than the 1.0.5 version, can you give details?
They switched to Unity 5.0 shaders in 1.1, and for me I noticed a huge difference in all parts with stuff being brighter and contrast seeming a bit higher. This mod is seriously amazing and I can't wait for more parts to be added!
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@hoojiwana The mod works in 1.1, and for some reason it looks WAY better than the 1.0.5 version for me! You are a great modeler, can't wait until the next update.
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@IgorZ Thanks for adding my part descriptions to the mod! However, that is using the old version of my part descriptions, with the EVA canister description that doesn't really describe the part well. This patch includes fixes as well as search tags and description/name updates for the KAS parts. I haven't tested in game yet, but if the part category is still there then search will not pick it up.
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14 hours ago, IgorZ said:
I like the change. Except, may be, description of the EVA tank. It used to be providing useful info on the usage. Now it's not.
Okay, I updated it with KAS parts as well and I fixed the EVA tank description. Some tweaks may be needed to the KAS part descriptions, but otherwise it should be up and running. Download here.
Also, I figured out why the search isn't working. Custom part categories are broken for now, so anything in the KIS category can't be picked up by search. They'll have to be moved to the utility tab so they can be searched.
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Turns out the part search is being a bit wonky, I'll have to work on it.
However, I realized something. @IgorZ already has KSPedia entries! The PDF has everything needed, all you have to do is resize a bit and convert it into the entries.
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@rbray89 Is there any way to make clouds visible only from space? The surface clouds lag me up a bunch.
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@IgorZ I created a patch just now to fix some of the grammar and stuff in part descriptions and names as well as add search tags to help blend in with the new 1.1 update. To install, drag into the KIS folder. If anyone isn't down for it, I can create some KSPedia entries for the mod as well that blends in with the existing ones (as long as pictures are provided to use).
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Hey @Nils277, you did a great job on the art of this mod and it really fits in with the game! If I could change one thing, though, it would be the window color on the cupola, it's a bit too bright blue to match the other parts
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@blackrack What mod is the cockpit in the screenshots from?
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The pack works in 1.1, all that needs to be done is tagging and maybe changing probe textures to match the new 1.1 one.
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This is so cool! Can't wait for it to come out.
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2 hours ago, Table said:
does the mk2 va have internals?
I don't think so, last time I checked they didn't. Might be in the next update, though.
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30 minutes ago, Railgunner2160 said:
Since when has 1.1 been out??? It's still unreleased as of 9:33pm 3/29/2016!!! The only people who have it are the test group, and those working with Squad in media, namely Youtube channels that squad has arrangements with....
It's out on Steam now, check the Betas tab in the game properties. The 1.1 public beta came out about an hour ago.
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1.1 is out @Ven! Take all the time you need updating, thanks for the mod!
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@Ven Here's an example of a part that needs a bit of change. The MK3 to 3.75m adapter doesn't match the stripes of the (amazing looking) 3.75m fuel tank. I don't think an entire revamp of the aero parts is due, though. The replacement CR-7 engine matches the newly established 1.0.5 style really well, for example, as shown in the screenshot. I think what needs to be changed is the window colors, adding some pipes, and redoing the wings, small nosecone, and landing gear.
Also, I've been following the 1.1 developments, and here is what needs to be changed for compatibility.
- Very likely the ModuleManager configs that replace the parts themselves.
- The search system means that stuff like the Rockomax tank, which isn't orange in your mod, might need some changed tags. You wouldn't want a white part to appear orange, for example.
- Not much in new parts, besides the expandable heat-shield and new landing gear.
- Wheels, if you do change them, will have to be ported over to the new format. I think Roverdude showed how to do that in the latest stream.
Thanks for making such a cool mod
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Hey @Ven, just stopping by to let you know that @Enceos made a procedural parts texture pack similar to this pack (if you didn't already know). It can be found here on SpaceDock.
Looks really good, you should link it on the page!
Also a quick question (I know how little of these you get). Are the 1.0.5 plane parts going to be redone? The new parts and the MK2/MK3 parts don't really fit the aesthetic of the revamped parts. Sorry if it's been asked before or you're working on it! -
What mods work together best as a whole with this tech tree? (Without redundancy, such as 3 reactor systems.)
[WIP] Dangerously Shaded Stock Refresh
in KSP1 Mod Development
Posted
How's everything going with the mod? I'm excited for when it comes out.