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Everything posted by qzgy
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Actually could be a lot worse. Take this build: https://pcpartpicker.com/list/Xs4Tyf Its about roughly even with one of the 1299 priced builds. However, this is after savings. Without that, you would be losing a nice bit of change. (I know I'm not factoring OS in that build, because I know its possible to get windows for about 30 dollars.) As far as performance - I currently run a relatively lightly modded save with 8GB of ram and usually run firefox in the background. Do yourself a favor, try to get 16gb. But performance wise it should be fine to run modded KSP.
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Mayday! Mayday! Abort! (Ejector Seat)
qzgy replied to Jollyfellow's topic in KSP1 Challenges & Mission ideas
EVE and Scatterer. Hope that helps!- 36 replies
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- high speed
- abort
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Nice. Have you considered just strapping the shuttle between two boosters, or a dynasoar style launch to help the whole thrust offset thing? -
Completed another Shuttle challenge and tested out the Endurance Mini. Yes, Mini. How Ironic, considering it uses 10 rhinos. Also put up a space station , again for that shuttle challenge.
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A cheap and dirty way to get to the mun is to burn at about a roughly 90 degree angle. So when burning, burn about here. Excuse crappy image stuff. Its not super accurate, but close enough.
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EpicSpaceTroll how did you build this Space Elevator!
qzgy replied to selfish_meme's topic in KSP1 Discussion
I would guess hangar extensions + Editor Extensions for infinite offset. -
Reentry Effects and Plasma
qzgy replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
If they do turn it on, I thin it would be best if it was a menu option, I do know this has been said, just reiterating. -
The BDA Dogfighter thread(currently in 1.2.2)
qzgy replied to a topic in KSP1 Challenges & Mission ideas
Been doing other things. Sorry. (also, need to inform you I am technically still a minor)- 115 replies
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- bda
- dogfighter
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What are your favorite types of vehicles?
qzgy replied to Grand Ship Builder's topic in KSP1 Discussion
I like spaceplanes. Its a bit more of a challenge, but I like choosing where I land. -
Ok, can someone explain to me what a GED is? I'm a) one of the younger people on these forums, only in high school, and b)have never heard of this thing.
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Wait.... Then how are you typing this? ILLUMINATI CONFIRMED. Oh wait, mobile is a thing. Did some work today (like manual labor) for a friends project, shovelling and spreading stuff. Now everything aches. Its not much, but still something to whine about.
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Found this neat website. Stuck a screenshot through it. Original: Another original And converted Disclaimer - I didn't make the website. I just though it was cool.
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You know that shuttle from Yesterday? Still needs work, but I made a smaller more practical version.
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More Nuclear Engines?
qzgy replied to TheKSPBeginner's topic in KSP1 Suggestions & Development Discussion
This I could agree with. -
Thank you. I did originally design the rover to dock properly with the shielded docking port and it worked fine on kerbin with the gravity hacked to .16 g the same as on the mun. So I was a little puzzled why it didn't work on the mun. I'm 99% sure that it's cause the front nose come on the cabin of the rover was colliding just a bit with a fuel tank segment. This meant I had to do some stuff to make the rover halves dock, meaning that the docking port was misaligned, relative to what it should have been. Either that, or in quickly changing 1 minor design detail, it some how changed the position of the base docking port. But I'm pretty sure it's the rover. Edit: Oh, @michal.don, it stated in the OP that an image from the first Mun STS 2-4 completed gets to replace the placeholder, right? So, seeing as I seem to be the first to complete it, can I ask you to use this image?
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Fair enough. 2.4 b does exist....
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Edit:comment removed due to 2.4b
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12 Bluescreens? Have you done anything funny to your computer? cough overclock cough
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SPACE SHUTTLES (Launch or SSTO)
qzgy replied to Alpha_Gametauri's topic in KSP1 The Spacecraft Exchange
I made this a couple days ago. Also tried to make one Bigger. Didn't really work.- 73 replies
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- space shuttle
- shuttle orbiter
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Well.... Truth be told, my game lags so hard, I haven't even determined whether it is functional. You should actually check out Stratzenblitz's Eeloo video. That might be even bigger than mine! Edit: Aaannd my game crash. Not gonna do much now. Maybe have to lower graphics settings more. Edit No.2 - IT WORKS IT WORKS! After uninstalling graphics mods, turning down settings, and baby sitting the ascent, it managed to get into orbit utilizing lots of mammoths, vectors, and 16 rhinos on the actual shuttle, it got into orbit. I don't think its very practical, unless I can find a way to significantly reduce lag. Reentry - Didn't work as well....
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Big things. Laggy Things. Same thing really. @Speeding Mullet - I believe this may be stronger than anything in the Shuttle Challenge, yeah?
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True.... Maybe a simple way to check if a game second is equivalent to a real second is to level out the plane and let it fly for 30 seconds or something. Using the speed output, calculate how much distance SHOULD have gone by and compare how much distance has actually gone by.