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Posts
2,102 -
Joined
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Profiles
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Developer Articles
KSP2 Release Notes
Bug Reports
Topics posted by Anth
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How can I make KSPField give real time response to a part that its been used on? (Parts Action Window)
By Anth, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 451 views
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How Decouple and Undock works in KSP and why removing undock from action groups and kal controllers is in error.
By Anth, in KSP1 Discussion
- 3 replies
- 700 views
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How hard would it be to make a docking port variant that acts like docking ports pre 1.12?
By Anth, in KSP1 Mod Development
- 0 replies
- 337 views
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How many people have an account on the bug tracker for upvoting/downvoting?
By Anth, in Kerbal Network
- 9 replies
- 571 views
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- 44 replies
- 1,696 views
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Parts & Vessels Hydrogen Tanks + Monoprop Tanks Are Completely Indestructible With Zero Fuel. Even Colliding With the Mun at 20000m/s
- 2 replies
- 220 views
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I cant follow a forum post on Edge or Firefox on this computer but it works on my other computer.
By Anth, in Kerbal Network
- 5 replies
- 446 views
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I have multiple KSP 1 installs covering different things. Will this be possible in KSP2? 1 2
By Anth, in Prelaunch KSP2 Discussion
- 27 replies
- 1,525 views
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I want to have the action menu display a value that belongs to its part. Not a button. Anyone know how I can do that?
By Anth, in KSP1 C# Plugin Development Help and Support
- 1 reply
- 389 views
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Saving & Loading If a craft with landing legs is saved in low orbit, when reloaded the craft will experience massive force in the retrograde direction.
- 1 reply
- 2,805 views
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Parts & Vessels If a Strut is Disconnected but was Originally Connected from a Wing to Another Part, All Struts of a Craft Will Disconnect.
- 0 replies
- 132 views
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- 0 replies
- 93 views
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- 0 replies
- 274 views
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Map & Tracking Station If Within the SOI of Kerbin, Solar Orbit 1A1B/2A2B Indicators Will be Missing.
- 0 replies
- 114 views
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UI/UX In Flight View, Targeted (Blue) Craft Icons/Names are Getting Hidden Within Untargeted (White) Craft Icons
- 0 replies
- 129 views
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Map & Tracking Station In Map Mode the Collision Trajectory with Mun Causes Locked PE Information to Drop its Pin When Corrected Back to a Non Collision Trajectory (Maneuver Node or Not)
- 1 reply
- 178 views
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- 6 replies
- 435 views
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Ingame Render Range Ship Selection: Ctrl-X and then Alt-X type ship selection like RTS games.
By Anth, in KSP1 Suggestions & Development Discussion
- 2 replies
- 372 views
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- 0 replies
- 190 views
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UI/UX Input Boxes Don't Unselect Everything When Clicking Away from the Text (All Input Boxes in the Game)
- 0 replies
- 113 views
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Intercept Games next game is "an unannounced stylized science-based adventure game." 1 2
By Anth, in The Lounge
- 29 replies
- 2,388 views
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Intercept Games what if you give us the patch update for next week in the Betas Tab of Steam? We can help uncover any "show-stopping bugs" if they are there. Perhaps make it a regular thing?
By Anth, in KSP2 Suggestions and Development Discussion
- 24 replies
- 878 views
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Intercept Games wonder what will keep us playing KSP2 for 1000s of hours is part of the early access announcement post. Heres a few suggestions. Anyone else?
By Anth, in Prelaunch KSP2 Suggestions & Development Discussion
- 20 replies
- 967 views
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Intercept Games: Well done on using in game KSP1 to tease for KSP2.
By Anth, in Prelaunch KSP2 Discussion
- 0 replies
- 403 views
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Parts & Vessels Bug Report: Invisible Barriers are Being Created by an Engine Plate's Fairing Collider Reversing on Decoupling.
By Anth, in Parts & Vessels
- Awaiting developer response
- 27 votes
- 2 replies