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KSP2 Release Notes
Everything posted by Anth
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If the settings.cfg is from 1.7.3 on being run in 1.11.1 it will make all the Shadow settings be set to 1. If the settings.cfg file is missing when KSP is started in 1.11.1 KSP will rebuild a default settings.cfg file with different settings which have the shadow issues.
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Shadow Flickering Problem
Anth replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
I have no idea what it does to be honest. I just know it works for me -
@stephm I put a fix in there
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@Shalfarincrease spring strength until the sliding stops. Its something to do with the springs not engaging because of the lighter gravity.
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- some reassembly required
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Glad I could help
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https://wiki.kerbalspaceprogram.com/wiki/Key_bindings Will this do?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Anth replied to cybutek's topic in KSP1 Mod Releases
I did some minor testing with KER for the deltav using a very basic craft with the mk1 pod a small tank and a terrier. I entered all the values into my scientific calculator using the deltav equation If you can get it to display the deltav in the SPH/VAB it is inaccurate, but seems accurate once the craft is launched (with my simpple craft) -
From Change Log: "Players can no longer assign the Undock node Action. This has been removed as it was causing confusion with the Decouple node Action in some parts. Crafts with the action assigned can still fire it." The following parts can be decoupled: 1. Docking ports that have been joined in the SPH/VAB (this is where the confusion comes from. 2. Decouplers What cant be decoupled: 1. Docking ports that are joined in scene. They only have the undock option. 2. Docking ports that were joined in the SPH/VAB and then 'decouple node' then redocked after Launched. Decouple and Undock are not the same thing. My bug report explains it better. Upvote/Downvote https://bugs.kerbalspaceprogram.com/issues/26887 The correct thing to have done to KSP would be to make 'decouple' apply only to decouplers and 'undock' only apply to docking ports. (in my opinion)
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I avoided planes for the longest time...and I am still not that great at them If a supposed newbie can make one that works well. good job
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Looks awesome. Look at the reflections, the colour. cant wait
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Shadow Flickering Problem
Anth replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
He doesnt edit his settings.cfg file and does no clean install. Simply replace the settings with the ones I have shown. it will fix the problem -
Shadow Flickering Problem
Anth replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
Nope... not scatterer. EJ_SA who streams KSP on twitch said a few months ago that he has never had the issue and I have never seen him have the problem. I know he upgrades his KSP, doesn't do clean installs and have seen him still use old keybinds that Squad have changed since, so I concluded it was because of something in the settings.cfg that was different. So I compared the 1.7.3 settings.cfg to the 1.10.1 settings.cfg and found the difference. -
Shadow Flickering Problem
Anth replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
Heres the fix to this problem: In the settings.cfg file find these settings and make sure they all = 1. SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1 -
Make it amazing. Take your time. Anyone seen the statistics in the anniversary video about how many players are still playing KSP this year? 450000 players after 5 years.... Its insane how much T2 will make if they get KSP2 right. Look at a lot of other single player games, they get released and then the devs start on a new game or you don't hear of them again. Squad have been making enough money to make ends meet since 1.0 came out. Thats a miracle in its own right.
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If looking at KSP only from the point of view of being a computer game...one can get all the science from the Kerbin SOI. I lost most of my motivation once the tech tree was completed. The players should be motivated to get all the science of the entire solar system and get the 'Platinum Trophy' sort of thing. I feel that still with Horizon Zero Dawn, but not with KSP
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Mirror symmetry for triangular panels seems all wrong
Anth replied to Dunbaratu's topic in Making History Support
Agreed. I havent had any issues with the triangles for 1.10- 11 replies
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@peteletroll Great post about this issue. If that is the cause of the problem maybe its an easy fix for Squad? My bug report on this issue recently: https://bugs.kerbalspaceprogram.com/issues/25841 The following bug report is from a year ago: https://bugs.kerbalspaceprogram.com/issues/22928 #22928 was set to Acknowledged and then it seems like nothing will be done about it. I have been doing a lot more robotics recently, the following video shows my forklift being reintegrated into a shipping container: Two issues happen from the robotics/parts moving out of position (from scene changes): 1. The Forklift becomes less and less useful because the pistons move down from the original point towards the ground until they are hitting the ground when under load (they drag across the ground) 2. The reintegration needs to pull the wheels off of the ground near the end because the wheels start shaking, but it will eventually end up on the ground shaking again because the docking port that is in contact with the middle large piston is moving a little each time. Current Work Around: Keep crafts in orbit for scene changes because there's no gravity. EJ_SA (biggest current KSP streamer on twitch) has had major issues with this. He calls it drifting. Hes making really complicated crafts for his current career save that hes doing. Hes been trying different things to try counter the issue and realign his custom launch pads. @technicalfool or @Maxsimal Is there anyway this can be revisited? #22928 was set to Acknowledged and then nothing was done about it. There's a large push for reusuability in real space flight right now that robotics has lacking the ability to do because of this problem.
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Slipping and Sliding on the Mun Surface
Anth replied to Joker58th's topic in KSP1 Technical Support (PC, unmodded installs)
Glad I could help -
How many people have an account on the bug tracker for upvoting/downvoting?
Anth replied to Anth's topic in Kerbal Network
Lets see what happens on the next release. QA have been assigned to a lot of bugs in the last few releases which is different behavior to what it was a few years ago Following has 34 upvotes and was confirmed and isnt fixed when it was reported in 1.6 https://bugs.kerbalspaceprogram.com/issues/20745 Following has 29 upvotes. not fixed since 1.4 https://bugs.kerbalspaceprogram.com/issues/18108 Following has 23 upvotes and not fixed since 1.4 https://bugs.kerbalspaceprogram.com/issues/19376 -
Scott Manley with his way of docking was how he taught me how to dock, but hes still around