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Turf

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Everything posted by Turf

  1. Can you give me the location of the canyon?
  2. How often does the kompetitor launches the rocket? With a quick gamer, the gamer could probably get to Duna even before the kompetitor gets to the Mun. With KCT, it makes rocket launches slightly realistic in terms of time. You should add 3 presets: 1. Kompetitors without KCT, they can launch rockets with interval 4-6 hours after their mission is done (success or failure). 2. Kompetitors with KCT, they can launch rockets with interval up to 30 days, depending where they are going (farther planets requires bigger rockets) 3. Sandbox mode, no kompetitors.
  3. 25 KERBALS??? So many recruiting applicants and food (and water (and oxygen))!!! To live 1 year, a city with 25 kerbals needs 12500 ore units for stock version (that's about 9 large ore container), or 10650 units of food, water, oxygen, and solar panels + batteries for modded version. At least KPBS adds greenhouse to work with TAC....
  4. How many Kerbals do I need to be able to call it a 'city'? 5? 10? 20? How about KIS for Optional Mods? TAC? We cannot grow food or oxygen? That means we have to bring lots o' stuff!
  5. Eeloo Missions are taking up to 2 Kerbin weeks, while other challenge is 6 Kerbin months, 3 and 5 Kerbin years. Wow, Eeloo challenge will be the hardest one, but low points??? We can set down to planets, mine Metals and Ore, convert to RocketParts and Lf+Ox, launch as many satellites as we want, and gain so much points from additional missions. Isn't KAS is Kerbal Attachment System where you can make a working crane, attach things, etc...? Is it a Colonization mod?
  6. It's easy to guess a steam user because 1.1 pre-release is only available to steam version, not KSP Store version.
  7. Bumping is against the rules.... probably. Anyway, someone tried to update Better Time Warp mod to pre-release 1.1, and it is approved by the mod author. Better Time Warp mod could be a (temporary) replacement for your Time Control mod. So you're Steam user....
  8. Well, it was going pretty fast, until someone used it to divide by zero....
  9. Can we use KAS mod as a replacement of Civilian Population mod?
  10. Could this computer beat one human brain? Or ALL human brains in the world combined?
  11. Imagine clicking the left right button located in top-right screen to switch mods.... Pointless.... Not to mention conflicting mods.... Deep Space Kraken.... How about me? I would store Graham's Number on there.
  12. Cool, but I think I'll stick to Karbonite first. Just alert that to the OP so he can update that.
  13. "approximately 2000 meters of the sun's surface" ~Edited original post *ship explodes due to overheat in 1.0.5 in about 100000000 meters* I wonder why you still make the sun harvesting minimum at 2000 meters in 1.1. Hence, the sun harvesting is Impossible.
  14. Saya! Saya di Indonesia! Yang Indonesia sedikit yah.... Soalnya KSP mahal.... Untung belinya pas diskon (Steam).
  15. Why not add a function to downgrade parts and refund 50%-100% science? Or no refund at all?
  16. Perhaps they would find the highest point in their planet to be used as a launchpad, or just build a tall, sturdy launchpad to start higher. And they have to orbit at faster speed. So, helium balloons will probably be one of their ways to go to space. Helium is expensive in Earth, with larger Earth would gives them more atmosphere, which would give them more helium, but a ludicrous amount of helium to lift such heavy rocket. And, I've concluded, they must have much more expensive space traveling prices.
  17. I've heard that the urge to breath is the accumulation of carbon dioxide. So yeah. I agree with Laythe's higher-than-normal-but-not-too-much carbon dioxide in the atmosphere.
  18. See title. I think it's the part loading that consumes time, but hey there are always one or more rooms or tricks to speed up!
  19. Post score too in the winners section. LOL I am expecting y'all to beat meh using cheats, after all, it's allowed!
  20. How to destroy Kerbin: Step 1: Install this mod. Step 2: Make the bomb max radius as large as needed to cover whole Kerbin. Step 3: Manage a way to get the bomb radius to max instantly. (I haven't found a solution, please tell me) Step 4: Set timer as long as you want, activate, leave that bomb, and go to space to escape before it blew up!!!
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