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Komander Faul

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Everything posted by Komander Faul

  1. I understand.... I was wondering if I should pm the op of TURD in order to have the said parts be metal like
  2. i was wondering if bdarmory (either the original or Scott manly version), Prometheus industries parts (like that of the drop fuel tank) , mk2 expansion and eskandare industries parts (like the cockpit on this f14 variant) would be Compatible to texture unlimited? if not, is there a way i can make a file so that i can make said textures and colors?
  3. hello, i noticed that with texture unlimited only shows a slider option for stock and a few mods, but for this mod, in particular https://github.com/CarnationRED/B9-PWings-Fork/releases/tag/1.0.0B, (or similar) there was no slider like that of an option of bob ross paints.....is there a file i am missing? also, is there any chance that mods like mk2 expansion and eskandare industries parts would be combatable with Texture Unlimited mod?
  4. the M1 has 12 in guns, the surcouf has 8 in, and the type XI has 4-4.5in guns, i cant remember (ik it is based on the z type of destroyers, dual mounted)
  5. M1 and surcouf is the names, and type XI is the 2nd one..... np as for the links, I’ll provide them later on, as it is late where I am at
  6. thank you so much :3 may i add any suggestions for additional content?
  7. my apologies it has been a while since i was in the forums @Gargamel, since I am in discord, how would I change my username on the forums?
  8. i have a question for @flywlyx - it is about the fleet of fog mod.....i am wondering if there's a way to add different colors to them? currently, i am using the mod, and loved it, tho it has 1 color to it- it is reddish pink, iirc, and was hoping to add an input to add, lets say, blue, green, yellow, purple, white and black (and reverse pattern), etc....would it be possible? and if so, would it be a slider in which you can select from 0 to 255 for rgb on 2-3 different values , or just multiple versions, with different ones different color and patterns? im hoping to have a torpedo's colors to represent- i401/iona Takao (both fog's and human's side) i400/i402 kirashima/haruna kongo hyuuga yamato musashi hiei myoko and the entire 'school council of the fleet of fog' as well as the stock torpedoes with that being said, i enjoy the mod, and hoping that more people will enjoy it in the unforeseen future
  9. here’s my older battleship pic, if you were interested
  10. i tried my best, and it works! Kinda..... I haven’t tried this in a loooonngg time, and haven’t made a cv that unique b4..... it is an accomplishment... now only if I can make an elevator or 2 for the cv.... here’s my 1st attempt ....just hanging around
  11. i apologize if i ask this, but i am curious if someone can make weapons of the 5 in-12 in types for submarines in this mod? or would it be too complex?
  12. i was curious- when i made the different aa components as a renamed ui (millennium cannon and an external weapon mod that is a cwis with missile attachments) it wont move like a turret should be behaving.... same as the artillery batteries for secondaries (both from NAS and its resized 18.1 in guns and the 6 in usn guns as secondaries) and even the laser systems (both the airborne and the laws systems).....is there a way i can fix it manually, or would there need an update to fix it? my apologies if i asked..... edit: it was a launchsite selection that ruined it, so plez don't worry about this reply
  13. Ty for the fix, I just was wondering, cuz I wasn't sure about the link.....is it in github as well?
  14. Thank you for the info! and that's an amazing battleship u have there! I wasn’t sure if I have to find a different configuration file for the dual purpose aa .....I tried that, but I feel that I was doing it wrong edit-I done it right
  15. i was curious...is there a way i can make the 8in american heavy cruiser main battery be dual purpose? i was also wondering if i can somehow make both that and the 6in usn light cruiser mains turn at 360°?
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