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Everything posted by Turtles4Life
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Stock fire and forget missiles in 1.7.1
Turtles4Life replied to Turtles4Life's topic in KSP1 Discussion
Awesome, thanks -
So I was experimenting with stock AAM's, but when I was testing the "lock on" for them, drone cores can't do the "target" SAS function unless there is a kerbal controlling the craft. Anyone have any ideas how to make a different lock system? (Or if im just doing something wrong)
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Love the mod! Can't wait to see it updated for 1.4!! (Btw you should also let us download that skycrane in the pictures!! Looks awesome!!)
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Turtles4Life replied to Nils277's topic in KSP1 Mod Releases
Like the parts, wheels are also really nice! Keep up the good work so far. -
config download?
Turtles4Life replied to Turtles4Life's topic in KSP1 Technical Support (PC, modded installs)
Okay thanks! -
So I recently got a new computer. I have download ksp and mods for it already, but when making a C-130, the wing was too small. I wanted to make it tweakscalable but, I did not have the like config file program. Does anyone know one that i could download?
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[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
Turtles4Life replied to Icecovery's topic in KSP1 Mod Releases
Same! Cant wait for the aircraft mod to come out. Oke! Excited for it to release. -
[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
Turtles4Life replied to Icecovery's topic in KSP1 Mod Releases
What mod for the F-22 and the Fueler? (KC-135 right?) *edit nevermind, i see they are in a new mod coming out. Is there a certain date set? -
You should maybe make the C-130 wing a little bigger, they dont fit on my C-130. Also you should make a cockpit that is based on the C-130, with your modeling work and interior work we can finally get something good!
- 4,296 replies
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- helicopter
- parts
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So I recently got a new gaming computer with windows 10 on it, and i was trying to install mods for ksp, but they would not actually install. I extracted the mod folders, and put them in the gamedata folder but it still did not add, all the mods are updated to the 1.2 version too. Does anyone know why this will not work?
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Turtles4Life replied to Angelo Kerman's topic in KSP1 Mod Releases
Can someone help me? im not that good with airships. -
Sorry to ask, but could you message me a download if you have one? I guess you would need a license to release it, but I don't know this modding stuff
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1.2 Making a part tweakscaleable
Turtles4Life replied to Turtles4Life's topic in KSP1 Mods Discussions
Okay, thanks dood -
so, i am making a pirate ship for space, and i welded it into one part, now all i need is configs to make them tweakscaleable, but the configs I used in 1.1.3 to make a part tweakable. Does anyone know how to make parts them scaleable for 1.2? (I need configs to make the ship the right size, and then scale down ITS panels to the perfect size, and i am hoping it will look amazing :D)
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On Kerbin re-enter it does not slow down I hit the ground at 1800m/s, is this a problem with anyone else?
- 62 replies
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- colonisation
- spacex
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Ha, Nice I like the progress, plus i like that you did it in stock This isn't a discussion about if the hyperloop is possible IRL, Its just concepts in ksp.
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Sounds like something I could do as an extra once i finish my mun city
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ive seen that before, this is just a place to post hyperloop ideas for KSP