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RadialThrone1

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Everything posted by RadialThrone1

  1. The idea is that they stripped everything out and left a completely hollow tank. Although I could make a version with some amount of battery Added a version that has a battery and less fuel (1.0.3)
  2. Its broken again. On a side note, I figure out how people are managing to break it.
  3. Spacedock (Also on CKAN) This mod takes the vanilla radial xenon tank and creates a LF/OX version, as well as having a fuel tank version of the Probodobodyne RoveMate. MIT License
  4. Made a few additions to the calculator, like "Antenna range needed to reach minimum distance" Feel free to copy them into the real one if you want. https://docs.google.com/spreadsheets/d/1g8PxDTod5hxr17C6B5eQ0zAtvaHms7sC_nJkL00W1Wg/edit?usp=sharing
  5. Fair enough. Any chance of getting an octosat docking port? Because the stock 0.625 is a little too small, and while the stock 1.25 "fits" it's a round part so doesn't look quite right. Maybe a 1.25 dock meshed together with the octo-1.25 adapter part?
  6. Why is the large Core Guidance part worse than the Side Guidance part? Seems like it would make more sense if the values they have were reversed. The Core has 10 Electric Charge and 0.015 Reaction Torque The Side has 15 Electric Charge and 0.08 Reaction Torque (Though the torque needs more EC than the core)
  7. I am also having this problem with a newly bought KSP Tried both the 32 and 64-bit for Steam on Windows 10. Eventually crashes when building any ship. Variable amount of time before it does though. (It doesn't immediately crash, I can get some play time in) I "verified the integrity of game cache..." with Steam, and it said 3 files were missing and added them; though that doesn't seem to have helped any.
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