-
Posts
76 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by DirtyVenomSteam
-
Just checking before I end up making false bug reports; This works in the current version of the game due to KSPwheel being up to date, correct?
-
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
DirtyVenomSteam replied to jrodriguez's topic in KSP1 Mod Releases
There seems to be odd stutter when using PRE, I'm not particularly sure why. My range is set to 25km, even at lower ranges (Including 1km) the stutter persists. -
I mean, hell, Liberator style parts aren't the only ideas I have in mind but don't have the modeling nor technical expertise to put into action, I've got a lot more WWII-themed parts in mind, but I doubt Blackheart will want to take all of them, plus I don't want to be too much of a nuisance
- 4,257 replies
-
- helicopter
- aircraft
-
(and 1 more)
Tagged with:
-
With the addition of Mk3S parts, a B-24 Liberator-style cockpit would be much appreciated for WWII vehicle remakes. Sorry if I already asked and don't remember, I just really wanna see some Liberator-styled parts.
- 4,257 replies
-
- helicopter
- aircraft
-
(and 1 more)
Tagged with:
-
*Fortunate Son intensifies* Sorry, I had to.
- 4,257 replies
-
- 2
-
- helicopter
- aircraft
-
(and 1 more)
Tagged with:
-
Same with some B-24 Liberator parts, it's an interesting plane. As is the Do-335, although I suppose the Bf-109 engine also works for a 335.
- 4,257 replies
-
- helicopter
- aircraft
-
(and 1 more)
Tagged with:
-
[1.9-1.10] Throttle Controlled Avionics
DirtyVenomSteam replied to allista's topic in KSP1 Mod Releases
Is there any chance for a "Rendezvous with Planet/Moon" button? It'd make my job of landing a rover on the Mun a lot easier, and take a lot of the guess work out of things. If not, 's good. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
DirtyVenomSteam replied to jrodriguez's topic in KSP1 Mod Releases
Ohp, found a bug, it either relates to KK or the fact I'm using KF Adjustable wheels for my vehicles, either way; Vehicles load inside of KK runways after extending ground loading range. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
DirtyVenomSteam replied to jrodriguez's topic in KSP1 Mod Releases
HE DID IT, THE ABSOLUTE MAD LAD DID IT -
Hey, Spanner. If you've got any free time sometime soon between working on mods and personal life stuff, any chance you'd be able to help me through the whole Blender to KSP thing? I keep having the UV's come out entirely broken for some reason, and I haven't been able to fix it in over 3 hours of trying.
-
Thanks! Y'should probably ad it to the OP at some point, all that's in the OP that has to relate to OSTnT is the OST thing that's still built to work in (I think) 1.2.2, alongside the Sherman hull and turret.
-
Is it safe to assume that the reworked WWII stuff is as well? Unless I'm just blind and/or missed the download link in the OP, or just kind of forgot where it is.
-
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
DirtyVenomSteam replied to jrodriguez's topic in KSP1 Mod Releases
Here's hoping it's out soon, then. Always gotta love a bigger physics range without consequences. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
DirtyVenomSteam replied to Eskandare's topic in KSP1 Mod Releases
Many, many apologies for the necro of the thread, but, does it still work in 1.4.x? Just trying to make sure before I add it to my modpack. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
DirtyVenomSteam replied to jrodriguez's topic in KSP1 Mod Releases
I've got my range set to ~25km and the jitter still happens, it seems like no matter what, the vehicle part shaking still happens. But, from what I understand, that might be getting fixed Soon™-ish, which, would be excellent. All we can do is hope. -
Just found an issue with the size 2 Cargo bay, the "Open/close" is reversed, when it comes to deploy limiting, anyways. I set a limit on one, and rather than being open when limited, it's closed. I also discovered an issue with BDArmory where bombs won't drop from a Size 2 bay, not sure why, though. Maybe it's just a me problem, but, I felt it'd be worthwhile to inform you.
- 4,257 replies
-
- 1
-
- helicopter
- aircraft
-
(and 1 more)
Tagged with:
-
Oh well. I'll just modify some Airplanes+ Engines to be a little bit stronger so my biplane'll actually fly. At least I know that Firespitter engines make AI Autopilot kind of spazz out and just go braindead. Thanks.
-
AI Pilot bug reporting! Works fine with the stock AI test aircraft, entirely broken on the biplane I tested, as you can see in the video. Plus there's the jitter from PRE, which, I don't think can be fixed, but it's annoying nonetheless. Here's the link to the example video.
-
Any chance for KSPWheel compatibility in the future? Most of my aircraft use adjustable gears instead of the stock ones, and I love this carrier.
-
[1.3.0] Procedural Parts - Starwaster Branch
DirtyVenomSteam replied to Starwaster's topic in KSP1 Mod Releases
Look up "FreedomTex" it has a spaceplane texture. It's what I use for all my remakes and it looks pretty decent. -
[1.3.0] Procedural Parts - Starwaster Branch
DirtyVenomSteam replied to Starwaster's topic in KSP1 Mod Releases
Can also confirm.