-
Posts
191 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by TheKosanianMethod
-
Part Four Frenemy Fire Everything was bright and beautiful. The sun was a blinding white ball out the right window, and the few clouds were thin and wispy. The light reflected into Donzer's eye from brilliant blue water a two and a half thousand meters below. The only noise in Donzer's ear was the gentle whine of the jet. He loved these flights. It was his time to think over the past month. After his defection, the Loneankopan AirMasters had been showing up almost every day. Kelpogarti Aeris fighters had been on their tail every time. The tension had resulted in five dogfights, with two Aerises going down, and seven AirMasters, resulting in two Kelpogarti deaths and five Loneankopans. The other two survivors were questioned, asked whether or not they would defect, and both chose to be sent back to their homeland on a Velociteze. Donzer had been endlessly questioned for a week after his defection, and he had walked the KAF engineers through every system on his jet as they took it to pieces and then re-assembled it. He had taken a four-day crash course in flying the Aeris, and proved he was a natural at flying it - he flew it with more grace than the best Kelpogarti pilot could. Donzer much preferred flying near the KSC because he could just fly in relative peace. He could switch to a low-use radio frequency that the tower rarely used. If he was needed, the tower knew where he was. The serenity was broken by small chirp. Then another. Donzer looked down at his instrument panel. He had somehow had activated his RWR, and the KSC radar was pinging him, just like usual. He switched the RWR off and gently banked east. Something was bothering Donzer, yet he didn't know what. Once he was due east of the KSC, Donzer dove his plane to only fifty meters. This was what he would have done a month ago if he'd had to defect without a reason to. When he was two and a half kilometers out, he popped the plane up to two hundred meters. This is how he would have announced his presence. The RWR again broke Donzer's thought. This time, it was beeping a faster tone. The radar had locked on him - he was being tracked as a target. Donzer had been told that the radar operators were practicing tracking today. If he was tracked by friendly radar, he had been told to waggle his wings. He did so. At two kilometers out, yellow streaks flew by the cockpit. What? Donzer repeated the waggle. More streaks. This time, Donzer pulled into a vertical climb and leveled at nine hundred meters. He spoke into the main KSC frequency. "This is Aeris One. You are firing on a friendly. Cease fire!" "What?" the tower replied. "We are not firing." Another burst came at him, and Donzer pulled a Split-S and flipped his transponder to "Emergency" and tuned his radio to the emergency frequency. "KSC AA, you are firing on a friendly! I repeat, friendly fire!" Too late. Another burst found its mark and shot off a canard. "Friendly fire!" Donzer yelled. On the ground, the radar officer realized the mistake. He yelled at the AA leader, "Hold your fire!". The AA leader realized what had happened. "Cease fire! Good Kraken, CEASE FIRE!" Up in the wounded Aeris, Donzer realized his hand hurt, and looked down. His hand had jammed the throttle all the way open. Out his front window, he saw a long trail of vapor. He knew instantly what was going down. The radar operator had locked the wrong target. A strange plane was hurtling toward him at a relative speed of five hundred fifty-three meters per second. Donzer's speed was one hundred seventy-two. The only plane Donzer knew of that could go that fast was an experimental Loneankopan plane, but the model planned for production was not supposed to go above the speed of sound. This meant that this was the actual prototype coming right at him. None of the ground defenses could do a thing. Donzer had a full load of weapons, and he was trained in using them. He brought up the sights for his AIM-9s, and instantly the missiles locked. He fired two, and they both missed, but that was exactly what Donzer needed. The enemy had to break from his original flight path, and that brought it right into the circular target of the Vulcan. Donzer Kerman yelled an insult in Loneanish. To most, it sounded like "STALLING SWEAT SOCKS!" It meant something much worse to the pilot of the incoming plane. A long line of rounds spat from the front of the Aeris, and the blazing-fast plane was now just blazing. As the cockpit dove toward the KSC, a ball of fire surrounded it, and a shape popped out. A parachute opened as the unconscious former pilot floated to the ground. Donzer could not believe what he had done. He had just become the first Kerbal to shoot a supersonic object. And with a gun. All he heard was the amazed gasps of the ground crew.
-
Naming scheme for your ships! (0.24 edition)
TheKosanianMethod replied to mangekyou-sama's topic in KSP1 Discussion
I mostly build in-atmosphere planes. I use the US naming scheme for planes - A is attack, B is bomber, and so on. These rules are always followed. For example, my A-10 lookalike is called the A-1 Harlan, my A-4 is the A-2 Maxwell. However, my fighters don't get a prefix and are called "Fighter Mk <number> <name>". For example: Fighter Mk 4 Ghost. -
True. I WILL say that the game gave me many lols, such accelerating vertically - in a prop plane.
-
Sounds I interesting, I may take a look over the weekend.
-
Glorious (All nippon steel!)
-
Suspiciously Affirm Your Status As A Human
TheKosanianMethod replied to astrokerb's topic in Forum Games!
3/10 One could find what our keyboards look like via a simple Google search. As I am a human, I find ASDF very funny. Humans like watching human-drawn humans do random things. No alien would find our human humor funny. I find it funny. Therefore, I am a human. -
PilotWings resort. I couldn't glide. Why? In a game all about flying, why can't I glide a plane? Because thrust=lift. Make lift based on speed!
-
Suspiciously Affirm Your Status As A Human
TheKosanianMethod replied to astrokerb's topic in Forum Games!
5/10. While we humans do sleep on keyboards, our long fleshy faces would press several rows of keys. "SFDA" is confined to one row. Since I'm a long-faced human, this is how it looks: *faceplant* dwerxcs -
When you realize that there are children who haven't lived with without a smartphone. But I don't feel old, too young for that. But others can. Like everyone else on this thread.
-
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
TheKosanianMethod replied to Eskandare's topic in KSP1 Mod Releases
Hey @Eskandare, I've installed the mod, however none of the parts are showing up. I installed it by cut-and-pasting the unzipped folder into KSP's GameData folder, like any other mod. -
World War One
-
Great Advances for Humanity Depend on Dedicated Weirdos
TheKosanianMethod replied to Jonfliesgoats's topic in The Lounge
As we said at NYLT, diversity is amazing. It does work for you. Also, post #100! Woo! -
KrAZ Spartan
-
Is like mine. Nonexistent.
-
The Number War: Count to 100 or -100
TheKosanianMethod replied to RainDreamer's topic in Forum Games!
-31 + -
Inclination
-
The Number War: Count to 100 or -100
TheKosanianMethod replied to RainDreamer's topic in Forum Games!
-32 + We will fight together, komrade -
Your "trick" is illogical. I know what's coming, I focus, and you lose. The next poster gets attacked by a red runaway drone. Bonus points for knowing what I'm referring to.
-
I feel a need, a need, for speed! -Tom Cruise Look. See, wood. Watch. THUNK -NewAgeServerAlarm testing/showing off a cover for a fire alarm pull station by throwing wood at it
-
how did you find out about ksp??
TheKosanianMethod replied to TheGuyNamedAlan's topic in KSP1 Discussion
I found a video on YouTube ages ago, not knowing what it was. I found out Yogscast Duncan was playing it, and watched his series, which lead me to Scott Manley's Reusable Space Program. I watched that until it ended. I picked up the game around Christmas of that year, and it was on .21 at that time. I remember when the Asteroid Redirect came out, and everyone was amazed by the Claw and 3.75 meter rockets. Then .25 and the new space plane parts happened, and then the .90 beta came out. That stuff was cool. I remember waiting in anticipation for 1.0 to drop, and all of that cool stuff. I actually just last weekend updated to 1.2, so 1.0.5 was my most-used version. Man, it's been a long ride. -
Welcome back, TooManyIdeas! When did you start playing?
-
Welcome to the Forums, Archibald! If you need help with getting to the Mun, then, as mentioned, Scott Manley is a great help. Protip: the stock Kerbal X ship can't get you to the Mun and back without several modifications. It's better to base your designs off of Scott's tutorials. Don't forget a heat shield and parachutes!
-
Hello, Sparkle! Welcome to the Forums! Are space forums really that few and far between?
-
Jet Lag Challenge
TheKosanianMethod replied to SpacePilotMax's topic in KSP1 Challenges & Mission ideas
I know, but who doesn't like an extra challenge. And it looks cooler. If you could keep your plane at the exact 270 heading, you could just pitch up and down, never need to do course changes. -
Make a wish... and have it horribly corrupted!
TheKosanianMethod replied to vexx32's topic in Forum Games!
Granted. It's the strongest, darkest, bitterest, any grittiest cup you've ever had. I wish for ten ten-ton transcontinental tractor-trailers travelling from Tucson to Texas on Tuesday the twenty-third, two thousand two on terribly torn tires.