alexus
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Thanks for help. But How can I separate parts of the model (for shader) that do not have a separate mesh? For example, cupola model has not separate window mesh.
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Help me, please! How I can assign shader on parts whose has not separate meshes?
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SSTU/PBR/MetallicTransparent Does this shader work?
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How I can make transporent glass? Help please
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Where is the suit model in files ksp?
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Can you make normal maps for the textures? Texture is not suitable for a standard model
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Thanks for help man. I know how to work in the photoshop. I have a good experience in this. I want to know how I can make a reflection in configuration file. Ok. I make texture ( Which one for cupola? It has texture files cupola_Emissive,ksp_l_cupola_diff ) and what should I make change in TU config file ?
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Ok. if there is no window mesh how can i separate it from other mesh? "About the only thing you could do would be to create custom textures for it. " Will it help? how?
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How can i do it? I think it's impossible to do without editing the model. Which mesh should I choose from the list for the shader? Is it meshrenderer?
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[1.12.x] Textures Unlimited Recolour Depot
alexus replied to Manwith Noname's topic in KSP1 Mod Development
Can you get us config sample? -
Debug button does not work What should I do next?
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model = Squad/Parts/Command/cupola/model " Can you show a printout of the model-hierarchy for the models you are having problems with? (what are the mesh names in those models?)" How I can make it?
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Hi guys. Today I had experimented with config of TU and I have some problems. Look at my video. It is my config: I want to say that the glass`s effect is not changes separately from the rest. "excludeMesh" is not work. why? I am running the game dx11, x64, v1.4.5
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Can I switch off metall effects inside of command pod?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
alexus replied to RoverDude's topic in KSP1 Mod Releases
Does it work in 1.4.5 version? -
I have a leak of memory with this mod.
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[1.12.x] WASD Editor Camera Continued - New Dependencies
alexus replied to linuxgurugamer's topic in KSP1 Mod Releases
The main problems were not resolved. -
[1.12.x] WASD Editor Camera Continued - New Dependencies
alexus replied to linuxgurugamer's topic in KSP1 Mod Releases
It is good mod but it has some problems: When I hangar I take the part then I can not move the camera around the ship any more. If I want to scroll through the list of parts ( or in any other window ) with a mouse, the list is scrolled along with the camera. -
[1.12.x] Custom Asteroids 1.9.0 - January 24
alexus replied to Starstrider42's topic in KSP1 Mod Releases
Does it work in 1.4.5 ? -
Does not it work with "-force-d3d11" option?
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Will It be in release?