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endomen

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Everything posted by endomen

  1. Uploaded, save is called Turn 20 endomen. I had to go over the part limit a bit: 2 drills with RCS sent up, they can undock, turn and redock depending on the shape of the asteroid. (they couldn't have been controllable otherwise) And, we need radiators. The drills heat up so fast.
  2. Finished (added cupola and reaction wheel to kerbin station), file is Turn 13.
  3. Sorry if this has been mentioned before, but it would be quite cool if Kerbal scientists had an option to become specialised in a certain science at a certain level, or in science mode. For example: a scientist could become a geologist: less science from space, but much more from surface samples/reports, or physicists who get much more data from siesmometers, gravioli detectors and thermometers.
  4. This worked. Now I can get back to launching rockets again! Thanks!
  5. I have the Steam version of KSP, and the loading bar shows up, but stuck at halfway and with no parts showing.I have tried this on both x32 and x64 (my PC is x64). Thanks!
  6. Here it is: Kuiseppe used to own a military airstrip, and owned some aircraft. However, the need for military aircraft shrank, so the airstrip was shut down, and the 2 remaining planes -a bomber and a fighter- were moved to a private hangar. He was getting bored and wanted to bring new life to the old, decaying aircraft, so he took apart his fighter and stripped down his bomber, and, using parts from the aircraft, made a telescope. He used the bomb bay as a place to store it.
  7. Stock Chatterer and more surface experiments, like ones that require multiple Kerbals to use.. Right now, there is no real reason for a colony or station (besides refuelling) as all the experiments could be done with 1 small lander/orbiter.
  8. The G-tolerance is in 1.2 (as said a lot), but they should stop Kerbals surviving falling from orbit.
  9. A system where you could take pictures of things and then pick out interesting things in them would be good. A system where in career mode, returned surface samples were kept and could be analysed further as you upgrade R&D could also be useful as a longer term experiment, as the samples from Apollo are still being studied today. And ScanSat should be made stock.
  10. Nice mod! Will use it for my Duna colony and ship. Will this be updated for 1.2?
  11. There is a bug I keep stumbling across after launching something into orbit, then going back to the VAB The tools and VAB sidebar disappear and reappear, but the part sprites stay. Image of bug: http://imgur.com/a/ILYew Mods: UKS, ColorCodedCanisters, Firespitter (core), FTP, InterstellarFuelSwitch, RasterPropMonitor, KER, KIS, AVC, InfernalRobotics+rework, MechJeb, MRS, DPAI, NearFutureSolar, Phoenix Industries MAV, PlanetShine, ProceduralFairings, RCS Build Aid, RealChute, Station Science, Tarsier Space Tech, Trajectories, Kerbal Alarm Clock, Tundra Exploration and TweakScale. Thanks!
  12. Infernal robotics: KSP needs parts to fold up so that they can take up less space RasterPropMonitor: Without this, IVAs are just IVs. DMagic Orbital Science: Adds lots of experiments like sciesmic pods, magnetometer booms and other useful stuff. HullCam: What do almost all probes have on them? CAMERAS! Stock KSP needs cameras. If you want realism: Igniter: Like in real life, engines can only be ignited a few times. Dang It!: Parts can occasionally break, and parts that have been used more are more likely to. EDIT: Also, OSE Workshop and KIS to save bringing a whole base in 1 launch!
  13. Test facility would be great. Probably would save a ton of trips to the hacked gravity launchpad to test RCS/ movement in space/CoM and CoT. Especially for shuttles or cargo ships.
  14. After months of planning, the Kerbals decided that they needed something to do. Something that would shock the whole of Kerbin... They decided that they would send something to every planet in the Kerbol system. Levels: Basic Send a probe to orbit every planet in the Kerbol system. Advanced: Send crew to orbit every body in the Kerbol system. Expert: Land crew on every body (except Jool and Eve) in the Kerbol system. Bob level: Expert + collect as much science as possible. Val level: Expert + with a plane. Bill level: Expert + with as little fuel as possible. JEB LEVEL: Expert + EVE LANDING! (and no, HyperEdit isn't allowed.) Allowed mods: MechJeb Infernal Robotics DMagic Science Any life support DeepFreeze OPT Space Plane (but not the dark drives) KIS and KAS Modular Rocket Systems RLA Stockalike Hullcam Vessel Viewer Kerbal Engineer RasterPropMonitor FAR Tundra Exploration ToolBar Kerbal Krash System Dang It! Idiot Lights Docking Port Alignment Indicator Universal Storage Fuel Tanks Plus Deadly Re-entry Scatterer/E.V.E Banned Mods HyperEdit Vessel Mover UKS/MKS Stockalike Mining Expansion Any mod not mentioned (unless you ask) Good luck and have fun! Post screenshots and level attempted, and whether any crew were lost!
  15. Good idea! So does this mean that the places like your Mun landing flag would be in "Historical Sites" instead of "Flags"? (if this was implemented)
  16. In no particular order: KIS+KAS (inventories/tethers) Kerbal Engineer Redux (stats like delta-v, TWR, etc) Trajectories (your trajectory including drag, lift and aerodynamics) Karibou Rover (exploration rovers) MRS + FueltanksPlus (rocket parts and fuel tank nose cones) RLA Stockalike (more parts) RealChute (better chute physics) DMagic Orbital Science (tons more science parts) OPT (more spaceplane parts) Hullcam (cameras) (And things like ModuleManager and InterstellarFuelSwitch so these mods can run!)
  17. Think this is in the right place... Anyway, post 10 or less things you would like (or mods that should be made stock) that you would like to see in future KSP!!! They could be parts, buildings, features or ANYTHING! Go!
  18. Any performance drops? Looks great but I have quite a few mods.
  19. The fun about KSP is the Kerbal physics and textures.Clouds, maybe, but realistic textures? That would ruin the game.
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