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Everything posted by TheKurgan
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I love NKD... I didn't use it ALOT, but once in a while you just NEED to see a huge _______ explosion that just erases everything! Can't wait till it's all sorted out. Cheers.
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Ok guys I get it... I agree with you. I personally do not need, or want, to know "WHO"... not looking to point the finger or anything, I'm not that type of person... but if Vitas knew who... maybe by luck they could be a forum user... and maybe inform them via a polite PM to explain their error. Just a thought. Thanks for explaining the "What"
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- totm july 2019
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I'm curious about who uploaded what, that broke the site... maybe we can avoid this in the future.
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- totm july 2019
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
TheKurgan replied to Boris-Barboris's topic in KSP1 Mod Releases
Yeah, I was pretty sure I knew what the answer would be Thanks for the great mod though. Cheers. -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
TheKurgan replied to Boris-Barboris's topic in KSP1 Mod Releases
@Boris-Barboris Has anyone offered to maintain this mod? This is an awesome mod, I really hope someone takes it on. I know a new feature getting implemented is not likely to happen, but an option to have the plane stay at a set distance above terrain (AGL) would be awesome. -
Adds a pile more really cool missiles and launchers. There will be nothing craft breaking, and nothing risky about deleting your existing BDA, putting the beta BDA in, and adding SMI Missiles. But yeah if you are nervous about it, go ahead and make a new save for it. I just use a sandbox game for playing with BDA.
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If you really like BDA, you should try the beta. I help test it... it's awesome. Combine it with the linked SMI Missiles... oh buddy!
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Versus - Release 3 "Eagle and the Hound" 1.4.x
TheKurgan replied to XOC2008's topic in KSP1 Mod Releases
LOL, it wasn't a good pun? If lots of people download it and enjoy it... in other words, "if it takes off", like the planes taking off... if they take off a lot, then the mod has taken off... and we will release more Versus!! -
Versus - Release 3 "Eagle and the Hound" 1.4.x
TheKurgan replied to XOC2008's topic in KSP1 Mod Releases
@XOC2008 your eye is twitching "XOC2008 likes this" You're such a nice guy.... -
It is compatible with BDA and hullbreach. SM Armory isn't required. Newest version that I know of for hull breach: https://www.dropbox.com/s/54s7i9s2vtk2hy9/HullBreach.0.1.6.2_12022017.zip?dl=0 lol and I see you just replied to the Hullbreach topic! so I guess you have it.
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French Air Force Weapons Packs - Developpement Topic
TheKurgan replied to Darkfedor's topic in KSP1 Mod Development
Interesting, REALLY looking forward to seeing some of your work! I love BDA and all the weapon addons! I will suggest, however, check some of the other BDA addon mods, to see if they already have certain items already. SpannerMonkey's SMI_MissileLaunchers already has an excellent performing MBDA Meteor. (it could use a nicer texture thought ) Nothing wrong with having another one, but you may choose to start with something different, if what you planned already exists. Cheers. -
[WIN]Game Data Switcher - GDS [V1.0.5]
TheKurgan replied to Icecovery's topic in KSP1 Tools and Applications
AWESOME! Thank you Icecovery. As a player and a mod tester, I have 4 installs of KSP on my desktop. "Stock" - Steam (never played, no additional mods) - Used to copy and make other installs. Ran once and kept up to date. "To Boldly Go" (my career, space exploration game 150ish mods) "MFB" (Missiles, Fighters and Boats 50ish mods) - my mod testing install with BDA "Quick" ( an install for quick troubleshooting of a specific mod with squad and maybe a couple other suspected conflicting mods) So, this mod is awesome for me. I know some of you have more installs then me.. -
[WIN]Game Data Switcher - GDS [V1.0.5]
TheKurgan replied to Icecovery's topic in KSP1 Tools and Applications
NICE! can you add this argument? -popupwindow I like to run KSP in full screen windowed mode. -
Yeah, it doesn't have anything to do with Scatterer, but I wasn't sure in my initial post. It also don't really have anything to do with Vessel Mover either, but the effects are more noticeable when you move a vessel a long distance fast using Vessel Mover... you can get the same effect flying a fast jet a long distance. Again, sorry, it has zero to do with Scatterer.
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Awesome, so the first option worked. I do not know what causes the glitch, but the NRE spamm when it happens... OMG! it's hard to make sense of what is actually happening when it occurs.
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I have had the same problem a few times in the past few months, and the fix is absolute weirdness... took me a while to figure this out, and it is the ONLY fixes I have found. The reason I tried for so long to fix this is because it affected one of my most detailed planes, and I REALLY didn't want to rebuild it. If you know the part that disappears, (it's front landing gear for me usually) just replace that part of the plane... try connecting it to another part then moving it into place, save it and try again. This sometimes works. If not, 1) open your plane in the SPH 2) (CRITICAL STEP) change the root part to something else... something central. preferably a part that has very little connected to it. (like a fuselage part that doesn't have the wings connected to it) 3) Disassemble the plane leaving only the root part active. 4) (Confusing step) from the editor, pick the same part as your root part... and attach it to your existing root part... then make that new part the new root part and delete the old one. 5) reassemble your plane. Yup sounds like bull... It's not. If you follow the steps, I bet you a beer/coffee/soda (whatever is applicable) that it will work.
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Yes, I realized this through the systematic removal of all mods until I found the culprits. Initially I thought it may have been related to scatterer, but when I figured out that it was not, I replied with: Just wondering if maybe some of you experts may have some insight... swear it's going to give me seizures.
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So you have seen this before? I was still wondering if something on my end may be causing it... everyone I mod test with use BDArmory with Physics Range Extender and Vessel Mover, but they do not seem to suffer from the same flickering. It's driving me crazy... with Scatterer, SVE, EVE, and SVT installed, the effect is severely pronounced. With no visual mods installed, it's noticable, but not like in the vid I posted.
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No planet packs installed, so there is only one sun. Please disregard, it isn't caused by any of the above mods, it is being caused by something with Physics range extender and vessel mover... when I move a vessel or even cover terrain fast in a fast jet, this flickering happens... the effects just seem to be amplified by the mods I mentioned above.