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KSP2 Release Notes
Everything posted by sal_vager
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Is it me? It is! @tetryds where are you?
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Per-resource crossfeed
sal_vager replied to damerell's topic in KSP1 Suggestions & Development Discussion
My 1.0.5 planes are flaming out symmetrically, yours are still flaming out on one side ? -
Best way to get into orbit?
sal_vager replied to astroboy820's topic in KSP1 Gameplay Questions and Tutorials
@Curiosity7907, please check the date of the last post in future, this thread is old and the information it provides is no longer relevant. Closed thread. -
Per-resource crossfeed
sal_vager replied to damerell's topic in KSP1 Suggestions & Development Discussion
Also, available intake air is now determined by intake area, air speed and air density, it's not simply "intake air" from 0.90.0 anymore. If you have enough intake area your engines will run, unless there is insufficient pressure and speed. If you are flaming out on the ground or hovering it's because intakes have different static air flows now, so make sure you have enough static flow from your combined intakes to meet your engines needs. Flaming out in the air is due to their not being enough air to begin with, going faster can help but there's a limit, so resource crossfeed on air doesn't really apply anymore. -
Land on damaged runway?
sal_vager replied to Galane's topic in KSP1 Gameplay Questions and Tutorials
As this is not really a challenge, but is a gameplay question, I'll move it from challenges to gameplay questions -
Craft wont dock
sal_vager replied to Dfthu's topic in KSP1 Technical Support (PC, unmodded installs)
If the magnetism didn't work first time try moving away from the station and trying again. -
As some people don't believe that "further non-constructive complaints in this thread will be removed" applies to them I am closing this thread. Refer to the previous devnotes for reasons why we are now on IPS.
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Removed post, I did say non-constructive complaint posts would be removed.
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BPP mod, a mod idea of exotic propulsion
sal_vager replied to Angeltxilon's topic in KSP1 Mods Discussions
As this is about a mod and not for the core game it's now in addon discussion- 2 replies
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- 1
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- warp drive
- bpp
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No, me again. Duodex, you there?
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Moved
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Yeah, me. @Jadedcat next.
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Yeah I'm still here. But is @NathanKell ?
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Hey! @tetryds
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@Virtualgenius, you are mistaken if you think the community is being ignored, but there's nothing that can be done right now, people have made their thoughts known and that is enough, to keep repeating them is not going to effect change any faster. Instead what it is doing is causing members to argue and to bring these arguments to the attention of the moderators. I already said IPS is different software, it is not and will not be the same, and Squad has already spoken about the need for the move in their devnotes. I can't help you with Chrome, maybe look for problems in Chrome such as conflicting plugins, as for the forums we'll make them our own over time, the change is still recent and while people do not like change it wasn't viable to keep using vBulletin. I'll add that there is no "normal" way to do things, VB is very different to simple machines which Squad used before. And eventually when IPS becomes old Squad will keep their community here going by moving to another forum, and no doubt there will be people unhappy with that move as well, because Squad wants to provide somewhere for their players, the players are important to them, but a new colour scheme can wait. @Sean Mirrsen, As was mentioned in the devnotes, Kasper is away for his exams so I am taking notes, I don't work for Squad though so that's all I can do at the moment, as for IPS's limits, I don't know, if people can find plugins for stuff we can ask that they are added, this was done with VB as well.
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Of topic post removed, if members would like to collate features they would like to see on these forums they are welcome to start a thread for this, though members need to be aware that IPS, like all software, has limitations. I can't guarantee any specific request will be honoured though.
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Frankly I am very disappointed with the conduct some members have shown in this thread. You've made your points clear, and this was only necessary once, but you seem to be under the impression that continued complaints for several pages is somehow going to enact an immediate official response or change. Unless you didn't notice IPS is very different software to VB, it is made by different people with different ideas on how forum software should function and what features it should have. You also failed to notice that work has been done to enable as many features as we were used to as was possible, others will occur in time, including themes which was planned prior to the move but are considered, and quite rightfully, not to be time critical. So I'm afraid many of the complains levelled so far are redundant, and show a lack of patience. As has already been mentioned, if you are so offended by the colour scheme of this forum then you can change it by using browser extensions until the issues are addressed, there is nothing to be gained by refusing to do so. Claims that the forum functionality differs from what you are used to are also redundant, it's a new forum, it will be different, this is to be expected. Things will improve but change comes slowly, feedback is received with much more welcome than repeated complaint and is much more likely to effect the change desired in time. The current feedback from those who would like more features and themes is noted, but the endless complaints are neither required nor acceptable, I'm sure that some members will gleefully try to pick my post apart with multiple quotes and continue to push their arguments, but further non-constructive complaints in this thread will be removed.
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Stock Radiator physics help?
sal_vager replied to MaverickSawyer's topic in KSP1 Gameplay Questions and Tutorials
Oh by the way, radiators will saturate and stop absorbing heat when they get too hot, it's something like 1800 to 1900 degrees, it's to prevent them from just exploding so you have a chance to stop generating heat, cool down and use them again.- 35 replies
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- ship design
- thermal control
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