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KSP2 Release Notes
Everything posted by sal_vager
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KSP on Linux Live USB
sal_vager replied to 1of6Billion's topic in KSP1 Technical Support (PC, unmodded installs)
Best thing to do is play with a virtual machine, try installing something and messing with it, see if you can break it and then try fixing it again Ubuntu is a good place to start for a Linux beginner, and installing software is not too hard as there's a built-in software store, though Ubuntu is over the top for a KSP live cd. The Xubuntu guys recently released Xubuntu Core, which is just the desktop and no programs, it's smaller, light on resources and could be loaded with only what KSP needs. There's tons of resources online to help with almost any issue you might run into, usually a google search for whatever you need will turn something up -
KSP isn't aimed at children that young, but you might want to check out Simple Rockets, it's still not really intended for 3 year olds but may be a bit easier for them. But honestly, games aimed at children that young tend to be extremely simple, and not really much fun for anyone older. Interestingly, the original KSP was also 2D.
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That's enough of the pedantry over the words accelerate and decelerate, this thread is about the LDSD, not word definitions or origin.
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Modkey+F5, helps a lot, and modkey+F9 to load
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KSP on Linux Live USB
sal_vager replied to 1of6Billion's topic in KSP1 Technical Support (PC, unmodded installs)
Should be possible but you'd have to roll your own custom distro with the proprietary drivers and a script to detect your card. Another option would be to install to a flash drive and update it with the gfx driver. Pendrivelinux has a lot of info on setting up Linux on a USB stick, and Ubuntugeek has this article on making a custom distro. -
New Heat System causes memory leak
sal_vager replied to teraflops's topic in KSP1 Suggestions & Development Discussion
It's not the gauges, it never was, it's the PPFX edge highlighter from the Unity3D asset store. That shader only works when the Unity/KSP built-in anti-aliasing is enabled, if it's off so will PPFX, and you won't have the memory leak. -
Let's not argue semantics please, stay on topic of the launch
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The Linux Thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
There is an abnormal load in 1.0.2 due to the PPFX edge highlighting, this should be fixed for 1.0.3 though, but until then try disabling it. -
The little Speeder - atmospheric entry in a seat.
sal_vager replied to Sharpy's topic in KSP1 Mission Reports
Intakes as skids? That's a very neat idea -
Sadness. Just found another thing that was broke in 1.0
sal_vager replied to DerpenWolf's topic in KSP1 Discussion
Nope, I'm still laughing. -
Sadness. Just found another thing that was broke in 1.0
sal_vager replied to DerpenWolf's topic in KSP1 Discussion
Again, it's not an argument, it's the fact that the engine was intended for certain things and not others, no amount of nay-saying is going to change that. -
I'd answer but your post is hidden. Just kidding, unfortunately I don't see any options to change this in the admin panel, it looks to be default vBulletin behaviour, it probably needs a plugin to change it.
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Sadness. Just found another thing that was broke in 1.0
sal_vager replied to DerpenWolf's topic in KSP1 Discussion
Not an argument at all, but plain fact, as NovaSilisko designed the part and wrote the config if he says it was intended for a certain use then that is what it was intended for, you don't need any in-game validation when a developer* tells you that is precisely how it was intended to be. * ex dev but still a KSP dev. -
Anti-Aliasing, nVidia in Linux
sal_vager replied to 0Kev's topic in KSP1 Technical Support (PC, modded installs)
Hmm I thought I'd added that, I have it working here, I have a rule for both KSP.x86 and KSP.x86_64, and for both rules I have set GLFSAA true. -
Of course, movies and TV shows don't update, you won't find Friends s4e7 1.1 patch for example. But yeah, NOT GAMES.
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Yeah it's a new thing with the 1.0 release, and so far it's been a bit of a problem, Amazon doesn't handle updates, at all, no patches, nothing, you're expected to get any updates from the developer. But of course, Squad doesn't provide patches in the usual way. Amazon is fine if you want a toaster, but for games and movies? Nah.
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Game Crash with ~ 500Mb of RAM
sal_vager replied to THE01X's topic in KSP1 Technical Support (PC, modded installs)
Ahh okay, there's a few stickied support threads with info, but really what we need are your KSP.log from the game folder, output_log from KSPData and dxdiag log. You can put the contents of these on hastebin.com, pastebin.com, or upload them to dropbox, mega, mediafire or similar sites. Then post the URLs here, if you need to post images you can use imgur.com -
Anti-Aliasing, nVidia in Linux
sal_vager replied to 0Kev's topic in KSP1 Technical Support (PC, modded installs)
The Unity3D anti-aliasing is broken on Linux, sorry, and only fast approx anti-aliasing seems to work, you can enable this per-program by making a profile and setting GLFSAA to True. It won't be great, it's only equivalent to 2x AA, but it's better than nothing. -
2HOT Thermometer - toggleable unit
sal_vager replied to StanE's topic in KSP1 Suggestions & Development Discussion
Just so you guys know, discussions on the units used for measurement always result in argument and have to be closed, it's worse than politics, seriously. Squad changed to kelvin for 1.0 and are not likely to change again, from the readme: I honestly don't think this suggestion will be taken on-board, so it may be best to just grin and bare it, and keep the calculator close by. -
How to avoid re-entry heat
sal_vager replied to KASA Space's topic in KSP1 Gameplay Questions and Tutorials
Yes, and airbrakes can help as they produce a lot of drag, if they are on top of your craft the drag can help keep your nose up. If I'm too high I'll sometimes roll inverted and pull up, so Kerbin is "above" me, this helps push me lower into the atmosphere so I lose speed more quickly.