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Everything posted by sal_vager
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The Linux Thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Sorry, output_log is Windows, you mentioned not finding it and I should have been more clear. On Linux it's the player.log in "/home/user/.config/unity3d/Squad/Kerbal Space Program" and the KSP.log in the main KSP directory, there isn't a separate log for x64. -
The world is a little worse off today, but it's a much better world for having had Leonard Nimoy in it.
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What have you learned to do without an autopilot?
sal_vager replied to Starhawk's topic in KSP1 Discussion
There's a lot of players with MechJeb installed, some use it a lot and hand-fly when it suits them, some hand-fly a lot and use MechJeb when it suits them... Both of these are correct, as are using MechJeb all the time and not using it at all. The problem isn't MechJeb, we see the exact same attitude that we see with MechJeb expressed to a greater or lesser degree towards part clipping, conf edits, procedural parts... What is different? What causes this? Why do some players get upset when they see others playing a game differently to themselves? Answer that and you have your answer for why MechJeb is so "controversial" Now please stay on topic. -
inB4 items are mentioned that are for rectal use only. Remember to keep it clean guys
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The Navy could always be relied upon to provide the Catherine wheels on bonfire night.
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Well this thread was completely ruined by pseudo-science and conspiracy :/ I'll just leave this here.
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How should Reaction Wheels work?
sal_vager replied to Supernovy's topic in KSP1 Suggestions & Development Discussion
I think they should be renamed, and turned into either variable speed control moment gyroscopes or four gimbal CMG's -
KSP Interstellar Extended Continued Development Thread
sal_vager replied to FreeThinker's topic in KSP1 Mod Development
That is quite enough of that, I expect this altercation to end now and for this thread to stay on topic. -
Hi rectifier, please don't go down that route, I don't know how to fix your internet but maybe someone will have a idea, and that kind of "distribution" isn't allowed to be discussed here. You could try downloading it at another location, there is no DRM tying KSP to a machine so you can pop it on a USB stick and take it with you.
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Funny, forumers frequently find foolishly fun frolics. afgncap
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Procedual Fairings broken
sal_vager replied to Secret Agent Kirrim's topic in KSP1 Technical Support (PC, modded installs)
I think you're better off asking here. -
Hi Tetriswizard, it's most likely that the output from the pen isn't quite the same as from a mouse, so the Unity game engine does not know how to use it. For example the engine could be waiting for a different "move" signal than the pen is designed to provide. This would be a driver issue, or perhaps a mode issue, I suggest checking the tablet software for any options on movement mode such as absolute (pointer is exactly where you place the pen, like a touchscreen) and relative (pointer must be moved into position with the pen, like a mouse) modes.
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Unable to complete contracts
sal_vager replied to Tim_the_Plumber's topic in KSP1 Technical Support (PC, unmodded installs)
Have you tested a new savegame? You may find that it works, there seems to be an issue with your current save As for the forum, no it is not related. -
Cant find ksp save location
sal_vager replied to soiling's topic in KSP1 Technical Support (PC, modded installs)
If playing a game from a protected Windows folder, you'll often find save files and configuration files in a hidden applications folder instead of where you'd expect. Usually it's something like C:\users\username\application_data(this is hidden)\Kerbal Space Program... Don't forget to enable viewing of hidden files and folders -
Very interesting Carcharodon, good work
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Woah that's a big one very nice RedCow, explosive staging is best staging
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The Positive Forum Movement (Updated 4 December 2015)
sal_vager replied to Deddly's topic in Kerbal Network
No one is ever swayed by harsh words, at most all the arguer can gain is the animosity of those around them. Harshly worded criticism has no more value than unfounded criticism, but if you put forward your points civilly you'll find others more welcoming to your words. Express yourself in regular ways, not confrontational ways, and you'll find things a lot smoother +repped -
KSP images please ImJake, and no reaction images