-
Posts
17,670 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sal_vager
-
DAMN AWESOME FAST SPACEPLANE!!!!!!!!!!!
sal_vager replied to Parv Kerman's topic in KSP1 Mission Reports
Sounds like a mission report to me. -
[Linux][1.2] Game freezes
sal_vager replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
Okay it sounds like your issues are not related, the Unity engine can misdetect your version of OpenGL though which is why using -force-glcore helps (forces re-detection), if this happens again please upload your Player and KSP logs for me. -
[Linux][1.2] Game freezes
sal_vager replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
You might have more luck with LC_ALL=C as that will also handle the inversion of comma and period in the settings file. You can find all the documented command line options here, the environment variables should be the same for all Linux distros. -
I got socks again this year, this time they are minion socks!
-
[Linux][1.2] Game freezes
sal_vager replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
That is likely the case, it seems that a Unity update has broken the locale settings, it's meant to ignore the OS localization, so we need to force KSP to use English or the Posix standard again. That would also explain why your settings are not saving. -
[Linux][1.2] Game freezes
sal_vager replied to miceliux's topic in KSP1 Technical Support (PC, unmodded installs)
@Veeyawn, @Corsac, is your OS set to a language other than English? -
Closed by request, sorry guys.
-
Phew, 2016 is finally behind us, here's hoping 2017 will be a smoother ride. Talking about smooth rides how about a train ride? Klond impresses us once again with his amazing toy train set. This would make an awesome Christmas present Now for something a little more hi-octane, how could I not feature Triops awesome Kerbal Dakar. It's worth checking out for the cars alone! We have a late entry for December with Norcalplanners tutorial on trigonometry in KSP, now you can finally find a use for the maths you learned in school HoloYolo poses a rather serious question in the Science forum, could we leave our solar system if we had no other choice, and what form might such a calamity take? Uncover the secrets NASA doesn't want to tell you about the Moon with purpleivan, we are not alone up there... As we all recover from overindulgence and resolve to be better people lets look back at our material gains with UnionPacific's old thread, I got socks That's it for now. Oh and happy new year everybody! See December 2016's TOTM here.
- 9 replies
-
- 14
-
It depends on what you mean by slow @53miner53, the asset bundles should not add more than a few seconds to the load time unless you are running Hamachi/LogMeIn or similar, or have other unused network adapters. Loading can be slow even with one network adapter, but keeping your drivers current should prevent that (don't rely on the drivers built into Windows).
-
Kerbals misteriously disappearing...
sal_vager replied to Kermanzooming's topic in KSP1 Mods Discussions
We'd have reports in Support by now, none so far, though it is possible for rescue contracts to position the rescuees craft such that a moon is in the area, causing some sub terrain periapsis. But Kerbals missing out of their pods is a new one. -
Kerbals misteriously disappearing...
sal_vager replied to Kermanzooming's topic in KSP1 Mods Discussions
Sounds like a task for addon discussion -
Text replaced by squares
sal_vager replied to MartinTeefy's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @MartinTeefy, it sounds like you have a bad install, I'd try verifying the Steam cache if using Steam, or download a fresh copy from the store or GoG. Though the □ character is one of the replacement characters, which suggests you are missing a font or your font cache is corrupted, though KSP should have the fonts built in. Assuming you are using Windows 10 you could try resetting the font cache. -
Hi @shuggaloaf, is this a network drive? If it is then it may be caused by the Unity www class, KSP has to use this to be able to load user files (mods etc) unfortunately this will poke everything on your network, which can cause slow loading. I don't know of any way to prevent it, and I don't know if the workaround is viable for Squads use case.
-
KSP crash at launch
sal_vager replied to Zouf's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @Zouf, ideally we need your KSP logs, see here for details. -
Merry Christmas everyone! I thought I'd make a card for all you wonderful people, and invite you all to share your cards with us Wishing you all a wonderful time, have fun!
- 11 replies
-
- 18
-
Setting up my joystick
sal_vager replied to SSgt Baloo's topic in KSP1 Gameplay Questions and Tutorials
I've got one of those, it's okay, bit worn though (it's a refurb) Don't forget that joystick axis will only bind to the 'axis' side of the settings screen, they won't be detected as buttons (pitch down, stage etc), basically the fire buttons only work on the left pane of the settings screen, and the axis only work on the right. -
Mission idea: Kerbal Dakar 2017
sal_vager replied to Triop's topic in KSP1 Challenges & Mission ideas
Thinking about it, though I'll be away a few days, also only one t -
Hello ladies and gentlekerbs, we've seen a lot of great content posted all over these forums by our fellow Kerbonauts, many of which I have been honoured to be able to feature in my little 'threads of the month' series. It's a special time of year, Christmas is coming, and even if you don't celebrate this particular holiday most people have some kind of winter festival, or just roll with the festivities and use them as an excuse to enjoy themselves Something to enjoy is to look back on all the good times we've had in the past year, and the works of one person in particular have really stood out on these forums, so now is the time spread a little winter cheer and remind everyone of this persons fantastic contribution to our little corner of the internet. Also, huge thanks to @OrbitalBuzzsaw for the suggestion of a Thread of the Year, and to @DarkOwl57 for his nomination. While the particular thread was started in December of last year, it has continually been expanded upon by its creator throughout 2016, and has greatly impressed and brought joy to all its readers. Ladies and gentlekerbs, it is with great honour that I present to you the Kerbal Space Program forums thread of the year, The Saga of Emiko Station, by @Just Jim. Merry Christmas, and to all a good year.
- 13 replies
-
- 22