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KSP2 Release Notes
Everything posted by sal_vager
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Key bindings with modifiers?
sal_vager replied to Kobymaru's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks @Kobymaru, something like this might need a few extra buttons in the settings screen, so certain modifiers can be selected along with the detected keypress, unfortunately we also use shift and control for the throttle, so making them modifiers and unique keys would be awkward. -
Key bindings with modifiers?
sal_vager replied to Kobymaru's topic in KSP1 Technical Support (PC, unmodded installs)
Yes, binding two keys at the same time is not currently supported in KSP. I don't think anyone has reported this as an issue, you're welcome to post it on the issue tracker. -
Key bindings with modifiers?
sal_vager replied to Kobymaru's topic in KSP1 Technical Support (PC, unmodded installs)
Sorry Kobymaru but that is not currently supported. -
Space Station wobbling
sal_vager replied to KingPhantom's topic in KSP1 Technical Support (PC, modded installs)
This should do it. -
1.2.2 not loading
sal_vager replied to Space Crystal's topic in KSP1 Technical Support (PC, unmodded installs)
Maybe this will help.- 2 replies
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- 1.2.2
- loading bug
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(and 1 more)
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Maybe, send me your nominations via PM
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Hi @Raptor kerman, I hid your duplicate thread, no need for more than one of these Also, please remember the no roleplay rule, using a company name is okay as long as you don't pretend to be one.
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what are these options in ksp launcher?
sal_vager replied to omelaw's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @omelaw. Run in AMD compatibility mode forces the Unity command line argument -force-gfx-direct Do not produce log adds the -nolog command line argument. Run in framless window adds -popupwindow Run in extended character set mode prepends LC_ALL=C on Linux and OSX. Run 64 bit player calls the 64bit binary on the platform if there is one (not needed for OSX) Hope this helps.- 1 reply
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Nope, not me. Maybe @Azimech?
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Hi @Sublight, I'd have to clear the creation of new forums with the manager, but it sounds like an okay idea. Though truth be told, the Gameplay Questions forum is supposed to be for the stock game, and mod questions really should be in addon discussion. Also, have you considered adding a 'stock' tag to your threads?
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Well from what I can see @foamyesque it's a deliberate effect, as @Starwaster says it's coded into the radiators, I couldn't tell you why though, he's probably right that this is a gameplay choice, otherwise we'd see stegosaurus spaceplanes with radiators all the way down their backs, hardly authentic. Looks like the Blackbird just never got hot enough to need active cooling of anything other than the cockpit, it was able to handle the heat so additional cooling wasn't used as it would add mass and complexity.