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Everything posted by sal_vager
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Windows shuts down in map view
sal_vager replied to salty skydog's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @salty skydog, first if your laptop is under warranty I suggest you have it examined for software or hardware faults, dust etc, as there is no known issue in KSP that would cause your problem, and you appear to be the only player experiencing this. If the laptop is no longer under warranty or if you want to try to solve this yourself you will first have to disable automatic restart. You will then have to look up your Windows stop error code, that will tell you what caused the reset. Until that is know there is no sense in guessing, please let us know what you find. -
1.2 - Game doesn't seem to launch
sal_vager replied to endernite54's topic in KSP1 Technical Support (PC, unmodded installs)
As you have Steam plugins @endernite54 I suggest you try reinstalling KSP via Steam, sometimes the files can be bad, also Steam will update to 1.2.1 If the problem persists let us know. -
1.2 - Game doesn't seem to launch
sal_vager replied to endernite54's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @endernite54, please copy KSP to C:\Games and run the copy, that should work and then you can delete the copy on the desktop. To make starting the copy in C:\Games easier you can make a shortcut to the KSP.exe in the right click menu. -
Aerodynamic bug
sal_vager replied to Antoinebernadet's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Antoinebernadet, I have move this to technical support, though I can say it is not aerodynamic drag causing this. The aero overlay is not reliable, and does not always show all the lines or lines of the right size, instead please try using the debug screen (alt+F12 on Windows) to enable the aero data in the action menus. They reveal there is the same drag from the wheels on both sides, or even more drag on the left side, as can be seen here. Your car behaves better with no wings, or with struts to brace the wings so they don't bend, but the reason it moves to the right is because the runway is a slight camber. It is like this because the ground at the space center is completely flat, but the center is not by the runway, it is by the VAB, so the runway is like a very flat U shape, and gravity pulls you slightly to the side towards the VAB. If your car stays straight it is fine, even if it has drifted, but if it turns the aerodynamics of the wings can make it turn more. Hope this helps. -
Station Disappears Repeatedly
sal_vager replied to Deribus's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Deribus, it's hard to know what's going on just from your post, can you please upload the save with the station to a file share site such as dropbox.com and we'll take a look. -
Stalling / Hitching / Pauses in KSP
sal_vager replied to kithylin's topic in KSP1 Technical Support (PC, modded installs)
No, we're waiting for Unity Technologies to finish the work on IL2CPP, after that they intend to upgrade Mono to the most recent version in a new version of their Unity3D game engine, this isn't likely to be trivial as changes to Mono may break existing Unity3D scripting methods, and Unity's custom changes will have to be ported to the new Mono version. This could take a long time. Then all developers who use the Unity3D game engine will be able to upgrade to that new engine and see what happens when they build their project. For Squad this could be relatively painless as Squad has kept pace with Unity upgrades, and is usually not far behind the latest version of Unity3D when KSP updates are released, garbage collection is abstracted from the developer so it should not matter that the GC has changed. But the changes to Mono may be as big a change as the move from Unity 4 to Unity 5, we won't know until it happens. -
Interesting tool @stk8472, though I have to ask, what license are you releasing this under?
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PC crash when loading KSP
sal_vager replied to JoeVLD's topic in KSP1 Technical Support (PC, unmodded installs)
@JoeVLD, it sounds like you will need to take your laptop to a repair shop, if your laptop is still under warranty you will be able to contact the shop where it was purchased, and they will be able to fix the issue. -
PC crash when loading KSP
sal_vager replied to JoeVLD's topic in KSP1 Technical Support (PC, unmodded installs)
Just to be clear, your PC is restarting with a blue screen, is this correct? I ask this because searching that error shows this to be a problem with your computer, and not with KSP, so to fix this you need to find out what driver is suffering from a power state failure. The first link should be this one, which details how you can enter safe mode and locate the problem driver, you can also try rolling back to a point when Windows was working. As you changed graphics settings and had a problem it is possible that your graphics driver is corrupted, KSP will not run if the graphics driver is broken. If it is the graphics driver then you may need to download the latest driver for your Nvidia, AMD or Intel graphics card, uninstall the current driver and install the new one, finally you will need to restart the computer. If it is another driver shown as broken we might be able to locate the driver for you. -
PC crash when loading KSP
sal_vager replied to JoeVLD's topic in KSP1 Technical Support (PC, unmodded installs)
Hi JoeVLD, have you restarted the PC since the change to the Nvidia graphics? -
Stalling / Hitching / Pauses in KSP
sal_vager replied to kithylin's topic in KSP1 Technical Support (PC, modded installs)
On Unity updating Mono and the GC, they can now do this at any time, as Microsoft has acquired Xamarin and have relicensed Mono under the more permissive MIT license. Unity Technologies have had plans to update Mono since at least May 2014, and newer versions do have improved garbage collectors, Unity look like they are still on the 2.x version of Mono. As to when they upgrade, it looks like they won't until IL2CPP is working on all platforms. -
SCREEN_RESOLUTION_WIDTH = 1024 SCREEN_RESOLUTION_HEIGHT = 768 To display this on a 1280 x 800 screen will mean the image has to be stretched, you won't get square pixels, and this could be why you're seeing the lines. Try setting KSP to 1280 x 800, manually if necessary by editing the settings.cfg I don't know why this would affect your screenshots though, likely that is a separate issue, after setting the correct resolution in KSP try disabling KSP's anti-aliasing, you currently have it set to the default of 2.
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We watch... I'd need a Mac with a 4k screen to test, but this has come up before and that was the fix apparently, I'm not sure how Apple do it but I assume it is using interpolation to reach the super high resolutions on a 4k screen, every other pixel is a guess based on the pixels around it. If the desktop resolution is set to something more sensible for a laptop (I assume it's a Macbook of some kind) of 1440x900 it should work.
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Is console version ,going to get updates ?
sal_vager replied to LeeTheG666's topic in KSP1 Discussion
Like everyone else here on the forums we have to be patient, Squad will post when they have something new for us. -
Crash flying over northpole
sal_vager replied to bestimmaa's topic in KSP1 Technical Support (PC, unmodded installs)
Glad we could help -
Un-undocking bug
sal_vager replied to Seturian's topic in KSP1 Technical Support (PC, modded installs)
Heh, it was fun to do as well. If you reuse that docking port I suggest you fit another port to it, an adapter like this so if one is stuck the other might still work. -
Stalling / Hitching / Pauses in KSP
sal_vager replied to kithylin's topic in KSP1 Technical Support (PC, modded installs)
The devs already have worked hard to reduce this over the last few releases, but there's only so much that can be done as everything in heap memory will be walked over by the garbage collector when the heap is near full, whether it's referenced or not, though better GC's will split things into tiers so they spend less time on objects that are less likely to be orphaned. And the GC can only release memory that is actually orphaned, if most of the objects have references then the GC won't release a lot, so it'll take less time to fill the heap again, Unity should automatically expand the allocated memory and mods like memgraph work by padding the heap, forcing more memory to be allocated. By the way, the garbage collector is a feature of the C# language used in the Unity3D game engine, which is implemented in Unity using the open source Mono framework. To use a car analogy here, if garbage were the cars exhaust you can only do so much to reduce it, you can burn leaner, add a catalytic converter etc, but if you stuff bananas up the tailpipe the engine won't run. -
Stalling / Hitching / Pauses in KSP
sal_vager replied to kithylin's topic in KSP1 Technical Support (PC, modded installs)
Moved to modded support. The Unity engines garbage collector will run when the memory heap is close to full, this can cause a slight pause as the whole application has to stop for it to work, this is more pronounced with some mods including mechjeb which allocate many heap objects such as lists or strings, compared to a simpler mod that just needs a few integer and floating point variables. I suggest you try Memgraph, which has the option to pad the heap memory, making more available, this can make the pauses further apart but cannot eliminate them. -
Crash flying over northpole
sal_vager replied to bestimmaa's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks I'll take a look. Edit: It looks like the highlighter bug, if you toggle the aero overlay on and off the next time you highlight your craft the game crashes, this bug doesn't exist on the consoles. The workaround is to disable the highlighter in flight from the settings screen. Hope this helps! -
Crash flying over northpole
sal_vager replied to bestimmaa's topic in KSP1 Technical Support (PC, unmodded installs)
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Un-undocking bug
sal_vager replied to Seturian's topic in KSP1 Technical Support (PC, modded installs)
Hi seturian, I fixed it for you. Click for gallery. Save file. Your save was heavily modded, there is no way to know if or when a mod caused this issue, or if it was an old stock bug. The mods used in your save are these. Files with "True" next to them were detected when your save was made. If you can reproduce the issue in a stock game and save that would be useful. -
Update Save Game
sal_vager replied to tj45794's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @tj45794, it should update just fine, but saves from before commnet will have commnet off by default. To turn commnet on just play your save then open the pause menu with Escape, click on settings then difficulty options, you can enable commnet there and there are some advanced settings for planet occlusion and ground stations. Hope this helps. -
Un-undocking bug
sal_vager replied to Seturian's topic in KSP1 Technical Support (PC, modded installs)
@Seturian, your image and your save show that you are using a mod to rename docking ports, this is likely why they are broken. MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = Стыковочный узел 2.5м initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort As you can see the name you tried to use appears to have become corrupted, I assume you were using Cyrillic. I suggest you try asking the modders responsible for the mods you are using, sorry.