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Everything posted by DaMachinator
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Ask a stupid question, Get a stupid answer back.
DaMachinator replied to ThatKerbal's topic in Forum Games!
Faster than the speed of sound in mothball soup. How many chickens does it take to get to orbit? -
I drain the nova bomb's fuel-it runs out of delta-v and cannot get close enough to the sun. I generate another star system. It intercepts the Kerb system, causing most of the planets to be flung out of their orbits at the next poster.
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Very cruel indeed.
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For a moment, you had me scared this was over, @Cydonian Monk. Glad to see I was wrong.
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Chapter III coming soon! Added Field Experience, having removed it previously due to a crash that it turns out it had nothing to do with.- 24 replies
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
I'll live, she's MIA not KIA so someday she may mysteriously show up.- 24 replies
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nitroglycerine
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Ask a stupid question, Get a stupid answer back.
DaMachinator replied to ThatKerbal's topic in Forum Games!
Recently Deceased. The revolutionaries killed them all. What happens when the Eta finally decides to work? The Eta: -
I drive through the fortress with an Alcubierre drive. The resulting warping of spacetime destroys a large portion of the fortress, causing the rest of the fortress to collapse in a series of GRATUITOUS EXPLOSIONS! The resulting debris field hurtles towards the next poster.
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I think it's too late, but i don't care.
DaMachinator replied to SpaceKraken's topic in Welcome Aboard
Don't worry, there are no tomatoes here. Only Jeb in his highly unstable very maneuverable jet trainer, the Eta. -
Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
In an unfortunate accident involving bugs, timewarp, and the laws of physics and the universe suddenly not applying, Valentina Kerman was killed in a fatal crash. The GUI bugged out and I could not revert, and I had to force close KSP. We shall see if the game managed to save itself before i closed it, because I don't have any backups. Regardless, the space program must continue!- 24 replies
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Some of these I copied from elsewhere, but... "Gratuitous Explosions!" - Jeb, when launching sounding rockets using explosive stage separation, originally from @Cydonian Monk's Forgotten Space Program mission report series "If it's worth doing, it's worth overdoing." - Corjaantje, a youtuber from my days of playing modded Minecraft. "In case of stall, perform backflip until pointing prograde." - All of my jet aircraft.
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@DDE Instead of using the Black and White filter, use the Sepia filter, and turn the Vignette effect up to 100%. NOTE: Apply the Sepia filter BEFORE you use the Vignette tool.
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Chapter 2: Where does all the money go? The four would-be astronauts hauled the Extra-I out of the water, having named it after the extra cash it brought in by breaking all those records. Surprisingly, though the cardboard parts had been thoroughly soaked, the scrap value of the parts was nearly 100%. The "space agency" now over 75 thousand Kredits the richer, Mortimer never noticed the missing government funding someone had misused to build lighting for the "launchpad". Kredits: 116,737 Science: 39.2 Wernher and his team of interns used the data from the sounding rocket to develop a number of new technologies, including heavier parachutes to recover heavier things and basic aviation technology, among other things. Jeb sat on the runway in the new trainer Eta. Powered by the newly-developed Wheesley turbofan, Jeb was now at least a pilot, if not an astronaut. All of the astronauts would be taking this contraption for a spin to gain some experience before manned missions took place. After taking off, he headed towards the island airfield, because someone decided to pay them to walk around there. Despite being instructed not to do any stunts, he did manage to break the sound barrier (340 m/s at 1 atm) on his way. He tried to land on the island runway. Unfortunately, the brakes were not strong enough to stop the plane in time, and he hadn't noticed the button labeled "THRUST REVERSER", causing several touch-and-go’s like this one: ...and eventually a Rapid Unplanned Disassembly. Realizing that none of the Kerbals were qualified to get out of their aircraft to fulfill the requirements of a contract (apparently that airfield HAD to be explored on foot), Mortimer grudgingly allowed the use of 75k of their precious Kredits to upgrade the Astronaut Complex. Jeb again set off to investigate the island airfield, taking off from the treacherous dirt runway. Fortunately the takeoff speed of the Eta is only 50 m/s. This time, he tried a different approach pattern, and made full use of the thrust reverser on the Wheesley turbofan powering his trainer. After an uneventful landing, he taxied to the hanger that the Anomaly Surveyor Group wanted investigated, and took some pictures standing on the wing of his 'plane, which lacked a ladder and thus any way to get back up onto the wing after getting off of it. The Anomaly Surveyor Group didn't care. Jeb then taxied over to the control tower, and realized that the ledge around the bottom was high enough to climb back up onto his wing from, so... It was a long way up... At the top, Jeb investigated the perfectly normal control tower and wondered what made it an anomaly. He tried planting a flag, and then he realized what was so special about it... The flag teleported itself onto the roof. "Whatever, you can see it better from there, and no one can take it for a souvenir or anything." Another company was paying them to get some pressure scans, so Jeb landed on the shores near KSC to gather some data. Then he flew north to the tundra to take some scans there, and found a tundra biome rather sooner than expected - but he stalled his jet and crashed it into the water trying to land. He survived this one too. Jeb was now acquiring a reputation for being invincible, if not so much for being a good pilot. The data from the pressure recordings and Jeb's report of the magical Tundra biome from the air was used to develop a number of new technologies, and Mortimer was quite happy with the proceeds from the contracts, in addition to some checks courtesy of the World Firsts Organization. Kredits: 119130 Science: 2.5 ------------------------------ I haven't experienced the crash since I removed Kerbinside. A pity, since it was a fun mod. As always, feedback, suggestions, and comments are appreciated!- 24 replies
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Had to remove Kerbinside as I suspect it is the root cause of a crash I am experiencing. If the error persists I'll add it back as that means it wasn't Kerbinside.- 24 replies
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Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Contract addon mods help, as do mods like Sounding Rockets - get some extra science to push past those first few nodes. I'm using Engineering Tech Tree and quite a few difficulty mods and utility mods, which changes it up quite a bit. I used the Normal preset, with the Sparta flag from a flag pack.- 24 replies
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What version of KSP are you currently playing?
DaMachinator replied to CaelumEtAstra's topic in KSP1 Discussion
1.0.5 - I'm lazy, and my friends' DMP server runs 1.0.5. Sure, I could keep another install sitting around with 1.1 (I already have 4 KSP installs listed in my CKAN install list, all 1.0.5) but again, lazy and unwilling to deal with inconsistencies in the mods available for one version vs. the other. -
Go Boldly Forth: Spartan Space Program
DaMachinator replied to DaMachinator's topic in KSP1 Mission Reports
Chapter I: Initium Jeb stared at the sounding rocket on the circle of concrete they called a "launchpad", accompanied by the only other three Kerbals willing to risk their lives for just room and board - Bob, Bill, and Valentina. After counting down to satisfy Bob's concern over some inane concept known as "safety", Jeb hit the launch button... ...and nothing happened... -ONE HOUR LATER- Bill and Bob finally realized that the avionics module controlling the sounding rocket did not come with any internal batteries. Jeb gave them some, "from his remote." Again, Jeb counted down, and hit the launch button. This time, the results were a bit more satisfactory. The rocket staged automatically, with a sudden explosion, but the rocket kept sending back telemetry, so this was ignored. When the second stage burnt out, the parachute was automatically ejected, and readings were taken on the various scientific devices used as payload, including several cardboard boxes "stuffed with science". A few minutes later, the sounding rocket was visible again to the anxious set of kerbals standing on the beach. Unfortunately, it landed in the water... and floated just below the surface, which did not seem to impact the quality of the data recovered. Mortimer suddenly came rushing down to the beach, waving some checks from the Kerbin World-Firsts Record-Keeping Society. "Maybe we won't go bankrupt after all!" The self-proclaimed astronauts all stared at him. "You mean we're getting paid to launch cardboard tubes into the air?" Mortimer nodded. "These checks are extra. Apparently we broke some world records, with some not insubstantial rewards for doing so." And so it began - but there was much more ahead of them if they expected to keep the "space center" running and keep Mortimer happy. --- This is my first foray into KSP writing! Feedback, suggestions, and questions are appreciated.- 24 replies
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Inspired by @Cydonian Monk, I decided to do a mission report series of my own, on a heavily modded career savegame. Main mods: TAC-LS RemoteTech RealChutes Deadly Reentry Continued Engineering Tech Tree Karbonite Karbonite Plus SCANSat Full modlist Chapter I: Initium Chapter II: Where does all the money go? Chapter III: What's up there? Chapter IV: Genesis
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Sandbox? Also, do you have any mods installed? edit: The Wiki is a good source for basic information, and has some tutorials like this one: http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Mun_Landing#Step_4_-_Landing_On_The_Mun
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First of all, signatures only show up for me when I am signed in - a trifle annoying, and the old forums did not work this way. Secondly, there is no obvious way to add a sig, other than typing it in and pretending it exists. How would I do it properly?
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Apart from the small blue underlined text containing a hyperlink in your signature.