Hi, I've been wanting to make a big modded Realism Overhaul save including a ton of parts packs (SpaceY, OPT, SSR Airlaunch, Near Future, you name it) but since I'm not a very technical person when it comes to videogames, I have no idea how they'd fit into RO! Does RO manually edit everything in stock and included mods, or does it use an algorithm depending on resource that should theoretically work with any mod? Or is it something else? However it works, what kind of system should I utilize to modify parts so that they work with RO? I'm super dedicated to running a realistic as possible save but these mods are too juicy to resist