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Everything posted by Cdw2468
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As soon as I heard your message come through, it picked it up... are you magic or something? Thanks for the help!
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- ksptot
- mission planning
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Nothing, both features that you mentioned (which I didn't even notice before and are pretty cool btw) worked just fine, but it just won't load the system. It read my thrusters and my propellants properly. It seems like it read everything but my system
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- ksptot
- mission planning
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I'm having issues connecting my RSS system to TOT. I'm using the latest release found in the install instructions on the OP. I have the gamedata portion copied and pasted into my install's gamedata, but whenever I click File -> Create New Bodies from KSP, even while the game is running in a flight scene as it instructed, I get the error saying that it couldn't pull from it. Is anyone else having similar issues and/or ways to solve it?
- 4,948 replies
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- ksptot
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
Ok, I'll try it. Edit: @Tristonwilson12It appears that the Landing strip and the actual Ksc mesh stay where they are after a reload, but the rest don't -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
Is there any way to edit the default spawn positions for the models? I'm getting it to work in SSRSS, but their positions are for RSS scale so I end up having to move them every time I load the game -
[1.0.5] Kosmodrome - Space Centre v1.0 Career Edition (24.02.2016)
Cdw2468 replied to Divico's topic in KSP1 Mod Releases
Works for me too, should be listed as 1.2.2 compatible -
[1.0.5] Kosmodrome - Space Centre v1.0 Career Edition (24.02.2016)
Cdw2468 replied to Divico's topic in KSP1 Mod Releases
Did you end up getting it to work? What version? -
[1.2] Engine Ignitor continued. (23 oct 2016)
Cdw2468 replied to DennyTX's topic in KSP1 Mod Releases
Thanks so much! -
[1.2] Engine Ignitor continued. (23 oct 2016)
Cdw2468 replied to DennyTX's topic in KSP1 Mod Releases
I'm not a programmer by any stretch, so sorry if this is a dumb question, but would there be a way to make a blanket config to add a certain amount of hypergolic fluid and igniters to all engines, specifically modded ones, and then pick and choose the ones you want to make differently? -
Do said screenshots have to be in the stock solar system? I have some with the outer planets pack and I think Stock Size RSS
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
What pad is currently being worked on? Is there a roadmap somewhere for this? -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cdw2468 replied to Pak's topic in KSP1 Mod Releases
It seems that my Seperation nosecones keep flying off the srbs when they're activated. Anyone know a fix for this?- 2,351 replies
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- space shuttle
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
Above quote is not intentional, but relevant. Based on my own playtesting, the RSS version works just fine in stock, just scale it down in Kkonstructs and you will be fine