-
Posts
165 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Cdw2468
-
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
What exactly causes the Kraken to strike and how does stock change it? -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
What are the potential consequences of using the rss version in stock? -
[old thread] Trajectories : atmospheric predictions
Cdw2468 replied to Youen's topic in KSP1 Mod Releases
Ok, I'm a half decent pilot, but the trouble is getting close, so this should help. Thanks! -
[1.9.x] Kessler Syndrome 1.4 (19/02/2020)
Cdw2468 replied to severedsolo's topic in KSP1 Mod Releases
Is there any way to avoid fields of micrometeorites entirely? Like the ISS will see that a patch is coming up and then use its thrusters to dodge it. Is there any way to get out of the way rather than just having to take the hit? -
[old thread] Trajectories : atmospheric predictions
Cdw2468 replied to Youen's topic in KSP1 Mod Releases
Does the mod account for lifting surfaces if I wanted to land, say, a space shuttle? -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
Ok, it was listed as compatible for 1.2.1 so I assumed it would work for 1.2.2, that's my bad. Thanks! -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
I'm using the stock version, and only the shuttle runway and the ksc mesh works. The rest of the models show up properly in the mesh preview, but then when I go to place down a static, they show up as the ksc mesh, no matter which model I choose. I used the installation instructions in the op, but it still doesn't work. I've reinstalled multiple times. I'm not sure what's going on -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
Are there some special installation instructions? I'm dropping the folders in gamedata in gamedata as usual and only a couple models work -
This is a known issue and can be solved one of 2 ways: get the kerbal joint reinforcement mod or enable advanced tweakables in the settings menu on the home page. The problem is that squad chose to make the joint strength somewhere between a wet noodle and a bendy straw and this isn't adequate for a complex rocket like the Sarnus V
-
Until Akron's Cassini comes out, I made my own out of this mod, BDB, and probes plus parts. Would anyone be interested in screenshots?
-
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
I tried it and I'm only getting the ksc mesh no matter what static I choose -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cdw2468 replied to Pak's topic in KSP1 Mod Releases
They're on either side of the existing 2 back seats. I don't know anything about 2 more to make 8- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Cdw2468 replied to Tristonwilson12's topic in KSP1 Mod Development
Has anyone figured out a way to not be forced to use the workaround in the op? I'd want to use the statics in past saves -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cdw2468 replied to Pak's topic in KSP1 Mod Releases
The no IVA is a pet peeve of mine, so I usually don't edit crew capacity- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cdw2468 replied to Pak's topic in KSP1 Mod Releases
This does work in 1.2.2, although I wish it had 8 seats to accurately simulate the real shuttle. Beggars can't be choosers- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
To weigh in on the whole "flexibility vs set purpose" topic, I personally don't use them for any sort of flexibility, although I think I'm in the minority. When I use part mods, specifically historical ones, I build them as they were intended. So I think it's important to maintain the "original purpose" for lack of better term. Just my opinion though
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cdw2468 replied to Pak's topic in KSP1 Mod Releases
The 3.75 ET decoupler maybe?- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cdw2468 replied to Pak's topic in KSP1 Mod Releases
Yep, link in the OP that says "cormorant crafts"- 2,351 replies
-
- 1
-
- space shuttle
- parts
-
(and 1 more)
Tagged with: