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KSP2 Release Notes
Everything posted by KerbalKore
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Awesome to see it out! Very impressive.
- 146 replies
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- totm april 2020
- ariane
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A truly great mod had come to an end. I wish you luck on your next adventure, whatever that may be. o7
- 22,525 replies
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- 3
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- totm march 2020
- mod
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Lost in Space expansion pack for KSP 2
KerbalKore replied to GroupJW's topic in Prelaunch KSP2 Discussion
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- lostinspace1998
- ksp2
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Low Light Levels Blue [Development thread] [1.7.3]
KerbalKore replied to RJVB09's topic in KSP1 Mod Development
Not gonna lie this is interesting and impressive for (as far as I can tell) a beginner. -
[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
KerbalKore replied to DylanSemrau's topic in KSP1 Mod Releases
Ah good old nested gamedata issues. A pain in the rear of modders and users alike since time began. -
So I did the math. 25000000000000000 F-1 Engines are how many it takes to produce 350 dB of sound. That reduces to non-lethal (from the sound, as other ramifications of this would wipe out humanity) levels at 2000 miles away from the focal point. Assuming the focal point is Cape Canaveral, 465642559 (give or take a few million) people would die from SOUND ALONE. The other ramifications of this would be catastrophic to say the least. From here on there is no math, just speculation. The ocean in the affected area would likely form massive tsunamis, probably traveling towards Africa and Europe. Earthquakes would rattle the entire globe, killing millions and disrupting infrastructure, causing even more deaths. In summary, don't do this, as humanity would likely go extinct within a decade.
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Laughing at this far more than I should be
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Kerbal Maps is back! (sort of)
KerbalKore replied to CraigCottingham's topic in KSP1 Tools and Applications
@CraigCottingham I’m with kinetic, and can help export the JNSQ things if I can get a config. Would you mind sharing it? -
[moved to release]Less Real Then Real(ism) - RP-1 with less 'R'
KerbalKore replied to Pehvbot's topic in KSP1 Mod Development
All I’m waiting for is BDB support now. Awesome! -
[1.12.5] Restock - Revamping KSP's art (August 28)
KerbalKore replied to Nertea's topic in KSP1 Mod Releases
Simply incredible. ReStock is one of the best mods ever made for this game, and this update is stunning. This mod has been a mandatory in my installs since I discovered it. I love all of your work.@Nertea, @Poodmund, @cineboxandrew, @blowfish, and @DMagic; I salute you. -
So now that BDB 1.6.0 is out, any chance of support for it, or is this project on hiatus?
- 33 replies
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- tech tree
- community tech tree
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Woo! It’s looking great! I shall leave you with a pic I got with the new clouds:
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[moved to release]Less Real Then Real(ism) - RP-1 with less 'R'
KerbalKore replied to Pehvbot's topic in KSP1 Mod Development
Woah, I’m keeping an eye on this... -
Cannot wait to see the results!