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KSP2 Release Notes
Everything posted by KerbalKore
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A challenger approaches... Interesting. Do you intend to use lifting bodies or capsules?
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what is the MBC style part? I know the rest is SSPXR, but I don’t know what the MBC part is.
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Just wait until you see Overture Block E. Current plans call for 4 RD-103's on the first stage and 4 XLR-11's on the second. The design is waiting in the VAB for me to return to the computer and regain funding.
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Ask and ye shall receive: Capsule: Lifter:
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@Ultimate Steve or @Johnster_Space_Program you might be playing ahead of what you’ve posted. Did either of you get a man in space by ‘55?
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CORE DEVELOPMENT INSTITUTE, 1954-1955 2 Flights, 2 Successes, and First Man in Space.
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Your program seems very chaotic. I approve. Also I highly recommend project manager by @Beale to auto number launches.
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Should we post screenshots of our tech trees at the end of each post?
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So your going American with fewer big engines instead of Russian with many small engines. удачи товарищ!
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I will be uploading in slightly larger chunks, due to my RL limitations CORE DEVELOPMENT INSTITUTE, 1951-1954 Overture 2 was similar, but had 65 liters of student experiments (AKA SoundingPayload for a contract) the extra weight brought it's apoapsis down to *only* 189 km. it was launched on September 26th of 1951 (File photo of Overture Block A) Overture 3 was a new variant, the Block B, carrying a recoverable capsule, larger tanks, and more engines (to be specific, 17 engines) Launched on July 17th of 1952. Sadly, I forgot to pressurize the tanks and it just fell. Then KCT wouldn't let me roll it back in, so I just normal recovered it. Block B was cancelled, and Block C was developed instead. On January 4th and April 24th of 1953, Contract Block A's were launch to maintain income. no pics, since they were almost the same as Overture 2. While they were built and flown, work on Block C continued. on October 27th, Block C was completed. It had 10 XASR-1's, a second stage with another XASR-1, and a return capsule with a biological payload. All 10 ignited successfully, but early on, one developed a loss of Isp. The rocket also had a worrisome turn to the left, but only a little. The second stage engine performed flawlessly, but the spin stabilization pushed it ever so slightly off prograde, reducing efficiency. It still set a altitude record of 636 km. Capsule sep from the second stage went well, but reentry nearly failed. It began interface slightly off retrograde, resulting in a tumble. Luckily it survived (The creatures inside probable didn't survive 38 gee's). The payload was recovered, returning 15.5 Science. Many nodes were already underway, most importantly Satellite Era Materials Research. The date is early may, 1954. 6 launches, 1 failure, 5 successes
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Mods are crucial to a good experience in the game, especially for a long term situation such as this. BDB, Tundra, and Tantares can give every cycle a unique style and set of hardware, especially if you mix and match.
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JNSQ is a great mod it doesn’t replace the stock planets but revamps them and adds a few more. (Also has native 2.7x rescale for more challenge.
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Will bdb, modular launch pads and tantares be installed? They are my three most important mods. Sigma Dimensions? That might be difficult to implement, but the program could take a players sigma dimensions scale and change SMAs based on that.
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
KerbalKore replied to DemonEin's topic in KSP1 Mod Releases
Oooooo this is going in my gamedata -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KerbalKore replied to Angelo Kerman's topic in KSP1 Mod Releases
Cannot agree more, as I once attempted to mess around in Kopernicus and I invoked the wrong word many times. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KerbalKore replied to Angelo Kerman's topic in KSP1 Mod Releases
@Geschosskopf Beyond home has Rhodes internal name as Kerbin, but the display name as Rhode. It could have changed since I last played it, but you should be fine.