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KerbalKore

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Everything posted by KerbalKore

  1. Did some testing. After fixing the resource configs, I can generate the save and get to the station. Problems: · The GUIs can't be closed · When it has you create your crew, it gives a "MissingMethodException" about the custom names as far as I can tell. This prevents any progression beyond this point.
  2. on a heavily modded 1.7.1 install w/ both DLCs, I crash while loading. Logs Here: https://drive.google.com/open?id=1sZ8SkBQIM2Avv2ukf_tA4ijjy0zYFBbP and Here: https://drive.google.com/open?id=1E-NFnnKDaRObkOv-01BBKi6tuW4HCAyT
  3. Why all the squad hate? Your work is good, but that doesn't make you better than them.
  4. Have there been any major changes to the API since 1.2? Testing it gives me a CTD mid loading. I'm not sure where to look to find the root cause, so someone taking a look at the code for anything that could cause a CTD would be very helpful.
  5. I would like my name changed to KerbalKore if that's not already taken.
  6. Original Mod By @gagarinekerman. Original Thread Here: I am attempting to resurrect the Kerbal Kommander mod. it hasn't been updated since 1.2, so it will quite likely need a lot of work. I have very little programming experience, so it might take a while. advice and help would be greatly appreciated. GitHub here: https://github.com/KerbalKore/KerbalKommanderRekommanded Credit to @Enceos for the animated station screens! This addon is licensed under the MIT license
  7. @Justanotherspacecowboy I've been using it in 1.7 just fine.
  8. @klesh that looks like SVE from the laythe and jool clouds. Also, if squad did add clouds, that likely woudnt add scattering as it would be too intensive.
  9. What I mean is that, just like he forms his opinions regarding planets without interacting and exploring, you formed your opinion only be looking at very early development images.
  10. @Gameslinx maybe form an opinion after you play it once it's out. I've seen your criticisms of kottabos reviewing planet packs, you're behaving exactly like him.
  11. @HansonKerman Yes it is. The kerbals can take off their helmets there. The scidefs support its habitablity as well.
  12. @linuxgurugamer is there a kerbalism patch?
  13. @altriosi believe the Lab, hitchhiker, and cupola all have colliders.
  14. @@X52 Happening to me as well, but during ascent and reentry. always around the 10 km mark. the log just repeats this over and over: [LOG 19:21:06.682] Look rotation viewing vector is zero [ERR 19:21:06.682] TimingFI threw during FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[OcclusionData].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusionSolar () [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusion (Boolean all) [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.UpdateOcclusion (Boolean all) [0x00000] in <filename unknown>:0 at FlightIntegrator.FixedUpdate () [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.TimedFixedUpdate () [0x00000] in <filename unknown>:0 at TimingFI.FixedUpdate () [0x00000] in <filename unknown>:0 quicksaving and loading fixes it sometimes, but then it happens again
  15. @tygoo7 could you add Heat 1X/Tycho Brahe? It would be nice to have other early game crew options instead of just the mk1 and reentry pods.
  16. does this reference stock textures at all or (if it does) do i need to write a restock whitelist?
  17. @Gameslinx Are there any science defs yet? i havent noticed any.
  18. @Gameslinx on anger (the views are awesome there, so i'm building a base and station) you cant scan for ore with scansat, because you need to be at least in a 25km orbit, but the highest orbit you can get is 14km. also, is there Interstellar Consortium compatibility?
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