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Everything posted by KerbalKore
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[HELP WANTED] Kerbal Kommander ReKommanded
KerbalKore replied to KerbalKore 's topic in KSP1 Mod Development
Did some testing. After fixing the resource configs, I can generate the save and get to the station. Problems: · The GUIs can't be closed · When it has you create your crew, it gives a "MissingMethodException" about the custom names as far as I can tell. This prevents any progression beyond this point. -
on a heavily modded 1.7.1 install w/ both DLCs, I crash while loading. Logs Here: https://drive.google.com/open?id=1sZ8SkBQIM2Avv2ukf_tA4ijjy0zYFBbP and Here: https://drive.google.com/open?id=1E-NFnnKDaRObkOv-01BBKi6tuW4HCAyT
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
KerbalKore replied to Thomas P.'s topic in KSP1 Mod Releases
Why all the squad hate? Your work is good, but that doesn't make you better than them. -
[HELP WANTED] Kerbal Kommander ReKommanded
KerbalKore replied to KerbalKore 's topic in KSP1 Mod Development
Fixed. License switched to MIT. -
[HELP WANTED] Kerbal Kommander ReKommanded
KerbalKore replied to KerbalKore 's topic in KSP1 Mod Development
Have there been any major changes to the API since 1.2? Testing it gives me a CTD mid loading. I'm not sure where to look to find the root cause, so someone taking a look at the code for anything that could cause a CTD would be very helpful. -
The Name Change Thread (WARNING! ONE TIME ONLY!)
KerbalKore replied to Souper's topic in Kerbal Network
I would like my name changed to KerbalKore if that's not already taken. -
Original Mod By @gagarinekerman. Original Thread Here: I am attempting to resurrect the Kerbal Kommander mod. it hasn't been updated since 1.2, so it will quite likely need a lot of work. I have very little programming experience, so it might take a while. advice and help would be greatly appreciated. GitHub here: https://github.com/KerbalKore/KerbalKommanderRekommanded Credit to @Enceos for the animated station screens! This addon is licensed under the MIT license
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[1.12.x] Probe Control Room Recontrolled
KerbalKore replied to linuxgurugamer's topic in KSP1 Mod Releases
@Justanotherspacecowboy I've been using it in 1.7 just fine. -
(UNRELEASED) Komorfia : Eye candy in KSP! : Development Thread
KerbalKore replied to Heirloom's topic in KSP1 Mod Development
What I mean is that, just like he forms his opinions regarding planets without interacting and exploring, you formed your opinion only be looking at very early development images. -
(UNRELEASED) Komorfia : Eye candy in KSP! : Development Thread
KerbalKore replied to Heirloom's topic in KSP1 Mod Development
@Gameslinx maybe form an opinion after you play it once it's out. I've seen your criticisms of kottabos reviewing planet packs, you're behaving exactly like him. -
[1.7.x] electricpants's "Eh" System Rearrangement (V. 1.1)
KerbalKore replied to electricpants's topic in KSP1 Mod Releases
@HansonKerman Yes it is. The kerbals can take off their helmets there. The scidefs support its habitablity as well.- 16 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
KerbalKore replied to RoverDude's topic in KSP1 Mod Releases
What will this "premade base" look like? -
@linuxgurugamer is there a kerbalism patch?
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
KerbalKore replied to SpinkAkron's topic in KSP1 Mod Releases
@SpinkAkron any chance of sstu integration? -
@altriosi believe the Lab, hitchhiker, and cupola all have colliders.
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[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
KerbalKore replied to sarbian's topic in KSP1 Mod Releases
@@X52 Happening to me as well, but during ascent and reentry. always around the 10 km mark. the log just repeats this over and over: [LOG 19:21:06.682] Look rotation viewing vector is zero [ERR 19:21:06.682] TimingFI threw during FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[OcclusionData].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusionSolar () [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusion (Boolean all) [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.UpdateOcclusion (Boolean all) [0x00000] in <filename unknown>:0 at FlightIntegrator.FixedUpdate () [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.TimedFixedUpdate () [0x00000] in <filename unknown>:0 at TimingFI.FixedUpdate () [0x00000] in <filename unknown>:0 quicksaving and loading fixes it sometimes, but then it happens again -
[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
KerbalKore replied to tygoo7's topic in KSP1 Mod Releases
@tygoo7 could you add Heat 1X/Tycho Brahe? It would be nice to have other early game crew options instead of just the mk1 and reentry pods. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KerbalKore replied to Angelo Kerman's topic in KSP1 Mod Releases
does this reference stock textures at all or (if it does) do i need to write a restock whitelist? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KerbalKore replied to Gameslinx's topic in KSP1 Mod Releases
OK, i cant wait until they're done!- 1,664 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KerbalKore replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Are there any science defs yet? i havent noticed any.- 1,664 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KerbalKore replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx on anger (the views are awesome there, so i'm building a base and station) you cant scan for ore with scansat, because you need to be at least in a 25km orbit, but the highest orbit you can get is 14km. also, is there Interstellar Consortium compatibility?- 1,664 replies