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Everything posted by KerbalKore
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
KerbalKore replied to sumghai's topic in KSP1 Mod Releases
Fair enough -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
KerbalKore replied to sumghai's topic in KSP1 Mod Releases
@sumghai what do you dislike about restocks philosophy? -
Can I use real fuel and SMURFF together
KerbalKore replied to AverageUser54's topic in KSP1 Mods Discussions
Real fuels already edits tank mass the same way as smurff.. Just get stockalike engine configs for real fuels and you're good to go -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
Ah, Ok. -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
But what is it? What does it do? -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
@Johnster_Space_Program What is the "Station/Mobile Station"? -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
@Ultimate Steve -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
as part of the first launch, someone should bring a mapping satellite so we know where the ore is -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
@Johnster_Space_Program Put me down for Hab Part 2 or science part. also do they have to dock to the base or be within walking distance or what? -
What is the best environmental enhancements?
KerbalKore replied to A Random Kerbonaut's topic in KSP1 Mods Discussions
Sci Fi Visual Enhancements. even when my gaming pc arrives, i will continue to use it. -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
can we use restock? Can we have MH installed but not use it? if so, put me down for the hab part 1. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
KerbalKore replied to Waz's topic in KSP1 Mod Releases
Try @panzer1b sci fi visual enhancements. They look great and run quite well on my potato of a computer -
SPACE STATIONS! Post your pictures here
KerbalKore replied to tsunam1's topic in KSP1 The Spacecraft Exchange
@tehmattguy thank you! -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
KerbalKore replied to Andi K.'s topic in KSP1 Mod Releases
Is there any chance of beyond home compatibility? -
SPACE STATIONS! Post your pictures here
KerbalKore replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Can we get a download link? That looks awesome! -
Likely a config for custom barn kit. Download this, and then a config.
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Good "Spice of Life" mods for a Career Run
KerbalKore replied to Vahnskir's topic in KSP1 Mods Discussions
Pathfinder by @Angel-125 and their other mods are simply wonderful. I cannot recommend them enough. -
[1.2] Kerbal Kommander: a new way to play KSP
KerbalKore replied to gagarinekerman's topic in KSP1 Mod Releases
Is anyone going to revive this? it was such a good idea.- 275 replies
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- kerbal komander
- adventure
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
KerbalKore replied to Angelo Kerman's topic in KSP1 Mod Releases
@MacLuky You are meant to use KIS and KAS to attach and move them.- 3,523 replies
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- geoscience
- colonization
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
KerbalKore replied to Angelo Kerman's topic in KSP1 Mod Releases
They are meant to be attached to an inflated ponderosa or a base hub like the switchback.- 3,523 replies
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- geoscience
- colonization
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http://imgur.com/sS0ynXB Hail Your Savior.
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I finally returned from my ksp hiatus.
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I just got spore! I'm on the creature stage. Pic soon.