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KSP2 Release Notes
Everything posted by KerbalKore
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
KerbalKore replied to SpinkAkron's topic in KSP1 Mod Releases
@SpinkAkron any chance of sstu integration? -
@altriosi believe the Lab, hitchhiker, and cupola all have colliders.
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[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
KerbalKore replied to sarbian's topic in KSP1 Mod Releases
@@X52 Happening to me as well, but during ascent and reentry. always around the 10 km mark. the log just repeats this over and over: [LOG 19:21:06.682] Look rotation viewing vector is zero [ERR 19:21:06.682] TimingFI threw during FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[OcclusionData].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusionSolar () [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusion (Boolean all) [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.UpdateOcclusion (Boolean all) [0x00000] in <filename unknown>:0 at FlightIntegrator.FixedUpdate () [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.TimedFixedUpdate () [0x00000] in <filename unknown>:0 at TimingFI.FixedUpdate () [0x00000] in <filename unknown>:0 quicksaving and loading fixes it sometimes, but then it happens again -
[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
KerbalKore replied to tygoo7's topic in KSP1 Mod Releases
@tygoo7 could you add Heat 1X/Tycho Brahe? It would be nice to have other early game crew options instead of just the mk1 and reentry pods. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
KerbalKore replied to Angelo Kerman's topic in KSP1 Mod Releases
does this reference stock textures at all or (if it does) do i need to write a restock whitelist? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KerbalKore replied to Gameslinx's topic in KSP1 Mod Releases
OK, i cant wait until they're done!- 1,636 replies
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- kopernicus
- beyond home
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(and 2 more)
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KerbalKore replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Are there any science defs yet? i havent noticed any.- 1,636 replies
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- kopernicus
- beyond home
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(and 2 more)
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KerbalKore replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx on anger (the views are awesome there, so i'm building a base and station) you cant scan for ore with scansat, because you need to be at least in a 25km orbit, but the highest orbit you can get is 14km. also, is there Interstellar Consortium compatibility?- 1,636 replies
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- kopernicus
- beyond home
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(and 2 more)
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
KerbalKore replied to sumghai's topic in KSP1 Mod Releases
Fair enough -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
KerbalKore replied to sumghai's topic in KSP1 Mod Releases
@sumghai what do you dislike about restocks philosophy? -
Can I use real fuel and SMURFF together
KerbalKore replied to AverageUser54's topic in KSP1 Mods Discussions
Real fuels already edits tank mass the same way as smurff.. Just get stockalike engine configs for real fuels and you're good to go -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
Ah, Ok. -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
But what is it? What does it do? -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
@Johnster_Space_Program What is the "Station/Mobile Station"? -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
@Ultimate Steve -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
as part of the first launch, someone should bring a mapping satellite so we know where the ore is -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
@Johnster_Space_Program Put me down for Hab Part 2 or science part. also do they have to dock to the base or be within walking distance or what? -
What is the best environmental enhancements?
KerbalKore replied to A Random Kerbonaut's topic in KSP1 Mods Discussions
Sci Fi Visual Enhancements. even when my gaming pc arrives, i will continue to use it. -
Munar Base Collaboration Challenge
KerbalKore replied to Johnster_Space_Program's topic in KSP1 Challenges & Mission ideas
can we use restock? Can we have MH installed but not use it? if so, put me down for the hab part 1. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
KerbalKore replied to Waz's topic in KSP1 Mod Releases
Try @panzer1b sci fi visual enhancements. They look great and run quite well on my potato of a computer -
SPACE STATIONS! Post your pictures here
KerbalKore replied to tsunam1's topic in KSP1 The Spacecraft Exchange
@tehmattguy thank you! -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
KerbalKore replied to Andi K.'s topic in KSP1 Mod Releases
Is there any chance of beyond home compatibility? -
SPACE STATIONS! Post your pictures here
KerbalKore replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Can we get a download link? That looks awesome! -
Likely a config for custom barn kit. Download this, and then a config.
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Good "Spice of Life" mods for a Career Run
KerbalKore replied to Vahnskir's topic in KSP1 Mods Discussions
Pathfinder by @Angel-125 and their other mods are simply wonderful. I cannot recommend them enough.