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KerbalKore

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Posts posted by KerbalKore

  1. Spoiler

    I used to be militant about not leaving any debris in orbit and that does add a nice extra bit of design and piloting challenge. But now that you can just switch off debris from being shown in map mode and KSP has got better (although still not great) at having lots of debris left around, I've gone in the other direction and in my last career I've been intentionally messy.  Partly to see how well the game copes with it and also trying to increase that rare chance of having a mission compromised by debris impact (yeah I know, odds of that happening are really low).

    I've also been doing something else with some smaller spent stages.  I've been shipping them off to Minmus (usually picked up by a collector craft and transported) to "Bill's Scrap Yard", a base where (with KAS/KIS and a couple other mods) the stages are broken down and reassembled into new craft, refueled with on-site mined resources and launched.  It's been quite fun (and really time consuming) to build craft on site with engineers (using KAS/KIS) and without any of the build tools that you get in the VAB/SPH.  Quite a bit of the base itself has also been built from recycled stages so it's got quite a scrap yard feel to it.

    This is one probe being built and you can see the pile of parts from stripped down stages behind.

    IkNqD8U.jpg7t7mB46.jpg

    And here it is ready for launch to Duna (one section was to remain in orbit while the lower section would land to conduct experiments).

    7FR0mun.jpg

    Unfortunately none of the probes launched from this base have actually completed their full mission plans, mostly due to lack of dV.

    But what has been successful is assembling little rescue missions to go and pickup rescue contracts in Minmus orbit.  This is one rescue mission about to launch. The process is to take up a couple parachutes which are strapped to whatever needs rescuing and then setting them to be deployed before shunting it into a return course to Kerbin (and then the rescue craft turns around and returns to base).  I feel that's a suitably haphazard and budget approach to rescue contracts!

    All this by @katateochi. Its just incredible what they did.

  2. I am having a problem (not exactly game breaking but certainly annoying) where all part tabs added by @Angel-125 are doubled. for instance, i have 2 Buffalo MSEV tabs along with 2 MOLE tabs and 2 Pathfinder tabs. I am using a macbook pro with heavily modded ksp 1.2.2, and I don't remember if I have 32 bit or 64 bit. Please help!

    EDIT: fixed with a reinstall of the latest versions.

     

     

     

     

    Spoiler

    BTW, @Angel-125, I love your mods.

     

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