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Posts posted by KerbalKore
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Due to bug and RL, I could not add anything.
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On 3/14/2017 at 8:19 AM, Snark said:
Kerbal assigned to babysitting a relay
actually, this was the original idea for a relay system, a load of manned relay sats using 40's radio tech.
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10 minutes ago, Galileo said:
that is an issue with OpenGl/DX11 and DDS textures. This is an OPM Issue, not SVT or SVE.
do you know how to fix it?
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@Galileo, i am having an issue where this+SVE+OPM=all of the OPM planets becoming Pixelated yellow.
Pleasse help!
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Can I get the save for 15-16?
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Well, lets see what you got! All is welcome!
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please close my question here:
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Shame for having fun listening to the VAB music and then over engineering your rocket!
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Spoiler
I used to be militant about not leaving any debris in orbit and that does add a nice extra bit of design and piloting challenge. But now that you can just switch off debris from being shown in map mode and KSP has got better (although still not great) at having lots of debris left around, I've gone in the other direction and in my last career I've been intentionally messy. Partly to see how well the game copes with it and also trying to increase that rare chance of having a mission compromised by debris impact (yeah I know, odds of that happening are really low).
I've also been doing something else with some smaller spent stages. I've been shipping them off to Minmus (usually picked up by a collector craft and transported) to "Bill's Scrap Yard", a base where (with KAS/KIS and a couple other mods) the stages are broken down and reassembled into new craft, refueled with on-site mined resources and launched. It's been quite fun (and really time consuming) to build craft on site with engineers (using KAS/KIS) and without any of the build tools that you get in the VAB/SPH. Quite a bit of the base itself has also been built from recycled stages so it's got quite a scrap yard feel to it.
This is one probe being built and you can see the pile of parts from stripped down stages behind.
And here it is ready for launch to Duna (one section was to remain in orbit while the lower section would land to conduct experiments).
Unfortunately none of the probes launched from this base have actually completed their full mission plans, mostly due to lack of dV.
But what has been successful is assembling little rescue missions to go and pickup rescue contracts in Minmus orbit. This is one rescue mission about to launch. The process is to take up a couple parachutes which are strapped to whatever needs rescuing and then setting them to be deployed before shunting it into a return course to Kerbin (and then the rescue craft turns around and returns to base). I feel that's a suitably haphazard and budget approach to rescue contracts!
All this by @katateochi. Its just incredible what they did.
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because I was showing a friend these cool rockets.
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6 hours ago, munlander1 said:
Shame for not understanding "N/A" stands for non-applicable meaning you don't live anywhere.
Shame for not realizing that I know that.
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Shame for walking right into my trap!
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9/10
dog
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Shame for having an invalid location.
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8/10
very grumpy.
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MOLE adds that in. You would have to use a MOLE to perform the experiment. However, it only works in space, so you would have to launch your MOLE to orbit, rendezvous with it and put it in a corona supply capsule. Probably takes about a kerbal week or so.
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On 3/5/2017 at 9:45 AM, rockets-don't-make-toast said:
apparently this is my most successful challenge.
no offense, but possibly because its the only one that follows the challenge submission guide. challenges like this, people like.
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is it possible to do a "Tourism Only" career with this?
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40 minutes ago, luizopiloto said:
stealthy changes to the aerodynamics
there were several stealthy changes to the aerodynamics.
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I am having a problem (not exactly game breaking but certainly annoying) where all part tabs added by @Angel-125 are doubled. for instance, i have 2 Buffalo MSEV tabs along with 2 MOLE tabs and 2 Pathfinder tabs. I am using a macbook pro with heavily modded ksp 1.2.2, and I don't remember if I have 32 bit or 64 bit. Please help!
EDIT: fixed with a reinstall of the latest versions.
SpoilerBTW, @Angel-125, I love your mods.
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How do you manage to make your launch vehicles look so awesome?
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That is awesome. You should shoot the VAB using vessel mover to move it into place.
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Kerbin has no axial tilt, so no seasons.
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You may be looking at the vacuum TWR, not the Atmospheric TWR
Moar Volcanism!
in KSP1 Suggestions & Development Discussion
Posted
shouldn't be to hard to write a simple .dll to cause overheats when touching the particles.
PS. i am no modding expert so sorry if this is insulting to modders.