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KerbalKore

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Posts posted by KerbalKore

  1. Original Mod By @gagarinekerman. Original Thread Here:

    I am attempting to resurrect the Kerbal Kommander mod. it hasn't been updated since 1.2, so it will quite likely need a lot of work. I have very little programming experience, so it might take a while. advice and help would be greatly appreciated. 

    GitHub here: https://github.com/KerbalKore/KerbalKommanderRekommanded

    Credit to @Enceos for the animated station screens!

    This addon is licensed under the MIT license

  2. 5 hours ago, SQUAD said:

    Additions to the base game

    With the release of Breaking Ground, the base game is also getting some updates that will add a few new features.

    For starters, the inventory mechanic that is used by deployed science will be available in the base code, for modders to use and extend as they wish.  

    Additionally, we’re adding two extensions to our action group system. The first one adds another type of action group for controls that let you bind input controls to fields - an axis group. The second adds Action Sets, which allow you to enable or disable sets of axis or action groups.  

    @The_Cat_In_Space

    This, the 1.6 Delta-Vee display, the 1.7 skybox, the 1.7 orbital display, the 1.7 altimeter...

    i could go on. and again, I have had endless hours of enjoyment from KSP, So I'm happy to pay for some more.

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