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Posts posted by KerbalKore
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on a heavily modded 1.7.1 install w/ both DLCs, I crash while loading.
Logs Here: https://drive.google.com/open?id=1sZ8SkBQIM2Avv2ukf_tA4ijjy0zYFBbP
and Here: https://drive.google.com/open?id=1E-NFnnKDaRObkOv-01BBKi6tuW4HCAyT
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Why all the squad hate? Your work is good, but that doesn't make you better than them.
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Fixed. License switched to MIT.
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Have there been any major changes to the API since 1.2? Testing it gives me a CTD mid loading. I'm not sure where to look to find the root cause, so someone taking a look at the code for anything that could cause a CTD would be very helpful.
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I would like my name changed to KerbalKore if that's not already taken.
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Original Mod By @gagarinekerman. Original Thread Here:
I am attempting to resurrect the Kerbal Kommander mod. it hasn't been updated since 1.2, so it will quite likely need a lot of work. I have very little programming experience, so it might take a while. advice and help would be greatly appreciated.
GitHub here: https://github.com/KerbalKore/KerbalKommanderRekommanded
Credit to @Enceos for the animated station screens!
This addon is licensed under the MIT license
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@Justanotherspacecowboy I've been using it in 1.7 just fine.
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@klesh that looks like SVE from the laythe and jool clouds.
Also, if squad did add clouds, that likely woudnt add scattering as it would be too intensive.
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At last, something to mitigate my incompetence at FTL!
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On 5/25/2019 at 3:20 PM, FreeThinker said:
Auto Rendezvous/Circularize switch to Alcubiere Drive
what does this do? is it like a warp autopilot?
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What I mean is that, just like he forms his opinions regarding planets without interacting and exploring, you formed your opinion only be looking at very early development images.
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1 hour ago, klgraham1013 said:
Parts are one of the lowest things on my KSP wishlist. Give me more gameplay enhancements over just another fuel tank any day.
Cannot agree more. If I want parts, I'll get a mod. The only people who can add more radically new mechanics are SQUAD.
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5 hours ago, SQUAD said:
Additions to the base game
With the release of Breaking Ground, the base game is also getting some updates that will add a few new features.
For starters, the inventory mechanic that is used by deployed science will be available in the base code, for modders to use and extend as they wish.
Additionally, we’re adding two extensions to our action group system. The first one adds another type of action group for controls that let you bind input controls to fields - an axis group. The second adds Action Sets, which allow you to enable or disable sets of axis or action groups.
This, the 1.6 Delta-Vee display, the 1.7 skybox, the 1.7 orbital display, the 1.7 altimeter...
i could go on. and again, I have had endless hours of enjoyment from KSP, So I'm happy to pay for some more.
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Did you not notice the fact that the base game is getting updates as well?
And even if it is, then more reason to support my favorite game that I have thousands of hours of playtime in.
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it would be awesome if unlikely that kerbal eva portraits could have iva/first person in a future update.
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Are we going to have surface features on more than just tylo, vall, and duna?
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@Gameslinx maybe form an opinion after you play it once it's out. I've seen your criticisms of kottabos reviewing planet packs, you're behaving exactly like him.
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2 hours ago, Angel-125 said:
underwater "surface" features
An underwater ocean on eeloo or vall that you could send a sub too, or walk soon the bottom of the ice ceiling of said ocean would be incredible, but likely out of the dlc scope.
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Yes it is. The kerbals can take off their helmets there.
The scidefs support its habitablity as well.
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What will this "premade base" look like?
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@linuxgurugamer is there a kerbalism patch?
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@SpinkAkron any chance of sstu integration?
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@altriosi believe the Lab, hitchhiker, and cupola all have colliders.
[HELP WANTED] Kerbal Kommander ReKommanded
in KSP1 Mod Development
Posted
Did some testing. After fixing the resource configs, I can generate the save and get to the station.
Problems:
· The GUIs can't be closed
· When it has you create your crew, it gives a "MissingMethodException" about the custom names as far as I can tell. This prevents any progression beyond this point.