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colfighter
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About me
Kerbal Death Trap
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Location
Stuck on mun without enough fuel to get back
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VoidCosmos started following colfighter
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The OTech Track Attack Challenge
colfighter replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Well, here's my kart entry. I hope that kerbals can easily take 16 G's without passing out. Pictures: https://imgur.com/a/oREQR Download: http://www.mediafire.com/file/q4kdegdfkzldyo3/Teh_Zoom.craft EDIT: It takes a lot of practice to use this because it goes extremely fast and has very sensitive turns but at least it doesn't have a drifting problem- 126 replies
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The OTech Track Attack Challenge
colfighter replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
I'm interested since I'm developing a sports car myself but do fuel cell racers count as electric? EDIT: I didn't read the posts above this one- 126 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
colfighter replied to ferram4's topic in KSP1 Mod Releases
Part clipping never was a problem when I use KJR. The only time spazzing out happens for me is on rare occasion when wings clip with structural pieces sometimes.- 2,647 replies
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colfighter started following Matt Lowne
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colfighter started following Stratzenblitz75
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I wonder how many people are irritated by the fact that it's called radar and not sonar.
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colfighter started following Thrimm
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P.E.W (A BDArmory Addon)Reactivated Development
colfighter replied to LORDPrometheus's topic in KSP1 Mod Development
I must be blind because I don't see a download link -
Can someone give me the link to the version of SM Marine that works in 1.3? (if some other person made a working version)
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What does your GameData folder look like?
colfighter replied to colfighter's topic in KSP1 Discussion
I wish all of you with luck and hopes that the kraken leaves you alone. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
colfighter replied to ferram4's topic in KSP1 Mod Releases
Go to the github for it. There is a patch for 1.3.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
colfighter replied to ferram4's topic in KSP1 Mod Releases
does it work with IR?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
colfighter replied to ferram4's topic in KSP1 Mod Releases
1.3 compatibility?- 2,647 replies
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Where do I find it?
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P.E.W (A BDArmory Addon)Reactivated Development
colfighter replied to LORDPrometheus's topic in KSP1 Mod Development
1.3 compatibility? -
Maybe I should throw a 10 degree ramp at the end of the runway to help out my brother even more than the slope