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Everything posted by Alpha 360
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I would love to help! My email is [email protected] or if it is not compatible, [email protected] is my outlook account. Thank you for the invitation.
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What moves you? (other than high velocity gas)
Alpha 360 replied to Leafbaron's topic in KSP1 Discussion
I never get tired of stock music, except sometimes in the VAB aggravated that a design is failing so much(happens a lot) -
Right. I read your short stories. They are great. I enjoy how you employ many different characters, also their names are great. But how did the UN take over the world? I mean what did the nations in the UN think about that? By the way, my real name is Peter Ray.
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Can't specially built robots survive Jupiter's magnetic fields? I mean the Juno space craft is orbiting it very closely and it is not destroyed yet. All mining in the Jupiter system would be fully autonomous, including delivery. It would be better to mine Jupiter and keep all the other moons and planets solely for living space. But I can't help thinking about how all the heat on Mercury would be radiated off, also since it spins so slowly night is many days long it would be freezing.
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Great, wormhole, hyperspace or warp? Or is it a secret? If it is a secret we should not discuss it here. Seeder ships are a pretty good idea (I once thought of that, there is no new idea in science fiction right?) and I enjoy the different types of governments for each planet. You have though excluded the ten or so space elevators on Mars and Titan . I enjoyed the Saturnians and Venusian cloud cities. But you missed the fully autonomous deuterium and tritium mining of Jupiter. Also the ice mining on Europa, "We bring you fresh ice from Europa, mined fifty days ago. cost:200 sd a glass." reads a poster selling water.
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I can help you with some of the mechanics of the web-site. I have already commented on it as Peter, and I would love to see some real science fiction stuff. But unfortunately I can't draw well so I would just be a mechanics adviser.
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I have all the visional mods and about four hundred millibites of part mods, and I haven't crashed yet. (But I have the 64bit version...... XD) If you want mods, use the 64bit version, much Much more stable.
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Funniest loading screen slpash sentences
Alpha 360 replied to Moustachauve's topic in KSP1 Discussion
Settling The Argument Of Periaspis -
spacecraft: 4 Station: >20 interplanetary spacecraft: 1 (I use life support) XD
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The "You know you're playing a lot of KSP when..." thread
Alpha 360 replied to Phenom Anon X's topic in KSP1 Discussion
When fellow KSPers tell me to shut up and stop talking Ksp! Yes I am not kidding! Also I am thinking in terms of orbits, or ellipses. What is the word? Circles? -
1.3 - What will it have?
Alpha 360 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Aren't there mods for those? Stop pressing the devs for what you want, even though there isn't a mod for it(which is very unlikely) and all of the community is behind you. They have plenty on their hands with bug fixes and everything else. I know that this forum isn't soling for requesting new thing for ksp but the squad team has done wonders already. In what other game you can design and fly planes with bombs in a cargo bay and design a colonization series about colonizing all the planets(Great work ToxicTimewaster). And in the same game you could play as an early space program and launch the first mission to the Mun. Are there any other games that can do all of the above??? NO -
So, I was on the outer reaches of the Kerbin system out of fuel and on a path to collide with Kerbin. So I had to do the old 'get out and push!'. So I pushed and pushed until I was going to fly through Kerbin's atmosphere at 29 kilometers. Then I tried to get back in the command pod but every rsc push prograde or retrograde kept on changing. It took me ten minutes and almost all Jeb's rsc pack to get to my command pod. Also just one more complainant. When I evaed Jeb in the atmosphere of Kerbin going 3 meters a second with parachutes that were no were near me and he rag-dolled. He fell and died after one hour of constant failures and amazing science. I'm depressed.
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So, there will be chapter 85 this week? YESSSSSSS! I'm tired of waiting. No offense to you catastrophic faliure
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Law Four of Kerbal Rocket Science Check Your Staging! (be sure to say in a thick American country accent) I hope you enjoyed this law of Kerbal rocket science.
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Law Two Of Kerbal Rocket Science, If you are closing an encounter with a target, when you burn towards the prograde marker, the marker will move towards where you are burning. If you are burning towards the retrograde maker, the marker will move away from where you are burning. Law three of Kerbal Rocket Science, Be sure that you don't let Jebediah drive the Rocket! Hope you enjoyed this day's laws of Kerbal Rocket Science.
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I have compiled together pieces of information about the kerbal rocket science. Some of this information you should know already and some of this information is completely for comical relief. But there is also information of rocket equations, how to close encounters, and other things that should be useful. To start this thread, I will post Law 1 of Kerbal Rocket Science For T/W ratio on Kerbin to be equal to 1, there has to be 16 Kilo-Newtons of Thrust for every 1 Ton. Or 0.065 tons for 1 Kilo-Newton. Hope you enjoyed this day's Law of Kerbal Rocket science.
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I am making a Jool mission, so far with a manned fly-by vehicle, unmanned lander, and scansat. The manned vehicle is a mk2 lander can with a 10 meter heat shield and a senior docking port. Attached to the docking port is the transfer vehicle, which liquid fuel and a nuclear rocket. The scansat is four relay dishes, scanner, narrow band scanners, gigators, liquid fuel and nuclear rocket. You are probably imagining that I am a newbie with zero mods trying to do something that everyone else has done. Now the unmanned lander is made of two nuclear reactors from the NearFutureEletrics mod, a lithium engine from the NFP mod, batteries from the impossible innovations mod, and landing gear. This is day 28 before the Jool window and both the scansat and the fly-by ship have left with encounters, the fly-by craft with a encounter with Tylo which will give it a free orbit. Soon there will be a manned lander, two or three more unmanned landers which will all be custom(because i need to find out what engines work the best and the most efficient) and multiple relays and maybe a Laythe Space plane. I can't wait.
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Why do you need extra science? In every career mod game I manged to get the Mun pretty quickly without any science gathering, other than runway and launch pad. This science spamming is almost like cheating in a game where there is no rules. As I said cheating in a game with no rules isn't cheating.
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Eve because it burns up everything that goes in it, you can't escape it, and is purple of all things.
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This is a chapter that we want, NOW! We want to have answers, NOW! We want to be entertained, NOW! As you have probably guessed, I am suffering from lack of self-control, entertainment, and fun, NOW!
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Craziest Ways Your Kerbals Survived An Accident
Alpha 360 replied to Program Kerbal Space's topic in KSP1 Discussion
After a minmus fly-by, I was experiencing reentry when at ten thousand feet I pressed the stage button and my parachutes deploy to get destroyed at 500 meters a second. And I was in the mountainous regions as well. I got rid of my heat shield and swerved about like crazy, bringing my velocity down to 90 meters a second. Since I was playing with 120% reentry, the atmosphere got thicker and that is what saved Jeb. I Evaed him out, very-very unfortunately, I didn't get the science experiments. Jeb bounced once he hit the ground at fifty meters a second, but he survived! Woho Jeb! -
I don't under stand, I have only one rendezous with another planetary body, I have landed on Minmus for times, and have attmepted and failed multiple space stations. But I am going to greater heights(hopefully), with KSPI-E installed and a beamed power station in high kerbin orbit, I'm on it.
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Had a friend who showed it to me. Since I am young and a scientist to be..... expected result. That was about five months ago in May. I am an avid Ksper and love mods and have ambitions to be a modder.
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I did my first docking and my fourth rendezvous. I loved docking, the only thing is that the translation controls for the rcs is difficult to remember. I accidentally updated to 1.2.1 and all of my mods were uncompatable. WHY!
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Mods in Stock
Alpha 360 replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Forget mechjeb, it is for those lazy people. Life support is a pain and fun at the same time. I would support a life support that yu could turn on and off at will though, maybe. If there is greenhouses and recyclers, then I would accept it.